Hearts of Iron IV

Hearts of Iron IV

Tolstoy Engine
200 comentarii
Keeksu lahe juust 13 apr. 2024 la 13:07 
Are you planning to update it?
Bro, nado trenirovat'sya 18 mai 2023 la 12:43 
Works? If not, please update.
tads94 30 nov. 2022 la 19:03 
How about white peace and demanding territory to end a war?
TheGamingNot 16 mai 2022 la 16:13 
will you be able to add a cancel button? or is there one already
Atypicalpie3402 2 ian. 2022 la 19:40 
please fix the german civil war it just does a white peace and the nazis "win"
FreddyDaSchizo 1 dec. 2021 la 11:19 
How is the main mod mod doing? I remember this is essentially a mechanic taken from your mod you've been working on.
MeteorJunk 1 dec. 2021 la 1:29 
Would really love to be able to exit out of a peace deal I opened, fucking obnoxious when I have to restart like a solid 30 minutes of micromanaging because I wasn't satisfied with what I could take at that current point of the war.
stinky 5 oct. 2021 la 16:19 
When a nation capitulates, make sure to add modifier that prevents them from being able to form new factions, or perhaps a modifier that stops them from creating new factions.
KeKc 30 aug. 2021 la 10:20 
Yeah, I'd love to use this mod with Millennium Dawn, but I don't want to waste hours of play time before I figure out if the game is broken or not.
SKIBIDI_RIZZLER123 12 aug. 2021 la 7:45 
it's compatible with cold war or modern day mod??
DubViking  [autor] 9 aug. 2021 la 9:38 
hmm - sounds strange - will have to investigate
Aphextwin432 5 aug. 2021 la 16:20 
You think there are other mods that could be conflicting with it?
Aphextwin432 5 aug. 2021 la 15:44 
Are there other conditions you have to meet before being able to use certain options? Not only is everything greyed out, but the counters to see how much every option costs is missing as well. The war isn't scripted either and the ideologies aren't differen't.
Aphextwin432 5 aug. 2021 la 15:36 
I don't think so after testing it, it seems that whenever a war is won or the AI surrenders everything is greyed out and you only have a single point to use, unless I'm using the mod wrong
DubViking  [autor] 29 iul. 2021 la 12:36 
Not sure - in general, I would say "probably".

Unless there are a lot of scripted wars etc. If ideologies are totally different from vanilla, it might get a bit bland as well, as some of the variation comes from that. But I would think it might actually be....
Aphextwin432 28 iul. 2021 la 15:29 
This is gonna sound dumb but is this mod compatible with EAW?
DubViking  [autor] 9 iun. 2021 la 22:46 
I would say that most mods work with this "in theory" ...

Having said that, mods that use a lot of special scripting for wars and peace will work so so. The main problem comes when there are a lot of scripted civil wars - and they don't always use the "Civil War" war goal, and instead use e.g. Annex all. Which means this mod won't understand it is a CW... Which in turn will have some strange effect.

Haven't tried myself, but mods using a different set of ideologies should work, but will be a bit less "varied" as they will then all use the "fallback" costs for ideologies.

The same goes for new types of wargoal that this mod doesn't recognize.

So hard question to answer.
Chozer 8 iun. 2021 la 15:58 
Btw what kind of mods dosen't work with this one? when china capitulated they kicked all other cliques out of their faction and made a new one witn noone in it lol.
Chozer 7 iun. 2021 la 10:43 
it sounds good to be able to choose historical or non historical. but don't worry take all the time you need no pressure.
DubViking  [autor] 4 iun. 2021 la 23:17 
The points thing is tricky, I want to keep it low to get historical peace deals (well as reasonably historical as possible anyway) but I know many people want more.

Additionally it is rather tricky getting the scaling up to work better for different situations. One way could be to add more wargoal types and try to use them to get a cleaner distribution of points...

Also, have been considered just adding a "setting" where players can choose "historical" or "high points scale"

But both of those take time to implement etc. And I currently don't have much modding time.
AugustWins 2 iun. 2021 la 18:04 
Pls make the scale of points higher, I love this mod but it’s really annoying not being able to fulfill wargoals.
sharkwithlazers 1 apr. 2021 la 13:13 
Amazing mod, was genuinely impressed when I saw the Ai Soviet union do a conditional surrender with Japan so it didn't have to fight a 2 front war. My only gripe so far is that if you 100% capitulate a minor in a conflict with a "Skirmish" level of intensity, you cant puppet them. For example i was playing a Romania game and capitulated Hungary with a Puppet war goal, I was still 2 points short of having enough score to Puppet Hungary. I didn't have this problem when going after other minor nations like greece (I think calling in puppets is what escalated the war to a "Limited conflict" but I'm not sure). I cant wait to see what you do in the future as this mod makes the game a lot more interesting and a lot less world conquesty.
decrupt 18 mart. 2021 la 9:08 
Cool!
DubViking  [autor] 15 mart. 2021 la 0:07 
Did an update today. Added a new feature. I should probably have tested it a bit more, but as I figured it was interesting enough to add... (And I won't have that much time to test/work on the mod for a while now I figured that if there are any major bugs in it, you guys are sure to find them for me) :)

So basically now you can also offer peace when you are winning. Sending a peace offer to the losing country asking them to surrender and offering them a "conditional surrender".


AugustWins 14 mart. 2021 la 19:53 
it's not where it doesn't send, but where the option never shows up. Like I played a Germany game and wanted to take Cameroon, but I clicked on the state and the option never showed. But I think the main thing you should do is increase points earned imo.
DubViking  [autor] 14 mart. 2021 la 1:06 
Augustios, I actually haven't been able to replicate that bug. Not sure how it could have happened. I've had a few times in the past where the set treaty options doesn't fire at all, but never that the actual peace isn't carried out after clicking send...
AugustWins 12 mart. 2021 la 16:29 
Also, take colony as an option never works.
AugustWins 12 mart. 2021 la 16:25 
Kind of buggy. I was playing as Germany and made peace with the UK, but the peace deal never loaded and we remained at war. 3 months passed and nothing changed. Also, in a peace deal, a country should get way more points. Like as Germany I invaded France and only got 37 points, and transferring navies is up to 40 points.
DubViking  [autor] 18 febr. 2021 la 8:27 
Updated version available that should make that AI more likely to at take something.

Also fixed various existing options so that they work better (see release notes)
DubViking  [autor] 16 febr. 2021 la 23:20 
Ok, so there is something that messes up the "take Border states" for the AI, which is why there was an overly high ration of "blank peace treaties"

(In addition to the fact that all effects in the peace treaty aren't at the moment included in the news event - like e.g. revoking claims/cores - which sometimes makes it look like nothing happened even though it did...)

I think I have fixed it, but won't update until I have tested a bit more...
FreddyDaSchizo 15 febr. 2021 la 3:26 
Sounds sick dud, can't wait. :)
DubViking  [autor] 15 febr. 2021 la 3:23 
@frddy - Thanks for the kind words. It's going - slowly... Its a vast undertaking so most likely it will never be finished... ;) But I will re-upload it when/if I get a bit further (like when you can really play from 1918 to WW2 as a few of the major nations).
FreddyDaSchizo 14 febr. 2021 la 12:28 
What's the status on your mod that covers the 1918-1945 period of history? Knowing how well you made THIS mod I can only expect great results!
DubViking  [autor] 14 febr. 2021 la 0:06 
sounds wrong. Need to check if I broke something in the last update
Aphextwin432 13 febr. 2021 la 22:13 
Whenever an AI defeats another country all the land just reverts back to normal and nothing happens? Is this normal, does the AI not have enough of something?
XXSHADOWLEGENDXX 13 febr. 2021 la 10:54 
Is this compatible with RT56?
DubViking  [autor] 9 febr. 2021 la 8:25 
Anyway, updated a bit to fix some issues, and slight UI update at the same time
DubViking  [autor] 9 febr. 2021 la 8:24 
It _should_work in Multiplayer - so not sure about that last comment...
AdekVatnik 16 ian. 2021 la 10:00 
This mod does not work in multiplayer
kokakobaisiquer 19 dec. 2020 la 12:32 
Suggestion but it would be interesting to use casualties as a factor for proposing peace, like if you are a minor nation but you somehow cause a high number of casualties on the major so they white peace/let you take claim states, like if I'm playing Ireland and i capture north Ireland and cause a high number of casualties in the British so they peace out
DubViking  [autor] 4 dec. 2020 la 6:32 
Not yet, but I plan to add it
squide 4 dec. 2020 la 5:42 
Can you propose peace to the losing side?
I'm Poppy 28 nov. 2020 la 11:08 
Update to latest version?
aaaaa142 23 nov. 2020 la 2:55 
this is better than any dlc
FreddyDaSchizo 21 nov. 2020 la 13:04 
ok i was just wondering since yesterday something funky happened to your profile
DubViking  [autor] 21 nov. 2020 la 13:02 
Not that I know???
FreddyDaSchizo 21 nov. 2020 la 10:42 
Yo dubviking did someone hack your account yesterday..?
decrupt 21 nov. 2020 la 5:31 
Cool!
DubViking  [autor] 18 nov. 2020 la 11:03 
Latest update include an updated points calculation. Adding some more points to all, but especially to those not being Faction Leader so that they can actually claim a bit more in the peace negotiations.
UrbanWolfCub 15 nov. 2020 la 11:29 
I can't open the window after default surrender