Hearts of Iron IV

Hearts of Iron IV

Tolstoy Engine
200 Comments
Keeksu lahe juust 13 Apr, 2024 @ 1:07pm 
Are you planning to update it?
Bro, nado trenirovat'sya 18 May, 2023 @ 12:43pm 
Works? If not, please update.
tads94 30 Nov, 2022 @ 7:03pm 
How about white peace and demanding territory to end a war?
TheGamingNot 16 May, 2022 @ 4:13pm 
will you be able to add a cancel button? or is there one already
Atypicalpie3402 2 Jan, 2022 @ 7:40pm 
please fix the german civil war it just does a white peace and the nazis "win"
FreddyDaSchizo 1 Dec, 2021 @ 11:19am 
How is the main mod mod doing? I remember this is essentially a mechanic taken from your mod you've been working on.
MeteorJunk 1 Dec, 2021 @ 1:29am 
Would really love to be able to exit out of a peace deal I opened, fucking obnoxious when I have to restart like a solid 30 minutes of micromanaging because I wasn't satisfied with what I could take at that current point of the war.
stinky 5 Oct, 2021 @ 4:19pm 
When a nation capitulates, make sure to add modifier that prevents them from being able to form new factions, or perhaps a modifier that stops them from creating new factions.
KeKc 30 Aug, 2021 @ 10:20am 
Yeah, I'd love to use this mod with Millennium Dawn, but I don't want to waste hours of play time before I figure out if the game is broken or not.
SKIBIDI_RIZZLER123 12 Aug, 2021 @ 7:45am 
it's compatible with cold war or modern day mod??
DubViking  [author] 9 Aug, 2021 @ 9:38am 
hmm - sounds strange - will have to investigate
Aphextwin432 5 Aug, 2021 @ 4:20pm 
You think there are other mods that could be conflicting with it?
Aphextwin432 5 Aug, 2021 @ 3:44pm 
Are there other conditions you have to meet before being able to use certain options? Not only is everything greyed out, but the counters to see how much every option costs is missing as well. The war isn't scripted either and the ideologies aren't differen't.
Aphextwin432 5 Aug, 2021 @ 3:36pm 
I don't think so after testing it, it seems that whenever a war is won or the AI surrenders everything is greyed out and you only have a single point to use, unless I'm using the mod wrong
DubViking  [author] 29 Jul, 2021 @ 12:36pm 
Not sure - in general, I would say "probably".

Unless there are a lot of scripted wars etc. If ideologies are totally different from vanilla, it might get a bit bland as well, as some of the variation comes from that. But I would think it might actually be....
Aphextwin432 28 Jul, 2021 @ 3:29pm 
This is gonna sound dumb but is this mod compatible with EAW?
DubViking  [author] 9 Jun, 2021 @ 10:46pm 
I would say that most mods work with this "in theory" ...

Having said that, mods that use a lot of special scripting for wars and peace will work so so. The main problem comes when there are a lot of scripted civil wars - and they don't always use the "Civil War" war goal, and instead use e.g. Annex all. Which means this mod won't understand it is a CW... Which in turn will have some strange effect.

Haven't tried myself, but mods using a different set of ideologies should work, but will be a bit less "varied" as they will then all use the "fallback" costs for ideologies.

The same goes for new types of wargoal that this mod doesn't recognize.

So hard question to answer.
Chozer 8 Jun, 2021 @ 3:58pm 
Btw what kind of mods dosen't work with this one? when china capitulated they kicked all other cliques out of their faction and made a new one witn noone in it lol.
Chozer 7 Jun, 2021 @ 10:43am 
it sounds good to be able to choose historical or non historical. but don't worry take all the time you need no pressure.
DubViking  [author] 4 Jun, 2021 @ 11:17pm 
The points thing is tricky, I want to keep it low to get historical peace deals (well as reasonably historical as possible anyway) but I know many people want more.

Additionally it is rather tricky getting the scaling up to work better for different situations. One way could be to add more wargoal types and try to use them to get a cleaner distribution of points...

Also, have been considered just adding a "setting" where players can choose "historical" or "high points scale"

But both of those take time to implement etc. And I currently don't have much modding time.
AugustWins 2 Jun, 2021 @ 6:04pm 
Pls make the scale of points higher, I love this mod but it’s really annoying not being able to fulfill wargoals.
sharkwithlazers 1 Apr, 2021 @ 1:13pm 
Amazing mod, was genuinely impressed when I saw the Ai Soviet union do a conditional surrender with Japan so it didn't have to fight a 2 front war. My only gripe so far is that if you 100% capitulate a minor in a conflict with a "Skirmish" level of intensity, you cant puppet them. For example i was playing a Romania game and capitulated Hungary with a Puppet war goal, I was still 2 points short of having enough score to Puppet Hungary. I didn't have this problem when going after other minor nations like greece (I think calling in puppets is what escalated the war to a "Limited conflict" but I'm not sure). I cant wait to see what you do in the future as this mod makes the game a lot more interesting and a lot less world conquesty.
decrupt 18 Mar, 2021 @ 9:08am 
Cool!
DubViking  [author] 15 Mar, 2021 @ 12:07am 
Did an update today. Added a new feature. I should probably have tested it a bit more, but as I figured it was interesting enough to add... (And I won't have that much time to test/work on the mod for a while now I figured that if there are any major bugs in it, you guys are sure to find them for me) :)

So basically now you can also offer peace when you are winning. Sending a peace offer to the losing country asking them to surrender and offering them a "conditional surrender".


AugustWins 14 Mar, 2021 @ 7:53pm 
it's not where it doesn't send, but where the option never shows up. Like I played a Germany game and wanted to take Cameroon, but I clicked on the state and the option never showed. But I think the main thing you should do is increase points earned imo.
DubViking  [author] 14 Mar, 2021 @ 1:06am 
Augustios, I actually haven't been able to replicate that bug. Not sure how it could have happened. I've had a few times in the past where the set treaty options doesn't fire at all, but never that the actual peace isn't carried out after clicking send...
AugustWins 12 Mar, 2021 @ 4:29pm 
Also, take colony as an option never works.
AugustWins 12 Mar, 2021 @ 4:25pm 
Kind of buggy. I was playing as Germany and made peace with the UK, but the peace deal never loaded and we remained at war. 3 months passed and nothing changed. Also, in a peace deal, a country should get way more points. Like as Germany I invaded France and only got 37 points, and transferring navies is up to 40 points.
DubViking  [author] 18 Feb, 2021 @ 8:27am 
Updated version available that should make that AI more likely to at take something.

Also fixed various existing options so that they work better (see release notes)
DubViking  [author] 16 Feb, 2021 @ 11:20pm 
Ok, so there is something that messes up the "take Border states" for the AI, which is why there was an overly high ration of "blank peace treaties"

(In addition to the fact that all effects in the peace treaty aren't at the moment included in the news event - like e.g. revoking claims/cores - which sometimes makes it look like nothing happened even though it did...)

I think I have fixed it, but won't update until I have tested a bit more...
FreddyDaSchizo 15 Feb, 2021 @ 3:26am 
Sounds sick dud, can't wait. :)
DubViking  [author] 15 Feb, 2021 @ 3:23am 
@frddy - Thanks for the kind words. It's going - slowly... Its a vast undertaking so most likely it will never be finished... ;) But I will re-upload it when/if I get a bit further (like when you can really play from 1918 to WW2 as a few of the major nations).
FreddyDaSchizo 14 Feb, 2021 @ 12:28pm 
What's the status on your mod that covers the 1918-1945 period of history? Knowing how well you made THIS mod I can only expect great results!
DubViking  [author] 14 Feb, 2021 @ 12:06am 
sounds wrong. Need to check if I broke something in the last update
Aphextwin432 13 Feb, 2021 @ 10:13pm 
Whenever an AI defeats another country all the land just reverts back to normal and nothing happens? Is this normal, does the AI not have enough of something?
XXSHADOWLEGENDXX 13 Feb, 2021 @ 10:54am 
Is this compatible with RT56?
DubViking  [author] 9 Feb, 2021 @ 8:25am 
Anyway, updated a bit to fix some issues, and slight UI update at the same time
DubViking  [author] 9 Feb, 2021 @ 8:24am 
It _should_work in Multiplayer - so not sure about that last comment...
AdekVatnik 16 Jan, 2021 @ 10:00am 
This mod does not work in multiplayer
kokakobaisiquer 19 Dec, 2020 @ 12:32pm 
Suggestion but it would be interesting to use casualties as a factor for proposing peace, like if you are a minor nation but you somehow cause a high number of casualties on the major so they white peace/let you take claim states, like if I'm playing Ireland and i capture north Ireland and cause a high number of casualties in the British so they peace out
DubViking  [author] 4 Dec, 2020 @ 6:32am 
Not yet, but I plan to add it
squide 4 Dec, 2020 @ 5:42am 
Can you propose peace to the losing side?
I'm Poppy 28 Nov, 2020 @ 11:08am 
Update to latest version?
aaaaa142 23 Nov, 2020 @ 2:55am 
this is better than any dlc
FreddyDaSchizo 21 Nov, 2020 @ 1:04pm 
ok i was just wondering since yesterday something funky happened to your profile
DubViking  [author] 21 Nov, 2020 @ 1:02pm 
Not that I know???
FreddyDaSchizo 21 Nov, 2020 @ 10:42am 
Yo dubviking did someone hack your account yesterday..?
decrupt 21 Nov, 2020 @ 5:31am 
Cool!
DubViking  [author] 18 Nov, 2020 @ 11:03am 
Latest update include an updated points calculation. Adding some more points to all, but especially to those not being Faction Leader so that they can actually claim a bit more in the peace negotiations.
UrbanWolfCub 15 Nov, 2020 @ 11:29am 
I can't open the window after default surrender