Project Zomboid

Project Zomboid

[B41/B42] Cryogenic Winter +Easy/Hard Modes (SP/MP)
997 Comments
Rali 22 hours ago 
I love this, thanks for making it! :D
path  [author] 7 Sep @ 8:27am 
yes
Maxemium 7 Sep @ 7:04am 
can you remove it mid game? both perma snow and cryo?
path  [author] 6 Sep @ 11:14am 
it takes a bit for the snow to begin and settle, however if you're on B42 you can just use the sandbox setting now, so i'll probably end up removing perma snow from the mod at some point since it is now redundant
South_Pivs 6 Sep @ 10:30am 
Hey, ive been trying to use the perm snow mod but when get into the game i don't see any snow. I tried the mod without any other mods to see if something was overlapping it but i still got the same results.
advas 26 Aug @ 8:21am 
h:steamthumbsup:
path  [author] 23 Aug @ 8:01pm 
either enable the perma snow bonus mod, or use the sandbox settings
how do I turn on a permanent snowstorm?
path  [author] 20 Aug @ 7:39am 
no, it's only the global power grid that does
Harranczyk 20 Aug @ 6:53am 
Question, does generator powering house also gives it "magical heating"?
path  [author] 16 Aug @ 1:18am 
@Mr. Coffee yes, that is why i recommend instant power off in sandbox settings, because there is nothing i can do about the magic heating while the electrical grid is still functional
Mr. Coffee 15 Aug @ 3:59pm 
After doing a little research, I just realized that as long as there is electricity, buildings will have "magic heating." Once the power goes out, it begins to affect the temperature from outside to inside.
Mr. Coffee 15 Aug @ 3:52pm 
Sorry for my poor English, I'm using a translator. What mod can I add to "turn off" the magic heating in houses? Or is there an option available in this mod?
novikovtimofej33 25 Jul @ 1:58pm 
Hi path, i have a question. Can you make a atomic summer on build 42?
Pip3 25 Jul @ 12:27pm 
Hi, I have a question. I'm planning to implement the mod on my server. Can I implement it in the middle of the game? And can I disable it later? Thanks in advance.
Kodak 19 Jul @ 9:08am 
update to previous message, ive just found out that swapping between stable and unstable and/or loading mods that support both builds changes how isoVehicle, isoAnimal, isoZoning and some other stuff works regardless of what the mods to do maintain format across builds. 100% not this mods fault, just the game loading b41 and b42 files at the same time (this is fucking stupid because it was never an issue before, ive also found more people with this issue and am now able to replicate it consistently)
Kodak 19 Jul @ 9:05am 
@path it tags isoVehicleUI, isoAnimal something, isoWorld something idk what else in the error. i also found another mod that does these errors. i did look at what this mod changes, indeed it doesnt touch any of the lines about the errors given, but something about it makes the game cry. it could be load order, it could have been a conflict (though unlikely as i tried it standalone too) it could also be that the game has some persisting files from other mods that affect the game even after unsubbing. i can confirm this mod doesnt do this to every client as my friends have tried it and it didnt do that for them as of last 20~ minutes (i just closed the game after trying it out) so it is definetely the game being annoying. no need to worry about fixing your mod at this time. all i know is this mod directly does not cause issues, but a thing happens during loading of it that fucks the game and it is inconsistent across clients
path  [author] 19 Jul @ 8:21am 
i really hope that is not caused by this mod because this mod contains no code that should be touching any of that so trying to fix that is going to be a nightmare if it's true
Kodak 19 Jul @ 7:16am 
so, im not sure if this is an issue for anyone else, but this mod specifically causes car ui and animal designation zones to bug out and error, not appearing anymore. i dont know if its the mod issue or if build 42 is being a bitch, but i thought id point it out. (i had to reinstall the game and remove one mod at a time to locate the source and it took me 4 days.) since i saw others had same issues but with different mods, i assume its something from b42 being a bitch, but just in case i figured id post this here in case it causes issues for anyone else
path  [author] 16 Jul @ 9:32pm 
yes, it should work fine
Lisko 16 Jul @ 6:25am 
Has anyone tried adding this to an already existing save?
Tiko 13 Jul @ 1:14pm 
Thanks for reply that mod sounds about right. :spiffo:
path  [author] 12 Jul @ 6:11pm 
that mod already exists, search up "the eternaut" on the workshop
Potato 12 Jul @ 8:07am 
can you make an radioactive version where you must also use the hazmat
path  [author] 10 Jul @ 5:09pm 
@Tiko have you tried the fan made chelyabinsk version? seems to have what you're asking for
Tiko 9 Jul @ 11:12pm 
Can u make a difficulty that makes all seasons normal but winter harder? Ive been searching everywhere for a mod that simply just makes winter more difficult, and something to prepare for, but the entire year being winter is niche
Swifty 9 Jul @ 1:50pm 
Thank you for explaining!
Tilt-_- 7 Jul @ 9:48pm 
thats the thing, so far, it resolved itself after removing the mod, and we didn't have anything else that changes either the way that temp affects us or anything that could get us sick, maybe it had something to do with a wrong mod setup on the config but im gonna do a fresh save and maybe mention what happens later
path  [author] 7 Jul @ 9:43pm 
cold temperature should not cause fever unless you have a different mod that changes that, the only illness you will get from being cold for too long is the common cold, which just makes you sneeze and attract zombies
Tilt-_- 7 Jul @ 8:31pm 
Im having a issue with the mod, it appears like i randomly get the Fever moodle, but funny enough even after using God Mode it doesn't seem to go away, it just keeps trying to pop up again for a tiny seconds even during God Mode enabled, i mean im sure its not random at all, it happened like a little into the playthrought, my friend got fever, not even with God Mode seems to be able to remove it. Later same thing happened to me
path  [author] 7 Jul @ 4:52pm 
permanent winter, very cold, colder in usual winter months than it is in usual summer months
Swifty 7 Jul @ 2:28pm 
I've got a stupid question. How does this mod work? Is it like a an upgrade for the winter season in game? Or is it a mod that makes the game be in a winter from the begging till..forever?:dealerrizz:
Greenjack 28 Jun @ 2:03am 
With this mod what about a crazy madness challenge: CDDA - ZERO TO HERO + cryogenic winter normal or easy
path  [author] 24 Jun @ 5:50am 
@Limony08 i don't know

@Laaboo12 that's weird, i'll have to do some testing myself
Laaboo12 24 Jun @ 5:48am 
alright so i did some testing, disabled all mods, and apparently snow doesn't work on easy mode but it does on normal mode, despite it being more than cold enough on easy for snow to happen
Limony08 24 Jun @ 4:31am 
and also i use project seasons
Limony08 24 Jun @ 4:18am 
will using the footprints on snow mod causes some snow issues with the ground?
path  [author] 24 Jun @ 2:42am 
do you have any texture changing mods that might be breaking the snow texture?
Laaboo12 23 Jun @ 4:56pm 
not getting any snow on the ground after a few days of snowfall?
no other weather related mods enabled
path  [author] 23 Jun @ 2:13pm 
@fireflame105 i'm going to need more details than just "not working"
path  [author] 23 Jun @ 2:13pm 
that's not how that works, the game will warn you it's missing but let you load the save without it anyway, at which point it will of course not be present in the game because you unsubscribed
Notsert 23 Jun @ 11:56am 
How do I cancel the mod? I unsubscribe but the game forced me to reload it.
FireFlame105 23 Jun @ 11:50am 
not working on b42 solo world please help
path  [author] 19 Jun @ 10:54pm 
do you have any other weather changing mods?
jlmccoy76 16 Jun @ 10:15pm 
I'm attempting to use this mod single player in the newest version of build 42. For some reason, whether I use the Mod Order Sorter or not, this mod does not activate. The weather conditions remain vanilla. I'm not sure what is going on. I've used it previously without trouble.
Duke Grant 8 Jun @ 9:00am 
@path Thanks for you're help
mark.savvas 6 Jun @ 6:44pm 
totally brutal when using wilderness spawns LOL
tuck your pants into your socks and haul ass
cool mod ... txs
path  [author] 1 Jun @ 4:24pm 
that is not an issue with this mod, i believe that is an issue with being at full system memory and the game having to wait slightly longer to load an asset such as an animation or sound, i'd suggest you ask in the PZ discord server's tech support channel for assistance with how to improve performance
Duke Grant 1 Jun @ 2:38pm 
Hey great job on the mod, but when ever I hit a zombie the game freezes and then returns to normal. And this happens every time
makzgangboof 27 May @ 2:17pm 
Malu, if im correct, hypothermia itself can't kill us in PZ but can lead to sickness and fever that can actually kill us if it's not treated.