Garry's Mod

Garry's Mod

Zeros Artillery
62 則留言
Destined 7 月 9 日 下午 2:15 
looks WH40K-ish
Neptunium 2024 年 10 月 13 日 上午 10:17 
Looks WH40K-ish
Atomik Cosmonaut (lobotomized) 2024 年 8 月 25 日 下午 1:42 
and can you make it louder when firing? nothin crazy its just almost silent
Atomik Cosmonaut (lobotomized) 2024 年 8 月 25 日 下午 12:54 
can we get different shell types? i think that'd be a really cool addition
NOKT 2024 年 8 月 24 日 上午 6:18 
can you by any chance add spread/percision setting ?
Speedy McSpeed 2024 年 8 月 5 日 上午 1:35 
I will put these on SligWolf's ferry and turn it into a battleship
Algeanie 2023 年 10 月 31 日 下午 2:36 
"I have to resort to the cannon mounted at the top of the stairs loaded with grape shot, "Tally ho lads" the grape shot shreds two men in the blast, the sound and extra shrapnel set off car alarms."
Vigul 2023 年 7 月 21 日 下午 10:32 
very cool addon good work
[95th] Very Unfulfilling Soup 2022 年 3 月 18 日 下午 6:29 
God I love this so much, I really do. I hope you make more.
Yn twinkletoes 2022 年 2 月 27 日 下午 5:06 
um it doesnt even kill the npcs?
Tom 2021 年 10 月 3 日 上午 3:56 
the damage needs a buff
white circle 2021 年 8 月 27 日 上午 10:50 
ARTILERIJA BOSANAC SAM BEKRIJA
The Ginger Vampire (She/Her) 2021 年 8 月 2 日 上午 6:24 
@General Shadowclaw You move a shell close to the artillery piece.
SpecyJ 2021 年 8 月 2 日 上午 3:57 
My one problem with this addon is that adjusting and pressing the controls to aim the cannon is fixed to specific points and cannot be adjusted with pinpoint accuracy nor is there deviation in the trajectory to compensate for it.
It feels restricting not because of the controls themselves but how the cannon responds to them as there are a set of fixed angles from just tapping the directional buttons instead of how long you hold them.
general shadowclaw 2021 年 7 月 28 日 下午 7:55 
how do i reload the artillery gun?
SpecyJ 2021 年 7 月 15 日 下午 9:09 
I like this. Is it possible to have a more deployable version that doesn't look like it's welded to the ground? I just think the detail would be good for aesthetics. It's a good addon.
koishicat 2021 年 7 月 10 日 上午 8:30 
It seems that everyone wants a larger explosion, and i can agree.
A larger explosion would be amazing.
boxcarz 2021 年 3 月 9 日 下午 6:36 
Color tool doesn't work as you show in the images, it just turns the cannon invisible. :(
Johnny 2021 年 3 月 8 日 下午 1:26 
thanks b0ss
cringE 2021 年 2 月 16 日 下午 1:16 
That explosion is really wimpy
「BananaJOJOs」 2021 年 2 月 3 日 下午 7:19 
bigger explosion, more spread, more damage, and longer range. thats what me and many other ppl would like. the model looks really gud and controls are nice as well, would hate to see this thing go to waste.
ArrowTheFerret 2021 年 1 月 2 日 下午 2:53 
The explosion radius is pitiful lol. Can you increase it?
HochlandMr 2020 年 12 月 23 日 下午 3:28 
cool, nice job ;D
The Xenomorphian 2020 年 9 月 20 日 上午 6:55 
Bruh that explosion is hella big
soap 2020 年 8 月 25 日 上午 6:43 
Hello, I make world war one maps and i was wondering whether you could re-release this mod with a bigger explosion/different effect and with a higher range? I would really appreciate it
SafiYu 2020 年 7 月 30 日 下午 3:10 
Why is the explosion so tiny and does no damage?
Dub 2020 年 7 月 14 日 下午 1:36 
Bosanka Artiljerija
Zerochain  [作者] 2020 年 7 月 5 日 上午 11:08 
@The_DiplOmat 애드온을 디 컴파일하면 다음을 편집하십시오. > zeros_artillery\lua\entities\zay_shell\init.lua
https://i.imgur.com/QjkZmia.png
The_Dipl0mat 2020 年 7 月 5 日 上午 11:01 
쉘 손상을 증가시키는 방법이 있습니까? 문법이 좋지 않아서 죄송합니다. Translate를 사용하고 있습니다.
jacksondaxhacker 2020 年 6 月 25 日 下午 9:54 
Wish it worked with Wiremod, that way I could automate the artillery.
Milf Abuser 2020 年 6 月 3 日 上午 9:53 
It's not working

[Zeros Artillery] lua/zartillery/cl/zay_artillery_cl.lua:54: attempt to call method 'GetHasShell' (a nil value)
1. Artillery_Think - lua/zartillery/cl/zay_artillery_cl.lua:54
2. unknown - lua/entities/zay_artillery/cl_init.lua:17


[Zeros Artillery] lua/zartillery/cl/zay_artillery_cl.lua:152: attempt to call method 'GetHasShell' (a nil value)
1. Artillery_Draw - lua/zartillery/cl/zay_artillery_cl.lua:152
2. unknown - lua/entities/zay_artillery/cl_init.lua:13


[Zeros Artillery] lua/zartillery/sv/zay_artillery_sv.lua:234: attempt to index a nil value
1. Artillery_Fire - lua/zartillery/sv/zay_artillery_sv.lua:234
2. Artillery_USE - lua/zartillery/sv/zay_artillery_sv.lua:86
3. unknown - lua/entities/zay_artillery_unlimited/init.lua:37
Blazbo Babbins 2020 年 5 月 27 日 下午 8:42 
Can you give them AI?
76561198450019396 2020 年 5 月 25 日 下午 5:38 
can you do dora the rail way gun
Waffentrager 2020 年 5 月 21 日 上午 10:19 
can u make convars with damage, range, etc?
VeNick 2020 年 5 月 17 日 上午 11:55 
Can u do more splash and more damage? PLZZZZZ
Prussia ✠ 2020 年 5 月 15 日 上午 7:58 
Ye it would be cool ww2 and ww1 artillery,more! love the addon
yolobaker_coffeemaker 2020 年 5 月 15 日 上午 6:25 
Love the mod but could there also be wiremod integration and maybe WW2 artillery/ stronger cannon indirect fire is kinda tricky when you can only shoot 68 meters
V.O.I.D. 2020 年 5 月 13 日 下午 8:50 
If i might add a suggestion if you ever decide to Update this with New Features:
A: Add in Wiremod Support (So you can Automate the Firing of The Artillery)
B: Add in Automated ones with a Tool Menu for Setting their Power, Damage, Fire Rate, Ammo, Reload Time, Ext. Ext.
Him 2020 年 5 月 8 日 下午 7:12 
This is really cool. Any chance you'll make different types of Artillery? Or add options to increase explosion size, blast radius and rate of fire for example? I prefer this style of controls to other emplacements
Zerochain  [作者] 2020 年 5 月 7 日 下午 12:06 
Well you build it in substance designer, there is no tutorial for it really, its just trial and error
Hosti 2020 年 5 月 7 日 上午 11:22 
there's no way to get that node?
Zerochain  [作者] 2020 年 5 月 7 日 上午 8:43 
My node? No. Its just a simple node graph to mix/compose the PBR Maps for Source with some exposed parameters to controll certain stuff like AO intensity.
Hosti 2020 年 5 月 7 日 上午 8:37 
is there any way to buy it?
Zerochain  [作者] 2020 年 5 月 7 日 上午 8:32 
@Hosti I made it in Designer
Hosti 2020 年 5 月 7 日 上午 7:40 
I noticed in the video you used a node called "Metal_Rough_to_Source" would it be impossible to know where you got it?
Freedom The Weirdo 2020 年 5 月 7 日 上午 3:19 
would love to see a AI versopn of this, and maybe a damage slider for the shells
Dabinski 2020 年 5 月 6 日 下午 12:53 
AI Version?
Susu 2020 年 5 月 6 日 上午 4:48 
can i config cannon damage?
Dr. N Forcement 2020 年 5 月 6 日 上午 3:44 
This reminds me of something from Command & Conquer.
bearhunter 2020 年 5 月 5 日 下午 11:56 
nice job