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This mod seems to fail to generate under very obscure circumstances. After a bunch of tests, I'm able to fully generate it with 15 recipes per material, and with identify mods disabled. Also try reorganizing the position of this, config lib, and chemical curiosities if you have it.
I could probably make it myself somehow, in a localized copy of the mod... but I feel like this might be a feature others could enjoy, as well.
I am noticing none of the reactions involving sand actually working. I guess it is not a legit reactant or the sand you pick up in the desert is somehow not the same.
Is this mod still working?
I have recipe for water+sand+snow = molten metal + air.
Even when the reactants are together and mixed, there is no reaction. The reaction rate is supposed to be 72%, but shouldnt i see something?
(it is a bit tedious but here's a way...)
First if you dont know where's steamlibrary:
1. Open Steam, right click on Noita in the list, click "Properties" then "Local Files", "Browse"
=> you will see SteamLibrary in the path, go there.
Then:
2. Open the file SteamLibrary\steamapps\workshop\content\881100\2121607264\init.lua
3. Paste ModSettingSet( "randomized_alchemy_options_reaction_count", 0 ) before line 16 which contains: reaction_count = 5 and save the file.
4. Launch Noita, start a new game, reconfigure the mod, then quit.
5. Remove the line you added in step 3.
6. Restart Noita and profit. But be careful, because hell, this was long.
Deleting the 'mod_settings.bin' as previously recommended, Deleting the mod file entirely, re-installing the game, verifying game files...
"AppData\LocalLow\Nolla_Games_Noita\save00"
And remove mod_settings.bin
This will also reset the settings of any other mods though.
I read the Beta versions description but i guess i didn't notice the part about sorting the recipe list
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2287701180
I know, in the original localization wouldn't, but caching it does. Exactly what I did. :P
Well I have Ryzen 1600x, so it's not the best nowadays, but 30fps for me in chaos mode when in recipies view. I mean, not a big deal, but still, I just had to optimize it, haha. :P
Ah, right. Your mod actually made me work with LUA for the first time. So thanks for that. :)
I also do not get any GUI lag myself in the first place
I have a lot of things added already which may turn to be useful, but it's still your idea and work to begin with. I have, however, a small advice on possible improvement: you can move parts of GUI generation to player spawning function, this will completely reduce the lag while browsing your mod's menu and allow sorting recipes, at a cost of localization requiring new game as well as a bit slower new game initialization.