Garry's Mod

Garry's Mod

Zeros Artillery
62 kommentarer
Destined 9. juli kl. 14:15 
looks WH40K-ish
Neptunium 13. okt. 2024 kl. 10:17 
Looks WH40K-ish
Atomik Cosmonaut (lobotomized) 25. aug. 2024 kl. 13:42 
and can you make it louder when firing? nothin crazy its just almost silent
Atomik Cosmonaut (lobotomized) 25. aug. 2024 kl. 12:54 
can we get different shell types? i think that'd be a really cool addition
NOKT 24. aug. 2024 kl. 6:18 
can you by any chance add spread/percision setting ?
Speedy McSpeed 5. aug. 2024 kl. 1:35 
I will put these on SligWolf's ferry and turn it into a battleship
Algeanie 31. okt. 2023 kl. 14:36 
"I have to resort to the cannon mounted at the top of the stairs loaded with grape shot, "Tally ho lads" the grape shot shreds two men in the blast, the sound and extra shrapnel set off car alarms."
Vigul 21. juli 2023 kl. 22:32 
very cool addon good work
[95th] Very Unfulfilling Soup 18. mar. 2022 kl. 18:29 
God I love this so much, I really do. I hope you make more.
Yn twinkletoes 27. feb. 2022 kl. 17:06 
um it doesnt even kill the npcs?
Tom 3. okt. 2021 kl. 3:56 
the damage needs a buff
white circle 27. aug. 2021 kl. 10:50 
ARTILERIJA BOSANAC SAM BEKRIJA
The Ginger Vampire (She/Her) 2. aug. 2021 kl. 6:24 
@General Shadowclaw You move a shell close to the artillery piece.
SpecyJ 2. aug. 2021 kl. 3:57 
My one problem with this addon is that adjusting and pressing the controls to aim the cannon is fixed to specific points and cannot be adjusted with pinpoint accuracy nor is there deviation in the trajectory to compensate for it.
It feels restricting not because of the controls themselves but how the cannon responds to them as there are a set of fixed angles from just tapping the directional buttons instead of how long you hold them.
general shadowclaw 28. juli 2021 kl. 19:55 
how do i reload the artillery gun?
SpecyJ 15. juli 2021 kl. 21:09 
I like this. Is it possible to have a more deployable version that doesn't look like it's welded to the ground? I just think the detail would be good for aesthetics. It's a good addon.
koishicat 10. juli 2021 kl. 8:30 
It seems that everyone wants a larger explosion, and i can agree.
A larger explosion would be amazing.
boxcarz 9. mar. 2021 kl. 18:36 
Color tool doesn't work as you show in the images, it just turns the cannon invisible. :(
Johnny 8. mar. 2021 kl. 13:26 
thanks b0ss
cringE 16. feb. 2021 kl. 13:16 
That explosion is really wimpy
「BananaJOJOs」 3. feb. 2021 kl. 19:19 
bigger explosion, more spread, more damage, and longer range. thats what me and many other ppl would like. the model looks really gud and controls are nice as well, would hate to see this thing go to waste.
ArrowTheFerret 2. jan. 2021 kl. 14:53 
The explosion radius is pitiful lol. Can you increase it?
HochlandMr 23. dec. 2020 kl. 15:28 
cool, nice job ;D
The Xenomorphian 20. sep. 2020 kl. 6:55 
Bruh that explosion is hella big
soap 25. aug. 2020 kl. 6:43 
Hello, I make world war one maps and i was wondering whether you could re-release this mod with a bigger explosion/different effect and with a higher range? I would really appreciate it
SafiYu 30. juli 2020 kl. 15:10 
Why is the explosion so tiny and does no damage?
Dub 14. juli 2020 kl. 13:36 
Bosanka Artiljerija
Zerochain  [ophavsmand] 5. juli 2020 kl. 11:08 
@The_DiplOmat 애드온을 디 컴파일하면 다음을 편집하십시오. > zeros_artillery\lua\entities\zay_shell\init.lua
https://i.imgur.com/QjkZmia.png
The_Dipl0mat 5. juli 2020 kl. 11:01 
쉘 손상을 증가시키는 방법이 있습니까? 문법이 좋지 않아서 죄송합니다. Translate를 사용하고 있습니다.
jacksondaxhacker 25. juni 2020 kl. 21:54 
Wish it worked with Wiremod, that way I could automate the artillery.
Milf Abuser 3. juni 2020 kl. 9:53 
It's not working

[Zeros Artillery] lua/zartillery/cl/zay_artillery_cl.lua:54: attempt to call method 'GetHasShell' (a nil value)
1. Artillery_Think - lua/zartillery/cl/zay_artillery_cl.lua:54
2. unknown - lua/entities/zay_artillery/cl_init.lua:17


[Zeros Artillery] lua/zartillery/cl/zay_artillery_cl.lua:152: attempt to call method 'GetHasShell' (a nil value)
1. Artillery_Draw - lua/zartillery/cl/zay_artillery_cl.lua:152
2. unknown - lua/entities/zay_artillery/cl_init.lua:13


[Zeros Artillery] lua/zartillery/sv/zay_artillery_sv.lua:234: attempt to index a nil value
1. Artillery_Fire - lua/zartillery/sv/zay_artillery_sv.lua:234
2. Artillery_USE - lua/zartillery/sv/zay_artillery_sv.lua:86
3. unknown - lua/entities/zay_artillery_unlimited/init.lua:37
Blazbo Babbins 27. maj 2020 kl. 20:42 
Can you give them AI?
76561198450019396 25. maj 2020 kl. 17:38 
can you do dora the rail way gun
Waffentrager 21. maj 2020 kl. 10:19 
can u make convars with damage, range, etc?
VeNick 17. maj 2020 kl. 11:55 
Can u do more splash and more damage? PLZZZZZ
Prussia ✠ 15. maj 2020 kl. 7:58 
Ye it would be cool ww2 and ww1 artillery,more! love the addon
yolobaker_coffeemaker 15. maj 2020 kl. 6:25 
Love the mod but could there also be wiremod integration and maybe WW2 artillery/ stronger cannon indirect fire is kinda tricky when you can only shoot 68 meters
V.O.I.D. 13. maj 2020 kl. 20:50 
If i might add a suggestion if you ever decide to Update this with New Features:
A: Add in Wiremod Support (So you can Automate the Firing of The Artillery)
B: Add in Automated ones with a Tool Menu for Setting their Power, Damage, Fire Rate, Ammo, Reload Time, Ext. Ext.
Him 8. maj 2020 kl. 19:12 
This is really cool. Any chance you'll make different types of Artillery? Or add options to increase explosion size, blast radius and rate of fire for example? I prefer this style of controls to other emplacements
Zerochain  [ophavsmand] 7. maj 2020 kl. 12:06 
Well you build it in substance designer, there is no tutorial for it really, its just trial and error
Hosti 7. maj 2020 kl. 11:22 
there's no way to get that node?
Zerochain  [ophavsmand] 7. maj 2020 kl. 8:43 
My node? No. Its just a simple node graph to mix/compose the PBR Maps for Source with some exposed parameters to controll certain stuff like AO intensity.
Hosti 7. maj 2020 kl. 8:37 
is there any way to buy it?
Zerochain  [ophavsmand] 7. maj 2020 kl. 8:32 
@Hosti I made it in Designer
Hosti 7. maj 2020 kl. 7:40 
I noticed in the video you used a node called "Metal_Rough_to_Source" would it be impossible to know where you got it?
Freedom The Weirdo 7. maj 2020 kl. 3:19 
would love to see a AI versopn of this, and maybe a damage slider for the shells
Dabinski 6. maj 2020 kl. 12:53 
AI Version?
Susu 6. maj 2020 kl. 4:48 
can i config cannon damage?
Dr. N Forcement 6. maj 2020 kl. 3:44 
This reminds me of something from Command & Conquer.
bearhunter 5. maj 2020 kl. 23:56 
nice job