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iirc I just added option to open it and didn't change it in any way
Also added option to lock the threat so it doesn't go up/down.
The machines might give weird side effects if there were any of those on your world before the update, but going into threat button and setting it to whatever you want should fix oddities.
It should be possible to add such option to this machine, but no idea when I will try doing this.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2200513625
You can try this mod and see if the corruption is gone
It's just that in the game code toxic caverns end at -640, but in world generation code they end at -620...
Cold and Toxic caverns use exactly the same code, it just decides which cave to spawn basing on the depth the cave ends
In order to remove confict between stretched mod and change world settings mod I have changed it from -620 to -640 in change world settings, and I did the same in the flat mod to be sure that it avoids conflicts too
But.... I have played on world with change world settings and because of that I though I have added the whole code to fix conflict (there was no issues etc)...But, I missed one piece of code and running flat mod without change world settings results in what you have seen ;D
The game screwed -620/-640 and decided to spawn cold caverns in the toxic caverns (blocks were blue too, right?)
I had normal toxic cavern on my side, maybe something corrupted when I was uploading the mod?
gonna compare the workshop version with version on my PC
the surface isn't affected by mod, so as long as overminds spawn on vanilla flatland, they will spawn in mod too
And I have increased amount of biomass for flat mods... But I feel like there is too much biomass now o-O
What's your opinion? (I have uploaded the update a few moments ago so steam will update your flat mods automatically in 5-10min so you can test it yourself)
Since it used to work in the past
(But well, hardware isn't godlike, it becomes worse overtime, the dust doesn't help)
I can try and see if it is possible to slow the sand/magma/etc "gravity" mechanic (no idea if that's possible)
And if it succeeds then release it as separate mod
They are pain in the butt anyway and they lag
I have had stretched out biome layers mod enabled... and apparently it conflicts with change world settings causing certain layers to be either too big or too small, or located in totally different place o-o
The flat mod was caught in the middle of conflict and I thought it's flat who causes problem lol
Well, I will try to remove this conflict when I'm messing with this too
You can try this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2199273385
If magma fluid spawns when this mod is enabled then it's surely performance issue
If magma doesn't spawn then it means that something corrupted your world generation o-O (well, then we would have to look at weird stuff like antivirus or weird system restrictions if you are on win10 etc etc that's not my stuff, so you will need to find someone who knows more about this)
because I had biomass, it's just that pings didn't ping this biomass for whatever reason
the toxic caverns start at -510 instead of starting at -480...
there could be lots of biomass in those 30 blocks that were lost because of this
I didn't mess with the layers themself so I guess it's something that happens in unmodded game too o-o
the game miscalculates the biome layers somewhere or what?
but I have had biomass amongst those floating ores, the ping doesn't work properly tho, I see biomass infront of me, and ping doesn't ping it o-o it pings some random biomass somewhere else
I didn't change ore generation so it should generate biomass the same way as unmodded game
it makes me wonder if the other version of mod has biomass problem too
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2184381337
but I guess I will mess with this stuff later ;d watching anime and playing bdo rn
The mode is called "remove ores" not "no ores" lol
(it started to be confusing because of that)
"With ore mode enabled"
^ you mean that you don't have all those flying/floating ore veins seen on mod's screenshots, right?
or you mean that you have adventures pack mutator?
the vanilla code says that uranium spawns at
lrMinDepth = -1200f;
lrMaxDepth = -5500f;
so I have teleported to -2000, there was both super hard rock and uranium... and a huge hole dripping with fuckton of sand lol
the (cave) hole starts at around -1875 and ends at -3290
and being in this huge hole, with random veins floating in random places was like being in space lol
next I have teleported to -1600, there was no caves so I had to mine everything manually, but there was super hard rock and uranium too
Space, 5000L, 9223372036854775807L, new AirGenerator()));
Air, 1500L, 5000L, new AirGenerator()));
SkyRealm, 500L, 1500L, new AirGenerator()));
Surface, -64L, 500L, new SurvivalSurfaceGenerator()));
UpperUnderground, -200L, 64L, new SurvivalUnderGroundGenerator()));
BetweenCavern, -380L, -280L, new SurvivalUnderGroundGenerator()));
LowerUnderground, -1000L, -740L, new SurvivalUnderGroundGenerator()));
DeepLayers, -4000L, -1160L, new SurvivalUnderGroundGenerator()));
Cavern1, -280L, -200L, new SurvivalUndergroundCaveGenerator()));
Cavern2, -480L, -380L, new SurvivalUnderGroundGenerator()));
Cavern2, -620L, -480L, new SurvivalUndergroundCaveGenerator()));
UndergroundOcean, -1160L, -1000L, new SurvivalUndergroundLakeGenerator()));
MagmaOcean, -4160L, -4000L, new MagmaOceanGenerator()));
HotLayers, -5000L, -4160L, new CaveGenerator()));
Hell, -5500L, -5000L, new RockGenerator()));
BelowHell, -6500L, -5500L, new RockGenerator()));
Bedrock, -7000L, -6500L, new RockGenerator()));
Void, -9223372036854775808L, -7000L, new RockGenerator()));
Everything other than RockGenerator(), AirGenerator() and MagmaOceanGenerator() has ore
each of these layers hasa huge "flat" hole, approximately in the middle
Now that I think about it... it could be good idea to boost the spawn a bit
If you have those floating ores enabled and there is no biomass then it's rather weird error o-o
Yes, you can go deeper than magma caverns, the uranium should spawn there
does the magma spawn using this mod? (you need to start world as flatland tho)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2184381550
because if this mod does spawn magma then it might have something to do with performance,
game might not be able to keep up generating new segments and continously detect movements of fluid magma (my game becomes shit when I enter vanilla magma caverns because of the amount of lava flowing)
I haven't seen blocks turning into mirrors yet, I have seen bug where blocks were generating invisible
I won't ask for log because world generation doesn't have code to log the errors, the only exception are very serious errors which could break whole game
Or maybe you have some mods from nexus?
They mess the game files directly so there is no way to disable them
any mod messing with world generation (changing gamemode too) can break it
Icons have to be 128x128 and file has to be .png
The machine which creates high octane fuel requires 200 coal and 1 high energy composite fuel to craft high octane fuel
How much "more" power tho?
What would be the name of mod anyway?
Since the stuff breaks before mods are loaded... it was pain in the butt to make
And because of that the creative worlds made by this machine are seen as "survival" in the main menu
I have tried to workaround the creative issue... by forcing all worlds to be survival
but apparently the thing that breaks objects happens before mods... and it simply crashes anyway
But, why?
This fuel is supposed to be useless, it doesn't have icon at all too