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1. Grants one rune slot. Upon reload, one becomes three.
2. Icon and stats don't update until you swap characters or reopen the menu.
3. Might not work on everything (based on previous comments).
Overall, it has the potential to break balance entirely, especially in late game when giant framed runes become available. Use with moderation. I found it acceptable if one limits its use to amulets and weapons only, while restricting oneself in rune selection also.
That said, one of the few mods of its kind. Great addition.
I dont wanna trhow away my uniques just cuz they dont have rune slots.
Bad English is goole translation, trouble you
For some reason the number of possible candidates for a deltamod slot in CRPGStats_DeltaModifier_Manager::SelectDeltaModifier is 0, which causes the game to divide by zero during selection and subsequently crash.
I got 21 similar reports recently so looks like this is caused by a new mod or a recent update to an existing one
I also got 28 CDivinityStats_Object_Property_Data serialization crashes, which is also new, probably from the same mod? Strange.
In this case, the fact of failure is fixed by a message about it through the script extender [github.com]. Maybe the mod conflicts with it? But SE is necessary for the big number of very interesting and popular mods. Please check your mod.
Had no problems up till the Voidwoken, but it crashed at the moment of killing him, tried different chars en attacks first, before looking for the mod causing it, crashed with all attacks/chars I tried.
Also had 2 crashes at Exter, not sure if this was the culprit, but hasn't happened anymore after disabling this mod, might be coincidence though.
Q133Y asked if this works on uniques added from other mods. Currently I'm using Feenix's mods, and the Bonus Uniques mod, and the Crafting Overhaul(which lets you craft some uniques) and while your mod works for a lot of uniques, it doesn't seem to work for all.
If you need very specific details, such as which uniques from which mod, let me know, but I would love it if this worked for all uniques from all sources.
Anyhow, I love this and look forward to future mods from you.
By the way, I want to report a kind of bug (?). After I crafted an extra rune slot for my equipment (from No Rune Slot -> 1 Rune Slot), saved, and restart the game, the equipment will somehow get 3 rune slots even though I only crafted 1 slot.
Keep up the work though, I would love to see options to add schools (perhaps by using the escences') and basic stat hits. Expensive or otherwise. The baseline crafting system has always left me wanting.