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Randomized Alchemy Beta
   
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109.387 KB
14 Nov, 2020 @ 8:12pm
23 Nov, 2020 @ 7:46am
6 Change Notes ( view )

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Randomized Alchemy Beta

Description




[Requires Config Lib, do not attempt to use the mod without it.]

Welcome to Randomized Alchemy!
This mod generates random alchemy recipes every time you start a new run, meaning all applicable materials including modded materials can react with something else to create another material!

Features of this mod:
  • A ingame config menu, to open the config press the "Mod Configs" button at the top right of the screen and open the Randomized Alchemy tab.
  • Random alchemy recipes, by default for each applicable material there are 5 reactions to create it.
  • All materials are blacklistable through the config menu!
  • There is a list of reactions in the config menu, this list can be filtered by checking materials in the Recipe Filter tab.
  • Toggleable list of reactions printed to the game's logger, this requires a mod to enable the logger. This option will cause the mod to print the entire reactions list out to logger.txt which is in your noita folder.

Config Options:
  • Lite mode - Some materials are blacklisted, only 1 reaction to create every material.
  • Chaos mode - 20 ways to create every material, stuff might get crazy.
  • Force 3 Inputs - Reactions always have 3 input materials.
  • Force 2 Inputs - Reactions always have 2 input materials.
  • Alchemical Inputs - Allow only magical liquids as alchemy inputs.
  • Alchemical Outputs - Allow only magical liquids as alchemy outputs.
  • Alchemy With Gasses - Will allow for gasses to also react for more chaos.
  • Allow solids as inputs - Allow solids as inputs for reactions.
  • Allow solids as outputs - Allow solids to be created from reactions.
  • Use whitelist instead of blacklist - Instead of not using checked materials only checked materials will be used.
  • Localize recipe names - Makes it so that the recipes list shows the ingame material name.
  • Reaction count - Determines how many reactions get generated to make each material.
  • Minimum reaction probability - The minimum probability of the materials to react, increasing the probability will cause materials to react faster.
  • Maximum reaction probability - The maximum probability of the materials to react.

Here is a mod that enables noita's logger since they disabled it a while ago:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2124936579

Mod combo recommendations:
Popular Discussions View All (1)
2
15 Nov, 2020 @ 2:28pm
PINNED: Issues and Bugs
Evaisa
2 Comments
Evaisa  [author] 16 Nov, 2020 @ 6:31am 
I don't see much point in that, that would just create some very complicated menus.
McWizard 15 Nov, 2020 @ 6:18pm 
Would it be possible to add a way for players to dynamically add or remove certain reactions? E.g. have a menu where players can select the inputs and outputs of a material combination. Or can that only be changed at startup?