Stellaris

Stellaris

Stargate
91 kommentarer
butlovingstonTTV 2. okt. kl. 10:06 
I think this mod is pretty neat, thanks for making it. Adds a different flavour
kinngrimm 4. sep. kl. 13:40 
thanks for clarifying
James Fire  [ophavsmand] 4. sep. kl. 12:25 
I don't think any of those make sense here. This is an empire builder, and the stargate is a piece of infrastructure on a planet. Yes you need to settle a planet to use it's infrastructure.
kinngrimm 4. sep. kl. 11:15 
How else "i" would think it would work? Lets see.
F.e. independent of a planet being settled, no creating jobs, but giving bonuses otherwise like % on a thousand different things doable or flat gifts or nothing at all and just a functional choice via decisions that may be enabled even if a planet is not settled.
So i think there are a lot of ways how it could be done, but initially i just asked a yes or no question and am surprised now that my input is indeed that much appreciated.
If you have more questions how to change your mod, just ask i am sure i can come up with some even though i never modded this game i still have some idears ^^.
James Fire  [ophavsmand] 4. sep. kl. 10:25 
I do not know how else you would think it would work.
kinngrimm 30. aug. kl. 8:08 
Do i have to settle a planet to be able to make use of the deposits?
I am currently doing a Dark Space run as nomad and am looking for complementary mods.
Cagliostro 8. juni kl. 2:34 
woohoo thanks for updating!
Crazy Old Texan 7. juni kl. 23:55 
A James Fire Product...yeah, I can trust it. Subbed
James Fire  [ophavsmand] 7. juni kl. 21:22 
It is now updated
Silverfishv9 28. maj kl. 22:06 
Good to know! Thank you for responding
James Fire  [ophavsmand] 28. maj kl. 17:21 
Yes, but no ETA
Silverfishv9 28. maj kl. 9:37 
Are there current plans to update to 4.0?
MobiusRaptor 17. aug. 2024 kl. 16:39 
Everything is good to go -- the Stargate Arsenal mod issued a fix!
MobiusRaptor 14. aug. 2024 kl. 23:27 
Found a workaround by using the research_technology command to unlock only the initial stargate tech from the Stargate Weapons: Arsenal mod. After that, everything works fine, though I think there's still an incompatibility somewhere that keeps that mod's tech from working normally. Everything is good to go, and I let the other mod know what I found, too.
MobiusRaptor 13. aug. 2024 kl. 1:01 
I let them know, and here's their reply: "I know this problem which can occur in certain rare cases unfortunately I do not have enough knowledge and time to resolve this, the only solution would be to remove the event but I think it remains useful, sry for that."

I'm playing a game with both mods active, but haven't yet researched the tech that triggers the event that leads to the bug. I'm hoping that the bug only happens when I use the research_all_technologies console command, and that playing the game naturally doesn't activate it.
James Fire  [ophavsmand] 12. aug. 2024 kl. 22:48 
Best guess would be we use the same *something*

But why are you not mentioning this to them as well?
MobiusRaptor 11. aug. 2024 kl. 18:57 
Found a weird interaction with this Stargate mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2617459347) : When both mods are active (order doesn't matter), using the research_all_technologies console command brings up infinite selection windows from the other mod. If I click on an option or move the window, there's more of the same window underneath.
卡尔文迪斯梅特 10. juni 2024 kl. 3:42 
I made a new Chinese localization translation is here.Could you please add a link?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3108330591
焱淼 21. apr. 2024 kl. 3:03 
Thanks for the answers!
James Fire  [ophavsmand] 21. apr. 2024 kl. 2:57 
No, Stellaris doesn't default language like that
焱淼 21. apr. 2024 kl. 2:56 
If I open it in Chinese language, won't it also replace the code to display in English?

我使用中文语言打开,也不会将代码替换为英文显示吗?
James Fire  [ophavsmand] 21. apr. 2024 kl. 2:53 
It's code because I only have english loc.
焱淼 21. apr. 2024 kl. 0:13 
Pop-up interface, decree interface, resolution interface, the text display of this three interfaces are all codes, is it a localization problem?

开局弹窗界面、法令界面、决议界面,这个三个界面的文字显示都是代码,是汉化问题吗?
七彩的写生 13. apr. 2024 kl. 5:32 
星际之门 成本
James Fire  [ophavsmand] 5. mar. 2024 kl. 18:48 
Yes, they use defaults. They *can* make new stargates, but I don't think they'll ever get the resources to do it.

That's on external economic connections, not internal ones.

No. Leaving aside I don't think I can script-move armies, it would be extremely tedious and clunky to make and use something to pick a target.

Fixed.
󠄀 2. mar. 2024 kl. 9:07 
for some reason i can't seem to be able to decrease connection cap. tested without any mods
󠄀 29. feb. 2024 kl. 13:31 
good mod
three question tho. does AI use stargate or it doesn't change settings/cap at all. always default?
also played hive mind but i didn't see any bonus to my menial drone output from internal economics but that may be an UI issue
and finally can i invade other planets with an army. would be very cool if i could. army bonuses would actually be important for once
Ragnarac 30. juli 2023 kl. 17:53 
whats the id for the planet feature?
James Fire  [ophavsmand] 8. mar. 2023 kl. 21:04 
It works fine for me. Is the mod active?
ONE MAN ARMY 8. mar. 2023 kl. 6:54 
is this compatible with latest updates? stargates do not populate nor does the game start event. it literally does nothing.
Nathaniel Herapen the Third 28. jan. 2023 kl. 19:03 
This looks neat. canonically in my Milky way Galaxy I have a megacorp empire of snails who hail from a salt world, whose primary travel method is stargate tech, not FTL.
James Fire  [ophavsmand] 14. jan. 2023 kl. 22:08 
Definitely false.
ONE MAN ARMY 11. jan. 2023 kl. 9:25 
mod doesn't do anything
James Fire  [ophavsmand] 22. sep. 2022 kl. 20:01 
Stargates can be created after you've researched the appropriate tech.
nukestar 22. sep. 2022 kl. 12:31 
Is there a way to move stargates from one planet to another? Or create new stargates?
Cagliostro 19. maj 2022 kl. 10:04 
Hi! I’m not sure but I think the update broke stuff again =(. Half my connections are set to zero after continueing my game today =(
Cagliostro 15. maj 2022 kl. 19:06 
True that! Thanks!
James Fire  [ophavsmand] 15. maj 2022 kl. 13:12 
Well, that gate counter is just for informational purposes, so at least the mod works now.
Cagliostro 15. maj 2022 kl. 5:06 
Ok I quickly tried it and all seems well, except that the counter for 'total number of gates' at the bottom is still at zero. Now I waited like a year or two to make sure the system had time to refresh, but it still kept at zero. All other individual connections work fine though.
Cagliostro 15. maj 2022 kl. 4:38 
Thanks! I’ll try it out later today!
James Fire  [ophavsmand] 14. maj 2022 kl. 23:20 
Should be fixed now.
James Fire  [ophavsmand] 14. maj 2022 kl. 16:17 
Oh dear
Cagliostro 14. maj 2022 kl. 16:05 
Hello, I have a game where three of my planets have gates. But going to either the local, or global SGC screen says there are 0 connections being made. So I loaded up an old game where there's a sprawling empire with many gates and treaties. Still 0 connections. Am I doing something wrong, is the script buggered, or do I maybe need to resubscribe to the mod? =]
The Illusion 18. apr. 2022 kl. 11:29 
Yeah. Something that would require multiple steps to get (asset would be the stargate address), maybe even a technology requirement
James Fire  [ophavsmand] 18. apr. 2022 kl. 8:24 
Like, perhaps an espionage operation?
The Illusion 17. apr. 2022 kl. 14:16 
In Stargate you can explode one of these things. I wonder if that would even be possible with this mod (basically gain access to enemy gate addresses then explode them, causing massive devastation)
ONE MAN ARMY 21. mar. 2022 kl. 9:04 
would be nice to see a real attempt at bringing all the stargate content together into a mod like star trek new horizons and star wars fallen republic.
James Fire  [ophavsmand] 25. maj 2021 kl. 22:28 
Neither. Auto resettle happens regardless, the Starbase Module and Stargate just make it faster.
Killer Turnus 25. maj 2021 kl. 5:50 
So question about the auto-resettling, do i still need the Starbase module? or does the stargate function like one?
James Fire  [ophavsmand] 7. maj 2021 kl. 13:13 
Yeah. They don't have any special interaction, but they're compatible.