RimWorld

RimWorld

134 ratings
OverPowered Gaming
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
4.331 MB
10 Jul, 2020 @ 3:43am
31 Jul @ 2:07am
47 Change Notes ( view )

Subscribe to download
OverPowered Gaming

In 1 collection by Copper Boltwire
OP Mods to kill "balance"
45 items
Description
For v1.5+6, DLCs (possibly) required (I think...)
!! Warning - Cheat-type mod !!

Quick 'About':
Turns game into simi-creative mode by allowing you to craft all raw resources, and then some.

Important information regarding Rimworld v1.7 and OP-G:
Come version 1.7, this mod will be split into several smaller mods (I have already start some of the prep work for that)
This mod will become a sort of library type mod where the main code and items reside.
For instance, this mod comes with a huge amount of leathers. And i have, over the years, been asked how to remove them.
I'm going to make the Leathers optional.
Main mod will now only come with 1 OP-G Leather: White.
Most items will also be moved to a separate mod.
Mod support (all them patches) will be moved to a separate mod too.
Support for DLCs will be moved to each DLC's respective support-mod.
It might mean a tad bit more work, but i feel better about it like this because it gives you a choice to pick and choose.

How to unlock the stuff:
Research the Neolithic research "OP-G Reality Bending" and you get access to nearly everything of this mod.
Also research "Electricity" to get access to the OP-G Power Generator. (Actually makes sense)
And also research "Hydroponics" and get access to the OP-G Hydroponics basis.
Researching "Battery" give you access to the OP-G battery. A water-tight one at that.

Requirements:
You'll need Player's Only Lib if you don't want the items and materials to generate in the world.
Just Subscribe to it, Enable it, put it before/above OverPowered Gaming. You don't need to do anything else but enjoy.
NOTE: It will not change/remove things that is ALREADY generated, only future generations.
(Yes, it can be added midgame.)

New to the game:
- 2 new research
- 1 new trait
- 2 Factions
- 2 Backstories
- 8 new buildings (3 workbenches, 3 hydroponics, 2 misc)
- 5 new grounds (5 soils)
- 15 new items (12 of which are materials, 1 currency-type, 1 Food, 1 Med Kit)
- 1 Weapon meant for ranged only.

Descriptions:
Core Weaver: Allows you to craft 50x any vanilla common resource.
Leather Weaver: Allows you to craft 50x of any of the OP-G Leathers
Mod Weaver I: If the Support mod (link below) has support for an item of a mod, it goes here.
Mod Weaver II: Allows you to create the special Leathers from this mod and Neurtrainers.
Mod Weaver III: Another Mods table where most recipes for modded items goes.
Hydroponics basis: Just like the OP Soil, has 10,000% fertile soil. Like vanilla, crops die without power.
Also allows nearly any vanilla crop to grow in them, even trees. Works with VGP too.
OP Power Generator: Uses 'OP-G Unstable Matter' as fuel, lasts 17 years, produces 100,000w
OP-G Battery: can store up to 100,000w and has a 100% efficiency rating, and does not pop in rain.
OP-G "Soil": costs 1 unstable matter to build, and has 10,000% Fertility :D
OP-G Unstable Matter: The heart and currency of this mod. (Can get it at the Mods Table)
OP-G Leather: It's not exactly leather, but what else am I gonna call this super versatile material???
It is a VERY powerful material with lots of boosts and powers.
Neruotrainer Recipes: For those looking to get easy access to these skill trainers, here you go!
Healer and Resurrector mecha thingies: These also are now buildable, enjoy!

A litter sister mod which is meant to, but not needed, to go along with OP-G is called "Skill Potions". Just like normal Neurotrainers, trains a skill, but this is where things change, because these can train a skill greatly in a single use. Large potions can train a skill from 0 to 20 (90% of the time...)
The potions comes in Small and Large variants, you need to craft the Catalyst potion to mix with small potions to make Large potions.
I also HIGHLY recommend the ability to stuff Core and Royalty items with this mod: OP-G Stuffed Arms'n'Armor.

Minor Trivia:
1) Semi-Credits: This mod initially started out as a mod of the mod "ED-OmniGel mod" made by Jaxxa.
It has since then evolved into this monstrosity you now use/look upon.
Anyone with a clever eye might be able to find remnants from his mod - I have lost track.
I know for a fact it's not much that is left.
Jaxxa, if by any chance you read this, THANK YOU for ED-OmniGel mod!

2) To start out, you only need 10 >Material< and 5 steel to build the Core Table.
Plus you need 1 chunk of steel to get 50x OP-G Unstable Matter.
From those 50x Unstable Matter you can make 2500 steel, which you once again, can convert into Unstable Matter.
Hope you see where I'm going with this, from 1 chunk of steel and the Core table, you have everything you need.
It also allows you to make Kibble as an emergency food source until you can make something better.

Credits:
Taranchuk Credited the Original "Rewrite History in a needle" script (soon to be released)
Airo helped me update my mod to 1.6. Mainly the assembly/C# code, so it does exactly as it is supposed to do.
Ogliss and iForgotMySocks from the unofficial Rimworld Discord[discord.gg] Modding community were a tremendous help. Without them, this mod would be only a dream.
Gouda Quiche from same place helped me Greatly with the custom graphics!

(Used to be https://discord.gg/rimworld - but the "vanity" link does not seem to work for the moment...)

Non-steam version Link: {n/a for now}
Due to the constant updating and expansions I'm currently doing to this poor mod, a non-workshop version is not in the plans yet.
However, you can always just ask, and i can upload a temp version for you.
All you gotta do is ask.

==== Discord server:
Click here to join my server.[discord.gg]
Popular Discussions View All (4)
32
8 Nov, 2023 @ 7:53am
PINNED: Bugs?
Copper Boltwire
23
9 Mar, 2024 @ 2:18am
PINNED: Mod support requests
Copper Boltwire
3
27 Aug, 2022 @ 7:52am
PINNED: Announcements
Copper Boltwire
329 Comments
Copper Boltwire  [author] 21 Aug @ 11:15pm 
If you get a huge amount of red errors after having a lot of mods active. That i have noticed is normal.
Try this:

if you just had a lot of mods active, and you get red errors after a restart, tends to be normal as far as i have seen, restarting the game one more time tends to fix it, if you STILL get errors after a 2nd restart. Post the errors to pastebin or similar, then post a link to that.
Can't fix a bug, if there is no log/report ;)
Mr. Lioness 21 Aug @ 9:06am 
I'm also having a big problem with your mod.
For testing purposes, I activated your mod (along with Harmony and the mod required for that mod). So, a total of three mods and the core game (without DLCs).

However, after restarting the game, I get a lot of error messages in the form of many red codes. Yes, the mods are all in the correct order:
Harmony
Core Game
Player's Only Lib
OverPowered Gaming

Do you know why this might be the case? :/
Copper Boltwire  [author] 11 Aug @ 6:05pm 
Your quite welcome.
elvis 31 Jul @ 2:48pm 
Works! Thank you!
Copper Boltwire  [author] 31 Jul @ 2:09am 
Here ya go folks. This time Armor rating on clothing/armor finally works!
In fact, a boat load of things with the Leathery Material was fixed.

Not sure what issue Bogglin is truly facing. They went radio silent. So i gues the problem is solved. cause i don't experience what they experience. So they most likely just have a mod conflict something...
Copper Boltwire  [author] 30 Jul @ 8:33am 
Sorry about the delay. Life/Procrastination. (Trying to prevent burnout with RimWorld too)

Fixed the weird 0% armor issue with the material.
Update coming soon with the fix - I'm just a dumdum for not noticing until now.

Looking into the issue bogglin had too. Need to solve that, if at all possible to solve.
Hard to do without logs.
Copper Boltwire  [author] 27 Jul @ 6:09pm 
Okay i see the thing with the armor... I think i know why, i'll look into it when i wake up, now i know what to look for.
I might be able to fix it. But... this is weird. 1.6 is behaving VERY weird. either way, i'll look into that when i wake up.



Not sure what i can do about the issue Bogglin is facing, i havent come across that issue yet myself, and i have now had more then 15 raids on my own camp. No issues. No items with OP-G Material. So i'm confused.

Bogglin, if you see this, could you go to your modlist, save it, then locate the modlist you saved and post it to pastebin, then link it here?
I know it's a little annoying. But i can't seem to replicate your problem.
All i'm thinking, it's either a mod load error + Conflict.
elvis 27 Jul @ 5:01pm 
elvis 27 Jul @ 3:57pm 
Only with the op-leather and only with the armor ratings, all other boni seem to work fine. Am doing a complete reinstall at the moment to test if the problem still exists. Oh, and it did not throw any error.
Copper Boltwire  [author] 27 Jul @ 2:21pm 
Weird. I have not experienced this issue. Does this happen when you use the OP-G Leather or other materials?