Crusader Kings III

Crusader Kings III

More Building Slots
305 Comments
misha_archmage  [author] 4 hours ago 
@Primarch sarge Yes it will be issues, both mods incompatible,
Primarch sarge 9 hours ago 
Would this mod have any issues with CoW3?
misha_archmage  [author] 18 Sep @ 12:39pm 
@InkompleteWish Yes, it possible. Block located in the files in folder workshop/content/1158310/2993056101/common/buildings/ this is for LOTR
InkompleteWish 18 Sep @ 12:01pm 
Hi! Just a question in general as i am using this with my Total Converstion mods of Game of Thrones and Lord of the Rings but is there a way to disable the locked buildings modifier (or whatever you wanna call it) due to having the wrong culture/faith?

I have pre-existing buildings locked because i am not part of the culture/faith that created them. Just wondered if theres a way to make it possible for me to have access to these buildings since the conversion mod allows that.

So currently i will have to decide to either not use this mod and make use of the pre-existing buildings OR use the mods and get locked out of bonuses that i should have access to.

Would be happy about an answer at some point and sorry for the wall of text. :)

Thanks!
-Ink
jojobe 30 Aug @ 9:53pm 
Elder Kings please
Lord_Weasel 24 Aug @ 10:45pm 
I've noticed this actually makes the game quite a bit harder since the AI is usually able to get actual stationing bonuses together
misha_archmage  [author] 19 Aug @ 12:31pm 
@amirgrrs patch can be used with this mod or 16 slots it's universal
amirgrrs 19 Aug @ 7:29am 
hello why this list has no submod for lotr...but the 16 slot version does
King of Winter 6 Jul @ 5:23pm 
Awesome, Thank you tons.
misha_archmage  [author] 6 Jul @ 3:51am 
misha_archmage  [author] 5 Jul @ 9:02am 
@King of Winter May you give me mod url, because I hear this title first time
King of Winter 4 Jul @ 10:02pm 
no after the end compatibility?
44andtripes 1 Jun @ 3:36am 
Thanks for your work. Shall you update the patch of MBS with More Bookmarks + as actually it is in 1.13.
mossgodclapu 25 May @ 10:22am 
Oh dang alright then thank you for your response i will continue to use this mod since it freaking great thanks alot for this mod
misha_archmage  [author] 25 May @ 5:16am 
@Zurics Да, такой мод уже есть вот он https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3340544163
Zurics 24 May @ 12:45pm 
А такое же, только для лагерей авантюристов и кочевников можно сделать?
misha_archmage  [author] 16 May @ 9:49am 
@mossgodclapu Unfortunately slots for Duchy building hardcoded. About special, some of them can be add by decisions, like Temple for pagan warriors.
mossgodclapu 16 May @ 9:19am 
is there a way to have more special and duchy building slots?
misha_archmage  [author] 7 May @ 5:08am 
Littlecaptain 6 May @ 9:06pm 
you did a great work man, but your update ruin my 1.15 save, is there anyway to use the old vision? thank you very much.
misha_archmage  [author] 6 May @ 3:26pm 
@ZabZaab You are welcome. Yes I will update agot version tomorrow
ZabZaab 6 May @ 10:38am 
Thank you for your great mod !! Will the agot compatch follow?
misha_archmage  [author] 6 May @ 5:12am 
Updated for 1.16
III_Adas_III 1 May @ 5:43pm 
Thank you for answering!

Maybe it is not a thing with just you mod. I tried to pay without it and convert the holding to a feudal one and the same main issue that was happening with yours on happened without it...
misha_archmage  [author] 1 May @ 4:53pm 
@III_Adas_III @DarthCheesecake I know paradox changed UI for provinces. But Game(1.16.0.1) still crashes when I tried to load map for testing changes.
III_Adas_III 1 May @ 4:12pm 
Hello there, nice mod!

Just confirming what @DarthCheesecake noticed... I noticed it to, it seems that the settlements interfaces are somewhat "expanded" and lacking the ability to feudalize tribes.

Also I play with the "More Buildings" mod too and they are not being seen in the construction panel. I don't know, however, if this has something to do with you mod; just found worth mentioning hehe

Thank you for your attention.
DarthCheesecake 1 May @ 2:21pm 
The mod largely seems to work. Though it seems to interfere with the ability to feudalize a tribe if you take over a tribal holding as a feudal ruler.
misha_archmage  [author] 29 Apr @ 3:38pm 
@耶尼切里 Vanilla game crashes every time I trying to load map. I can't test changes if i will use mod.
KosmasKeletzis 9 Apr @ 4:24am 
@misha_archmage

Thanks a lot for letting me know!
misha_archmage  [author] 9 Apr @ 4:08am 
@KosmasKeletzis this patch compatible with last AGOT version https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3316173814
KosmasKeletzis 8 Apr @ 4:11pm 
Does this need update for the Latest AGOT Release?
misha_archmage  [author] 5 Apr @ 3:31am 
@Unstable Energy this should be compatible for mbs and LOTR https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2995830902
Unstable Energy 4 Apr @ 1:59pm 
Can we get a submod for LotR?
Silence Suzuka 14 Feb @ 2:19am 
@thevinni007
The mod author probs just forgot to relabel the mod cuz the mod is kinda old.

They changed how "Achievement Compatible" works for CK3 compared to the other PDX games.

ALL mods are now achievement compatible. No mod will disable achievements anymore. The only ways I know to disable achievements right now is to use a console command (not sure though) or to make a custom character with more than 400 points value.

In theory, all mods are also ironman compatible. All Ironman does now is the 1 save mechanic + no character switching via the Main Menu; it's no longer related to achievement earning in a save.
thevinni007 25 Jan @ 2:21am 
idk all mods are even if they dont they they are did they change something?
thevinni007 25 Jan @ 2:20am 
it is compatible with ironman and achievments for me
misha_archmage  [author] 4 Jan @ 3:40am 
Seekndestroy 3 Jan @ 12:18pm 
Why are there only six slots for baronies? How can I change it to nine?
VanillaLopes 30 Dec, 2024 @ 12:21pm 
Yeah, i can't play without Dynamic trade routes hahah!
Thanks for the quick reply. And thanks a lot for the patch!!
misha_archmage  [author] 30 Dec, 2024 @ 6:24am 
@VanillaLopes Is DTR as Dynamic trade routes [Beta]? If yes i updated this patch https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2840301839
VanillaLopes 29 Dec, 2024 @ 4:03pm 
Hey, thanks for the mod. Could you make a patch so it can work better with DTR? It's lagging a lot using both mods.
misha_archmage  [author] 20 Dec, 2024 @ 7:12am 
@Trollo Did you use any other mod with MBS? Where are you placed MBS mod in modlist?
Trollo 20 Dec, 2024 @ 4:32am 
Mod doesn't work. I run it and I still have the classic amount of slots.
misha_archmage  [author] 6 Dec, 2024 @ 3:42pm 
@Cold Death Depends on the number of mods. If it's just one mod, there are no performance issues.
Cold Death 6 Dec, 2024 @ 3:15pm 
Does this add any stress to performance?
misha_archmage  [author] 1 Nov, 2024 @ 8:08am 
@WeWeKeNeMen If you use patch for big version and this mod. It will unlocks only this patch slots, because patch don't have Defines-file.
WeWeKeNeMen 1 Nov, 2024 @ 7:26am 
ohh thanks but is there a smaller version not the 16 slot
misha_archmage  [author] 1 Nov, 2024 @ 2:55am 
@WeWeKeNeMen Not compatible with LotR or LotR(Beta). You need compatible patch
For Beta should work this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3153998818