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Try this:
if you just had a lot of mods active, and you get red errors after a restart, tends to be normal as far as i have seen, restarting the game one more time tends to fix it, if you STILL get errors after a 2nd restart. Post the errors to pastebin or similar, then post a link to that.
Can't fix a bug, if there is no log/report ;)
For testing purposes, I activated your mod (along with Harmony and the mod required for that mod). So, a total of three mods and the core game (without DLCs).
However, after restarting the game, I get a lot of error messages in the form of many red codes. Yes, the mods are all in the correct order:
Harmony
Core Game
Player's Only Lib
OverPowered Gaming
Do you know why this might be the case? :/
In fact, a boat load of things with the Leathery Material was fixed.
Not sure what issue Bogglin is truly facing. They went radio silent. So i gues the problem is solved. cause i don't experience what they experience. So they most likely just have a mod conflict something...
Fixed the weird 0% armor issue with the material.
Update coming soon with the fix - I'm just a dumdum for not noticing until now.
Looking into the issue bogglin had too. Need to solve that, if at all possible to solve.
Hard to do without logs.
I might be able to fix it. But... this is weird. 1.6 is behaving VERY weird. either way, i'll look into that when i wake up.
Not sure what i can do about the issue Bogglin is facing, i havent come across that issue yet myself, and i have now had more then 15 raids on my own camp. No issues. No items with OP-G Material. So i'm confused.
Bogglin, if you see this, could you go to your modlist, save it, then locate the modlist you saved and post it to pastebin, then link it here?
I know it's a little annoying. But i can't seem to replicate your problem.
All i'm thinking, it's either a mod load error + Conflict.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536274130
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536273934
Does someone have an idea or is it just a cosmetic problem?
Try delete the mod from your computer, then unsubscribe.
Then resub, to the mod and see what happens.
I believe my game is just cursed lol
The op-stuff is not listed when i check the stats, but the material-selection of the bill lets me choose them.
Looks like one of my mods messes with the availability of materials for crafting/generating.
Should now be Minified by default.
I'll be testing the OP Stuffed.
to be clear, Bogglin, The raiders spawn with weapons & armor that have the OP-G Leather as material, correct?
Boggling, weird, I'll have to do a few tests. But maybe something changed between making the mod and now that causes this failure.
It's a mod I think only Taranchuk can update. I'll see if he has time later when I'm on Pc again.
That's why this situation is so confusing. It's only happening with weapons of enemy raiders. Caravans and Visitors don't spawn with them and Op-stuffed walls and floor's aren't generated.
I did join the discord to check if there's info regarding my problem, but i usually don't post there because i rarely use it.
Config error in CB745_OPG_ChemfuelTank: is not minifiable yet has thing categories (could be confusing in thing filters because it can't be moved/stored anyway)
This error can be resolved by adding <minifiedDef>MinifiedThing</minifiedDef> to the CB745_OPG_ChemfuelTank entry in 1.6/Defs/ThingDefs/CB745_Other_Buildings_Odyssey.xml.
(I'm not sure if this was the mod author's original intention, but it does fix the issue.)
<thingCategories>
<li>CB745_TCBuildings</li>
</thingCategories>
<minifiedDef>MinifiedThing</minifiedDef>
In my case, adding it directly below <thingCategories> resolved the error.
My mod don't stuff weapons, my other mod "Stuffed Arms'n'Armor" do. A none OP-G mod that just goes well with OP-G.
It's late here, and i'll be going to bed in about 30 minutes.
I see you joined my Discord. Just saying; But you could have pinged me there, it would have been fine ^_^
Either way. Can't do much about it until i wake up again.
A lot of important changes that might cause errors.
1.5 No longer supported.
Most of the stuff is internal work.
You'll have to check Change Logs above for the full list (limited text in comments)
I'll toss a comment when the new update comes out.
For example, like in the "Combat Extended" mod. If you don't want to have an ammo system, you can just turn it off in the mod settings
Same thing. Add the ability to enable/disable the use of leather, the generation of items from mod materials, etc.
I won't go overboard like them, but i would like to be able to show some of the items that way.
but THEN i'll do it!
So version 1.6 will be one big mod, and 1.7 will have OP-G split up into multiple parts where people can pick and chose.
This particular mod will become more of a Library mod for all my other mods and all items and the like will be moved to those.
I'll make a collection too which people can subscribe to get everything in one package button press.
The 2 types of Leathers: Vanilla/Default Game (ei. devilstrand, jade, steel etc.) Community requested colors
Odyssey specific support only.
Royalty specific Support
Idology... etc.
It would be easy to do. Just wondering what you people think.
Should i split my mod into more sub-mods?
Let me know what you lovely fans think.
It DOES mean this: More mods to sub to. And all you have to do is put the sub-mods after/under OP-G.
However, this time around, You'll need use 1 of the item/material + 5 Unstable matter = 50x Graviplates or Vacstone blocks, depending on what you make. Mind the recipes in the Misc build
A Fuel storage 1x1 with 5000 fuel storage.
(Tomorrow, i'll be testing if i can change the fuel from chemfuel to OP-G Unstable Matter :D )
Shelves are also included!
OP-G Small shelf: 1x1, 10 slots
OP-G Shelf: 1x2, 30 slots
REMINDER: This update won't be released until tomorrow. It's 3:31am, i'm going to bed.
Need to test the fuel storage first before releaseing this new update.
There is a small update coming in a few minutes. Know more on my Discord.
So yeah, this problem is resolved now, and have a soft requirement of that mod from now on.
I will NOT remove the materials, as we have a proper fix for this.
Some of you might not have issues. But i do. and i'm sick and tired trying to understand wtf is going on in the code and error messages.
If you want some OP weapons, you'd have to look elsewhere.
It has always caused problems for me. and today was the final straw...
I'm done.
Had my fill of those things.
Default is that, before pressed, it shows EVERYTHING, even if you don't have it. I think that's stupid game design.
But when you click the button, it does 2 things: It groups things into categories, and it won't bloat the screen.
By the way, in the left corner where the colony resources are displayed, there is a lot of colored leather. It's a bit annoying, buddy.
Maybe you should reconsider your vision of the mod a little and make it so that this leather is displayed when it is available in the warehouse?..
Here is my suggestion...
(i linked to it in an earlier comment.)