Noita
Randomized Alchemy
97 Comments
PS 16 Jun @ 7:34pm 
Identify mods also doesn't work with uwu speak, if you need another reason to get rid of it.
PS 16 Jun @ 7:33pm 
Not posting asking for a fix (mod compatibility fixes have gotta suck), just commenting for any others having this issue.

This mod seems to fail to generate under very obscure circumstances. After a bunch of tests, I'm able to fully generate it with 15 recipes per material, and with identify mods disabled. Also try reorganizing the position of this, config lib, and chemical curiosities if you have it.
OP could you add a button or slider that limits the total amount of alchemical reactions? I love the idea of the mod. But I don't like that the amount of random alchemical recipes created is proportional to the allowed output materials. It adds too many reactions. I would love if I could start each map with ~5 new, random alchemical reactions, it would be more surprising to encounter one, this way.
I could probably make it myself somehow, in a localized copy of the mod... but I feel like this might be a feature others could enjoy, as well.
kittyboi 2 Dec, 2024 @ 5:25am 
for some reason with this mod corrupted rock is sometimes created even if solid outputs are disabled
kittyboi 17 Oct, 2024 @ 8:02am 
fixed, thank you! also the issue was caused by something else after all, cuz i put the config lib higher than the mod and it crashed for some reason
HellWatcher 9 Oct, 2024 @ 5:51am 
You can delete all mod settings in the save folder in user\AppData\LocalLow\Nolla_Games_Noita\save00
kittyboi 9 Oct, 2024 @ 4:33am 
been too silly, set some value to max, now game crashes when starting new game with this mod active, is there way to reset its settings? reinstalling doewsnt hewlp
The Malicious Ironclad Beetle 27 Sep, 2024 @ 6:29pm 
no work kauan sad. need new randomizer
anarcher 10 Sep, 2024 @ 8:34am 
Do you have the config lib mod installed and enabled, above this? You have to press the cog button on the top right while in game.
Konflusius Katsuo 10 Sep, 2024 @ 7:43am 
The mod config for this mod doesn't show up for me.
arsenic 30 Jun, 2024 @ 11:00am 
hey i love the mod but i would love some updates to make blacklisting or whitelisting not so annoying maybe something like presets and better recipe filtering
HellWatcher 20 Jan, 2024 @ 10:36pm 
Naw I'm dumb, it uses the other mod settings.
HellWatcher 20 Jan, 2024 @ 10:30pm 
It no longer seems to be working. There is no config anymore.
Соси-соси 11 Jan, 2024 @ 7:45am 
does this mod work? i dont have any reactions working currently
cakeonslaught 21 Dec, 2021 @ 10:27pm 
Quick update,

I am noticing none of the reactions involving sand actually working. I guess it is not a legit reactant or the sand you pick up in the desert is somehow not the same.
cakeonslaught 18 Dec, 2021 @ 4:03pm 
Hi All,

Is this mod still working?

I have recipe for water+sand+snow = molten metal + air.

Even when the reactants are together and mixed, there is no reaction. The reaction rate is supposed to be 72%, but shouldnt i see something?
_blop_ 12 Sep, 2021 @ 7:26am 
How to reset the settings :
(it is a bit tedious but here's a way...)

First if you dont know where's steamlibrary:
1. Open Steam, right click on Noita in the list, click "Properties" then "Local Files", "Browse"
=> you will see SteamLibrary in the path, go there.

Then:
2. Open the file SteamLibrary\steamapps\workshop\content\881100\2121607264\init.lua
3. Paste ModSettingSet( "randomized_alchemy_options_reaction_count", 0 ) before line 16 which contains: reaction_count = 5 and save the file.
4. Launch Noita, start a new game, reconfigure the mod, then quit.
5. Remove the line you added in step 3.
6. Restart Noita and profit. But be careful, because hell, this was long.
Your Big Sister 24 Aug, 2021 @ 2:50am 
Oh i also deleted the files for the mod, unsubscribed and resubscribed, and deleted mod_settings.bin which didn't even reset my mod settings
Your Big Sister 24 Aug, 2021 @ 2:49am 
Is there a way for me to change the amount of reactions outside of the game in the files. There is no way for me to play with the mod because my game crashes on level start when I set the amount too high and there is no way to configure the settings outside of the level
Muckler 24 Jul, 2021 @ 6:05pm 
Couldn't load file: data/materials_gfx/test_vine.png i found this in the logger and i think this is why it keeps crashing how could i fix this?
Heynong Man 13 Jul, 2021 @ 8:13pm 
Never mind. I used the white list to limit the inputs and outputs and it's working just fine. :)
Heynong Man 12 Jul, 2021 @ 7:53pm 
Does this mod work for the most recent versions of the game. I downloaded this mod as well as ConfigLib. The config works and I can see Randomized Alchemy, but the mod itself doesn't seem to be functional. I have tried to activate chaos mode as well as some of the other settings, restarted the game, created a new game. No change. I have spent at least 30 minutes wandering around.
Neko Dae 10 Jul, 2021 @ 10:53pm 
I've tried:
Deleting the 'mod_settings.bin' as previously recommended, Deleting the mod file entirely, re-installing the game, verifying game files...
Neko Dae 10 Jul, 2021 @ 10:18pm 
is there any way to reset the config file outside of the game? I changed a few setting to see what would happen and now any time I try start a game with this mod active it crashes
teleportation circle 26 May, 2021 @ 11:47am 
I have config lib and there is no config menu
TerraStalker 16 May, 2021 @ 12:08pm 
Is there any way of resetting settings through files? Deleting mod_settings.bin don't work
Nora 29 Apr, 2021 @ 10:19am 
Not working for me? I have config lib, but this mod is not in the mod menu.
JayRayMe 24 Jan, 2021 @ 7:47am 
Thank you sir <3
Evaisa  [author] 24 Jan, 2021 @ 3:47am 
Best case you'll have to go into
"AppData\LocalLow\Nolla_Games_Noita\save00"
And remove mod_settings.bin
This will also reset the settings of any other mods though.
JayRayMe 23 Jan, 2021 @ 1:12pm 
Hey guys I accidently pushed some settings too high and even carson's "lucky fix" didn't worked for me so I'm asking if there is a way to reset by default the mod :) I tried navigating in the files but it didn't worked :/
Evaisa  [author] 18 Jan, 2021 @ 4:16am 
Fixed now.
Alex Butamichi 17 Jan, 2021 @ 2:28pm 
Any way to use this mod? Config Lib cant be downloaded
carsonand156 30 Dec, 2020 @ 4:58pm 
Never mind I fixed it by some miracle the game didn't decide to crash in the daily practice run, where I was able to edit it down to a manageable setting zone.
carsonand156 30 Dec, 2020 @ 3:12pm 
I have made it so I can't access the config page because the game crashes every time I try to load it. This may have happened because I turned on 100% chance to have reactions with chaos up to max. Is there a way I can permanently reset my settings without accessing the config tab? Thank you!
Evaisa  [author] 26 Nov, 2020 @ 7:58am 
IF THE CONFIG MENU IS MISSING MAKE SURE YOU INSTALL CONFIG LIB. IT IS A DEPENDENCY NOW.
Cardshark 23 Nov, 2020 @ 9:51am 
Well heck, i posted that right before testing out the Beta version and you already got a recipe sorter
I read the Beta versions description but i guess i didn't notice the part about sorting the recipe list
Cardshark 23 Nov, 2020 @ 9:47am 
Would a way to search the in game recipe list be possible, like having either a separate menu with every non-blacklisted material and clicking on one shows all current recipes with said material (as either input or output) or some type of sorting system then just by reaction percentage, like alphabetical by first input, second input, third input, or output
Evaisa  [author] 14 Nov, 2020 @ 8:40pm 
I have released a more polished feature rich version for the Beta Branch of the game, it will be only available to beta branch until the current new modding features release officially.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2287701180
Rectum Explorer 10 Nov, 2020 @ 10:04am 
the mod combo recommendation, is a good way to cook a CPU rather than experience chaos hehe
Evaisa  [author] 28 Oct, 2020 @ 7:05pm 
(Also I meant that even if you cache it you can just check if that setting changed and then reload it and cache again.)
Evaisa  [author] 28 Oct, 2020 @ 7:04pm 
Going to bed now.
Evaisa  [author] 28 Oct, 2020 @ 7:04pm 
I'm rewriting the entire gui system, going to finish that tomorrow and implement a cache along with some other new features.
_krzy_ 28 Oct, 2020 @ 6:49pm 
@Evaisa, haha, I can relate. I do too like to know exactly everything about my codes. ;D

I know, in the original localization wouldn't, but caching it does. Exactly what I did. :P

Well I have Ryzen 1600x, so it's not the best nowadays, but 30fps for me in chaos mode when in recipies view. I mean, not a big deal, but still, I just had to optimize it, haha. :P

Ah, right. Your mod actually made me work with LUA for the first time. So thanks for that. :)
Evaisa  [author] 28 Oct, 2020 @ 5:27pm 
Also any feature suggestions are welcome
Evaisa  [author] 28 Oct, 2020 @ 5:23pm 
Also theere is no reason localization would require a new game, can just reload it when that option is changed.
Evaisa  [author] 28 Oct, 2020 @ 5:21pm 
Also I have rewritten a lot of the code anyway so not sure what would be useful in the first place, anything you added I can probably implement myself pretty quickly, I mostly don't care for anyone else's modified code because I like knowing exactly what every piece of code does :p
Evaisa  [author] 28 Oct, 2020 @ 5:20pm 
Then again I have a prety beefy pc, I'll probably just start caching things instead
Evaisa  [author] 28 Oct, 2020 @ 5:19pm 
idk don't really care about any lag while the gui is open
I also do not get any GUI lag myself in the first place
_krzy_ 28 Oct, 2020 @ 4:19pm 
@Evaisa, fair enough. I will keep my modified version privately then. ;)

I have a lot of things added already which may turn to be useful, but it's still your idea and work to begin with. I have, however, a small advice on possible improvement: you can move parts of GUI generation to player spawning function, this will completely reduce the lag while browsing your mod's menu and allow sorting recipes, at a cost of localization requiring new game as well as a bit slower new game initialization.
Evaisa  [author] 28 Oct, 2020 @ 6:49am 
Okay everything should be fixed