RimWorld

RimWorld

OverPowered Gaming
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Copper Boltwire  [ophavsmand] 21. aug. kl. 23:15 
If you get a huge amount of red errors after having a lot of mods active. That i have noticed is normal.
Try this:

if you just had a lot of mods active, and you get red errors after a restart, tends to be normal as far as i have seen, restarting the game one more time tends to fix it, if you STILL get errors after a 2nd restart. Post the errors to pastebin or similar, then post a link to that.
Can't fix a bug, if there is no log/report ;)
Mr. Lioness 21. aug. kl. 9:06 
I'm also having a big problem with your mod.
For testing purposes, I activated your mod (along with Harmony and the mod required for that mod). So, a total of three mods and the core game (without DLCs).

However, after restarting the game, I get a lot of error messages in the form of many red codes. Yes, the mods are all in the correct order:
Harmony
Core Game
Player's Only Lib
OverPowered Gaming

Do you know why this might be the case? :/
Copper Boltwire  [ophavsmand] 11. aug. kl. 18:05 
Your quite welcome.
elvis 31. juli kl. 14:48 
Works! Thank you!
Copper Boltwire  [ophavsmand] 31. juli kl. 2:09 
Here ya go folks. This time Armor rating on clothing/armor finally works!
In fact, a boat load of things with the Leathery Material was fixed.

Not sure what issue Bogglin is truly facing. They went radio silent. So i gues the problem is solved. cause i don't experience what they experience. So they most likely just have a mod conflict something...
Copper Boltwire  [ophavsmand] 30. juli kl. 8:33 
Sorry about the delay. Life/Procrastination. (Trying to prevent burnout with RimWorld too)

Fixed the weird 0% armor issue with the material.
Update coming soon with the fix - I'm just a dumdum for not noticing until now.

Looking into the issue bogglin had too. Need to solve that, if at all possible to solve.
Hard to do without logs.
Copper Boltwire  [ophavsmand] 27. juli kl. 18:09 
Okay i see the thing with the armor... I think i know why, i'll look into it when i wake up, now i know what to look for.
I might be able to fix it. But... this is weird. 1.6 is behaving VERY weird. either way, i'll look into that when i wake up.



Not sure what i can do about the issue Bogglin is facing, i havent come across that issue yet myself, and i have now had more then 15 raids on my own camp. No issues. No items with OP-G Material. So i'm confused.

Bogglin, if you see this, could you go to your modlist, save it, then locate the modlist you saved and post it to pastebin, then link it here?
I know it's a little annoying. But i can't seem to replicate your problem.
All i'm thinking, it's either a mod load error + Conflict.
elvis 27. juli kl. 17:01 
elvis 27. juli kl. 15:57 
Only with the op-leather and only with the armor ratings, all other boni seem to work fine. Am doing a complete reinstall at the moment to test if the problem still exists. Oh, and it did not throw any error.
Copper Boltwire  [ophavsmand] 27. juli kl. 14:21 
Weird. I have not experienced this issue. Does this happen when you use the OP-G Leather or other materials?
elvis 27. juli kl. 11:49 
I have a weird problem. Stuffed clothing/armor seems to lose all armor rating. All the rest seems to work perfectly. I have not loaded any other mods. (tested it with op-stuffed and player library too)

Does someone have an idea or is it just a cosmetic problem?
Copper Boltwire  [ophavsmand] 26. juli kl. 17:39 
weird...
Try delete the mod from your computer, then unsubscribe.
Then resub, to the mod and see what happens.
Bogglin 26. juli kl. 15:14 
I just restarted the game, and now raiders are spawning with Op-stuffed armor. Nothing was updated and load-order is the same.
I believe my game is just cursed lol
Bogglin 26. juli kl. 14:06 
Just to be clear, i'm on the stable Rimworld branch. The update i was referring to is the mod-update yesterday.
Copper Boltwire  [ophavsmand] 26. juli kl. 8:47 
Well, you ARE playing Unstable Branch, not the stable branch. No updates have been pushed to the stable branch of RimWorld. So i'm not going to do anything. Both mods works as intended as far as i can see on stable branch
Bogglin 26. juli kl. 6:46 
I tested it with both mods at the end of the list, and that fixed it for now. It really looks like its some strange mod incompatability that somehow triggered after the update.
Bogglin 26. juli kl. 5:54 
Not even armor, only weapons. I just found out i can craft weapons and armor with op-stuffs, that should only be possible with the Arm's'n'Armor mod, right?
The op-stuff is not listed when i check the stats, but the material-selection of the bill lets me choose them.
Looks like one of my mods messes with the availability of materials for crafting/generating.
Copper Boltwire  [ophavsmand] 26. juli kl. 3:28 
There ya go Rat, updated OP-G.
Should now be Minified by default.

I'll be testing the OP Stuffed.

to be clear, Bogglin, The raiders spawn with weapons & armor that have the OP-G Leather as material, correct?
Copper Boltwire  [ophavsmand] 26. juli kl. 2:59 
Maybe load my mods near the en of the load order might fix things??
Copper Boltwire  [ophavsmand] 26. juli kl. 2:58 
Rat, I'll fix that right quick when on Pc again.

Boggling, weird, I'll have to do a few tests. But maybe something changed between making the mod and now that causes this failure.
It's a mod I think only Taranchuk can update. I'll see if he has time later when I'm on Pc again.
Bogglin 26. juli kl. 2:42 
I should have been more clear when i posted. I do have Player's Only Lib" enabled and loaded before OP-gaming. Stuffed Arm's'n'Armor is not installed.
That's why this situation is so confusing. It's only happening with weapons of enemy raiders. Caravans and Visitors don't spawn with them and Op-stuffed walls and floor's aren't generated.

I did join the discord to check if there's info regarding my problem, but i usually don't post there because i rarely use it.
rat ta tat 26. juli kl. 2:32 
One error have occurred after the July 26 update.

Config error in CB745_OPG_ChemfuelTank: is not minifiable yet has thing categories (could be confusing in thing filters because it can't be moved/stored anyway)

This error can be resolved by adding <minifiedDef>MinifiedThing</minifiedDef> to the CB745_OPG_ChemfuelTank entry in 1.6/Defs/ThingDefs/CB745_Other_Buildings_Odyssey.xml.
(I'm not sure if this was the mod author's original intention, but it does fix the issue.)

<thingCategories>
<li>CB745_TCBuildings</li>
</thingCategories>
<minifiedDef>MinifiedThing</minifiedDef>

In my case, adding it directly below <thingCategories> resolved the error.
JanSadgetini 25. juli kl. 18:07 
Thank you for your fun mod and your hard work!
Copper Boltwire  [ophavsmand] 25. juli kl. 16:25 
You need to enable "Player's Only Lib" mod, might have accidentally disabled it.
My mod don't stuff weapons, my other mod "Stuffed Arms'n'Armor" do. A none OP-G mod that just goes well with OP-G.

It's late here, and i'll be going to bed in about 30 minutes.
I see you joined my Discord. Just saying; But you could have pinged me there, it would have been fine ^_^

Either way. Can't do much about it until i wake up again.
Bogglin 25. juli kl. 15:33 
After the update raids started spawning with op-stuffed weapons
Copper Boltwire  [ophavsmand] 25. juli kl. 13:54 
Updated - Check the Change Notes (above) to clearn.
A lot of important changes that might cause errors.

1.5 No longer supported.
Copper Boltwire  [ophavsmand] 25. juli kl. 12:49 
A semi-big update coming to OP-G
Most of the stuff is internal work.
You'll have to check Change Logs above for the full list (limited text in comments)

I'll toss a comment when the new update comes out.
Copper Boltwire  [ophavsmand] 23. juli kl. 10:07 
Honestly, nice idea, but i don't know how... but i like the idea!
DeathGun 23. juli kl. 8:19 
Listen, instead of dividing the mod into several submods, maybe it would be better to add a setting to the game menu?

For example, like in the "Combat Extended" mod. If you don't want to have an ammo system, you can just turn it off in the mod settings

Same thing. Add the ability to enable/disable the use of leather, the generation of items from mod materials, etc.
Copper Boltwire  [ophavsmand] 23. juli kl. 7:58 
Damn, i need to carefully work on the mod description. Out out of date :P
Copper Boltwire  [ophavsmand] 21. juli kl. 12:40 
I also need to figure out how to put images in the description of my mods so i can more easily show some of the stuff. Like how a lot of them Vanilla Expanded mods do it.
I won't go overboard like them, but i would like to be able to show some of the items that way.
Copper Boltwire  [ophavsmand] 21. juli kl. 12:33 
Okay, so after some careful thought: I'm not going to do that... until v1.7 comes out...
but THEN i'll do it!

So version 1.6 will be one big mod, and 1.7 will have OP-G split up into multiple parts where people can pick and chose.

This particular mod will become more of a Library mod for all my other mods and all items and the like will be moved to those.

I'll make a collection too which people can subscribe to get everything in one package button press.
Copper Boltwire  [ophavsmand] 21. juli kl. 9:11 
I'm actually strongly considering splitting my OP-G mod into several mods
The 2 types of Leathers: Vanilla/Default Game (ei. devilstrand, jade, steel etc.) Community requested colors
Odyssey specific support only.
Royalty specific Support
Idology... etc.

It would be easy to do. Just wondering what you people think.
Should i split my mod into more sub-mods?
Let me know what you lovely fans think.
It DOES mean this: More mods to sub to. And all you have to do is put the sub-mods after/under OP-G.
Copper Boltwire  [ophavsmand] 20. juli kl. 18:50 
Odyssey is being supported, You'll be able to make Graviplates and Vacstone.
However, this time around, You'll need use 1 of the item/material + 5 Unstable matter = 50x Graviplates or Vacstone blocks, depending on what you make. Mind the recipes in the Misc build

A Fuel storage 1x1 with 5000 fuel storage.
(Tomorrow, i'll be testing if i can change the fuel from chemfuel to OP-G Unstable Matter :D )

Shelves are also included!
OP-G Small shelf: 1x1, 10 slots
OP-G Shelf: 1x2, 30 slots

REMINDER: This update won't be released until tomorrow. It's 3:31am, i'm going to bed.
Need to test the fuel storage first before releaseing this new update.
ArgentDread 19. juli kl. 17:19 
Oh, I remember this mod. Great that it's still here.
Copper Boltwire  [ophavsmand] 18. juli kl. 12:36 
updated - new mod profile picture
Copper Boltwire  [ophavsmand] 18. juli kl. 12:19 
Yes it is.
There is a small update coming in a few minutes. Know more on my Discord.
SYNYSTERLY tachyon 18. juli kl. 11:29 
holy shit this mod is so back
Copper Boltwire  [ophavsmand] 18. juli kl. 5:10 
Sumatris please download, enable and put BEFORE OP-G the mod "Player's Only Lib" and future world generations will not be, as you say, children's playgrounds ;)

So yeah, this problem is resolved now, and have a soft requirement of that mod from now on.
I will NOT remove the materials, as we have a proper fix for this.
Sumatris 18. juli kl. 4:11 
Please remove the leather materials from the list of allowed construction materials during map generation. Every city map I enter looks like a children's playground thanks to all the garishly colored structures everywhere.
DeathGun 17. juli kl. 18:08 
keep up the good work, mod factory worker
Copper Boltwire  [ophavsmand] 17. juli kl. 14:41 
On a minor small positive, Reinforced Barrel is now craftable in the Misc table. (Forgot to ever add it...)
Copper Boltwire  [ophavsmand] 17. juli kl. 14:32 
Due to the constant issues with both my OP-G Turret and the OP-G USI, i'm going to remove them.
Some of you might not have issues. But i do. and i'm sick and tired trying to understand wtf is going on in the code and error messages.

If you want some OP weapons, you'd have to look elsewhere.

It has always caused problems for me. and today was the final straw...
I'm done.
Had my fill of those things.
DeathGun 17. juli kl. 8:28 
Yes-yes-yes... Thank you, master :P
Copper Boltwire  [ophavsmand] 17. juli kl. 8:21 
If that is the case, i HIGHLY recommend you explore what the various buttons do ^_^
DeathGun 17. juli kl. 8:14 
ah.. I didn't know there was such a button... Thanks
Copper Boltwire  [ophavsmand] 17. juli kl. 8:06 
That is a bit of a non-issue. There is a button in the bottom right corner that collapses all them items and only shows what is available, rather the EVERYTHING.

Default is that, before pressed, it shows EVERYTHING, even if you don't have it. I think that's stupid game design.
But when you click the button, it does 2 things: It groups things into categories, and it won't bloat the screen.
DeathGun 17. juli kl. 7:57 
Hey, buddy, aren't you tired of me yet?

By the way, in the left corner where the colony resources are displayed, there is a lot of colored leather. It's a bit annoying, buddy.

Maybe you should reconsider your vision of the mod a little and make it so that this leather is displayed when it is available in the warehouse?..
Here is my suggestion...
Copper Boltwire  [ophavsmand] 17. juli kl. 0:56 
You need to subscribe to, and enable, the "player's only lib" and place it before OP-G and it should work.

(i linked to it in an earlier comment.)
DeathGun 16. juli kl. 19:28 
Dude, is it enough to just throw the library into the mods folder? Otherwise, the structures still appear.