Divinity: Original Sin 2

Divinity: Original Sin 2

52 ratings
Craft Armor and Weapon Properties - Early Access
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
3.400 KB
19 Aug, 2020 @ 9:26am
15 Mar, 2021 @ 2:09pm
9 Change Notes ( view )

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Craft Armor and Weapon Properties - Early Access

Description
This is is going be a a large project for crafting custom attributes for items. More to come later. If you want something leave a comment and Ill see what I could do to fit it in.

So I am just starting out with adding sockets to weapons, armor and shields. You can only have up to 3 sockets on a item.

WARNING: If you try adding more than 3, you will loose the tongs in the process.

Recipe for adding a socket is: weapon, armor, or shield + tongs + Anvil.


Add Ranged to Bow or Crossbow

These only stack on top of the base stat example: cross bow with no modification has +1 Ranged, doing a +2 modification, it will come out +3 Ranged. If you decide to do later a +3 modification on it it will be +4 the base is 1 + 3 = 4.

Recipe +1 Ranged : Bow or Crossbow + feather
Recipe +2 Ranged : Bow or Crossbow + feather + eye
Recipe +3 Ranged : Bow or Crossbow + feather + eye + ranger source skillbook
Recipe +4 Ranged : Bow or Crossbow + feather + eye + ranger source skillbook + Alien Shadow Essence

Add Duel Wielding to Daggers

These only stack on top of the base stat example: cross bow with no modification has +1 Ranged, doing a +2 modification, it will come out +3 Ranged. If you decide to do later a +3 modification on it it will be +4 the base is 1 + 3 = 4.

Recipe +1 Duel Wielding : Dagger + feather
Recipe +2 Duel Wielding : Dagger + feather + eye
Recipe +3 Duel Wielding : Dagger + feather + eye + scoundrel source skillbook
Recipe +4 Duel Wielding : Dagger + feather + eye + scoundrel source skillbook + Alien Air Essence
46 Comments
j_savvy 13 Aug @ 1:35pm 
Issues:
1. Grants one rune slot. Upon reload, one becomes three.
2. Icon and stats don't update until you swap characters or reopen the menu.
3. Might not work on everything (based on previous comments).

Overall, it has the potential to break balance entirely, especially in late game when giant framed runes become available. Use with moderation. I found it acceptable if one limits its use to amulets and weapons only, while restricting oneself in rune selection also.

That said, one of the few mods of its kind. Great addition.
makoaluveaux 22 Sep, 2022 @ 10:13am 
Turns out it was because the weapon was a dagger from Arena
kmcsjr 17 Sep, 2022 @ 9:46am 
I find it doesn't work on everything and has most likely been abandoned, but it is for DE
makoaluveaux 17 Sep, 2022 @ 12:07am 
cause it doesnt seem to work at all. Just gives me invalid combiniation
makoaluveaux 17 Sep, 2022 @ 12:07am 
is this for classic only?
CrazySteve 21 Aug, 2022 @ 6:02am 
uniques still consume the tongs but do work they just don't update the icon until you close the menu and reopen it.
1982fort 11 Apr, 2022 @ 3:54pm 
Dagger + feather just seems to make quills for me groan.
NORMAXO 7 Apr, 2022 @ 12:26pm 
Pls add to necklace and rings, like right now :D

I dont wanna trhow away my uniques just cuz they dont have rune slots.
guthron 17 Jun, 2021 @ 10:24pm 
Can confirm tongs are still consumed regardless. I think the save with one slot, return with three is still going on. And the Ranged/Dual Wielding boosts are not working at all.
Dongba Crown 7 Jun, 2021 @ 3:43pm 
Yes, the unique magic wand cannot be used
Bad English is goole translation, trouble you