RimWorld
Fermented neutroamine insects
10 則留言
redredgreengreen 1 月 2 日 下午 1:09 
Purely for balance reasons, could you add an optional mod setting so that this production also produces a toxic waste-pack on each production cycle? There has gotta be SOME reason only dedicated facilities usually produce this stuff, and it having massive amounts of toxic byproducts would def do that.
FallinDred 2022 年 10 月 26 日 下午 9:03 
kinda wish this was medieval tech instead of industrial.
brucethemoose 2022 年 10 月 8 日 下午 3:49 
This should just work in 1.4, being xml only, but it could use a manifest update
deinococcus⭕⃤radiodurans 2022 年 6 月 5 日 上午 5:34 
smart idea
[ Rizno . 雨 ] 2020 年 8 月 27 日 上午 5:36 
Nice, thank you! :winter2019happyyul:
xXKangelXx  [作者] 2020 年 8 月 27 日 上午 3:54 
[ Rizno . 雨 ] Now available for 1.1
[ Rizno . 雨 ] 2020 年 8 月 26 日 上午 6:46 
Is it possible to have a 1.1 version? I forgot most of my mods won't work on 1.2 yet so I can't update haha. If not thanks anyway, I'll make use of it whenever I do finally update to 1.2. :singingsheslime:
[ Rizno . 雨 ] 2020 年 8 月 26 日 上午 6:37 
Good idea, thanks :startledmetalslime:
Dax 2020 年 8 月 26 日 上午 5:05 
This is a good recipe. It makes some sense (insects can secrete own acids, which can play into hygienic role), its balanced, and gives more use to the items that are required. Insect meat in vanilla is near useless and beer is overshadowed by smokeleaf/psychite due to its long production process. Now I have a reason to chop insects and ferment beer with this mod.
Kazeel_Amataka 2020 年 8 月 25 日 下午 6:14 
I always appreciate mods that make use of the useless.