RimWorld

RimWorld

Fermented neutroamine insects
10 Comments
redredgreengreen 2 Jan @ 1:09pm 
Purely for balance reasons, could you add an optional mod setting so that this production also produces a toxic waste-pack on each production cycle? There has gotta be SOME reason only dedicated facilities usually produce this stuff, and it having massive amounts of toxic byproducts would def do that.
FallinDred 26 Oct, 2022 @ 9:03pm 
kinda wish this was medieval tech instead of industrial.
brucethemoose 8 Oct, 2022 @ 3:49pm 
This should just work in 1.4, being xml only, but it could use a manifest update
deinococcus⭕⃤radiodurans 5 Jun, 2022 @ 5:34am 
smart idea
[ Rizno . 雨 ] 27 Aug, 2020 @ 5:36am 
Nice, thank you! :winter2019happyyul:
xXKangelXx  [author] 27 Aug, 2020 @ 3:54am 
[ Rizno . 雨 ] Now available for 1.1
[ Rizno . 雨 ] 26 Aug, 2020 @ 6:46am 
Is it possible to have a 1.1 version? I forgot most of my mods won't work on 1.2 yet so I can't update haha. If not thanks anyway, I'll make use of it whenever I do finally update to 1.2. :singingsheslime:
[ Rizno . 雨 ] 26 Aug, 2020 @ 6:37am 
Good idea, thanks :startledmetalslime:
Dax 26 Aug, 2020 @ 5:05am 
This is a good recipe. It makes some sense (insects can secrete own acids, which can play into hygienic role), its balanced, and gives more use to the items that are required. Insect meat in vanilla is near useless and beer is overshadowed by smokeleaf/psychite due to its long production process. Now I have a reason to chop insects and ferment beer with this mod.
Kazeel_Amataka 25 Aug, 2020 @ 6:14pm 
I always appreciate mods that make use of the useless.