Crusader Kings III

Crusader Kings III

1,360 ratings
More Building Slots
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File Size
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399.338 KB
1 Sep, 2020 @ 6:31pm
28 Oct @ 3:33pm
29 Change Notes ( view )

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More Building Slots

Description
Updated for 1.18
Mod adds more building slots for common buildings.
Counties now have 9 slots
Baronies 6 slots

Work in progress for more slots for duchy special buildings.

Save compatibility:
not compatible with saves before mod switching-on
You should start new game.

Compatibility:
Mod heavily changes guiwindow_county_view.gui
Also changes small part in NProvince в common\defines\defines.txt

Not compatible with Ironman and Achievments.

Submod
Few more building slots
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2222683543

Separated branch with 16 slots.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2240104972

Godherja compatibility (updated fot 1.11)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2876878983

Elder Kings 2 compatibility (updated fot 1.17)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2893651850

The Fallen Eagle compatibility (updated fot 1.15)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2841642945

More Bookmarks+(updated for 1.16)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3067392908

Weight of Crown (updated for 1.16)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3284125416

A Game of Thrones (updated for 1.17)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3316173814

Vassal Buildings Replaceable (updated for 1.13)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3349270766

Princes of Darkness (updated for 1.17)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3247276001

After The End(1.17)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3518193723
310 Comments
Deutschland 3 hours ago 
Sorry, but it still doesn't work:steamfacepalm:
misha_archmage  [author] 10 hours ago 
@Agent 53 Thank you, I updated mod files. Think problem solved now.
Agent 53 11 hours ago 
First, I'd like to say thank you. I've been using your extra building mods for years now.

With the 1.18 update I saw you updated the mods, but I couldn't get them to work. I dug into the vanilla files and found a line that PDX might have added? I'm not sure if it's new or not.

MAX_BUILDINGS = 6

So, I added a line to the mod locally: MAX_BUILDINGS = 30

And that seems to have fixed the issues I was having.
misha_archmage  [author] 13 Oct @ 2:17am 
@Flame Hashira Should be compatible mods don't have intersecting files
Flame Hashira 12 Oct @ 9:24pm 
Is this compatible with Guardians of Azeroth?
misha_archmage  [author] 4 Oct @ 11:06am 
@Primarch sarge Yes it will be issues, both mods incompatible,
Primarch sarge 4 Oct @ 5:42am 
Would this mod have any issues with CoW3?
misha_archmage  [author] 18 Sep @ 12:39pm 
@InkompleteWish Yes, it possible. Block located in the files in folder workshop/content/1158310/2993056101/common/buildings/ this is for LOTR
InkompleteWish 18 Sep @ 12:01pm 
Hi! Just a question in general as i am using this with my Total Converstion mods of Game of Thrones and Lord of the Rings but is there a way to disable the locked buildings modifier (or whatever you wanna call it) due to having the wrong culture/faith?

I have pre-existing buildings locked because i am not part of the culture/faith that created them. Just wondered if theres a way to make it possible for me to have access to these buildings since the conversion mod allows that.

So currently i will have to decide to either not use this mod and make use of the pre-existing buildings OR use the mods and get locked out of bonuses that i should have access to.

Would be happy about an answer at some point and sorry for the wall of text. :)

Thanks!
-Ink
jojobe 30 Aug @ 9:53pm 
Elder Kings please