Stellaris

Stellaris

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Stargate
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9.434 MB
25 Sep, 2020 @ 7:40pm
12 Oct @ 1:19pm
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Stargate

Description
[discord.gg]

This mod adds a Stargate deposit. Includes an event to place them on game start, dynamic benefits based on how many stargates you have, and some limited interaction with other empires that have stargates. Also has a decision to build them, which is unlocked by a tech that requires Gateway Construction.

The Stargate itself provides Admin Cap, Auto-Resettlement Speed, and a small amount of unity.

Every 6 months, the stargates in each empire are counted up. The number of stargates is then divided by your number of planets, to determine the strength of a resettlement cost reduction you get, in increments of 10%, maxing out at -90% reduction.

Based on your policy, you can be more or less open with other empires. Diplomatic deals now give connections if your policy, and theirs, are open enough to allow the connection. Connections have been split into Military, Economic, and Research, so you don't have to give Military bonuses to those guys you want economic bonuses from open borders with.

Every empire you have valid connections with has their stargate count added to yours after this. Then, each planet that has a stargate gets a number of Stargate Network deposits depending on the cap settings that apply to it, which give various bonuses, including trade value, special Soldier jobs, Unity income, and research bonuses.

Empires gain 3 opinion per available connection they get from another empire, to help with keeping the deals.

Compatible with Gestalts, but they probably get less out of it than normal empires.

[discord.gg]

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91 Comments
butlovingstonTTV 2 Oct @ 10:06am 
I think this mod is pretty neat, thanks for making it. Adds a different flavour
kinngrimm 4 Sep @ 1:40pm 
thanks for clarifying
James Fire  [author] 4 Sep @ 12:25pm 
I don't think any of those make sense here. This is an empire builder, and the stargate is a piece of infrastructure on a planet. Yes you need to settle a planet to use it's infrastructure.
kinngrimm 4 Sep @ 11:15am 
How else "i" would think it would work? Lets see.
F.e. independent of a planet being settled, no creating jobs, but giving bonuses otherwise like % on a thousand different things doable or flat gifts or nothing at all and just a functional choice via decisions that may be enabled even if a planet is not settled.
So i think there are a lot of ways how it could be done, but initially i just asked a yes or no question and am surprised now that my input is indeed that much appreciated.
If you have more questions how to change your mod, just ask i am sure i can come up with some even though i never modded this game i still have some idears ^^.
James Fire  [author] 4 Sep @ 10:25am 
I do not know how else you would think it would work.
kinngrimm 30 Aug @ 8:08am 
Do i have to settle a planet to be able to make use of the deposits?
I am currently doing a Dark Space run as nomad and am looking for complementary mods.
Cagliostro 8 Jun @ 2:34am 
woohoo thanks for updating!
Crazy Old Texan 7 Jun @ 11:55pm 
A James Fire Product...yeah, I can trust it. Subbed
James Fire  [author] 7 Jun @ 9:22pm 
It is now updated
Silverfishv9 28 May @ 10:06pm 
Good to know! Thank you for responding