Garry's Mod

Garry's Mod

Zeros Artillery
62 opmerkingen
Destined 9 jul om 14:15 
looks WH40K-ish
Neptunium 13 okt 2024 om 10:17 
Looks WH40K-ish
Atomik Cosmonaut (lobotomized) 25 aug 2024 om 13:42 
and can you make it louder when firing? nothin crazy its just almost silent
Atomik Cosmonaut (lobotomized) 25 aug 2024 om 12:54 
can we get different shell types? i think that'd be a really cool addition
NOKT 24 aug 2024 om 6:18 
can you by any chance add spread/percision setting ?
Speedy McSpeed 5 aug 2024 om 1:35 
I will put these on SligWolf's ferry and turn it into a battleship
Algeanie 31 okt 2023 om 14:36 
"I have to resort to the cannon mounted at the top of the stairs loaded with grape shot, "Tally ho lads" the grape shot shreds two men in the blast, the sound and extra shrapnel set off car alarms."
Vigul 21 jul 2023 om 22:32 
very cool addon good work
[95th] Very Unfulfilling Soup 18 mrt 2022 om 18:29 
God I love this so much, I really do. I hope you make more.
Yn twinkletoes 27 feb 2022 om 17:06 
um it doesnt even kill the npcs?
Tom 3 okt 2021 om 3:56 
the damage needs a buff
white circle 27 aug 2021 om 10:50 
ARTILERIJA BOSANAC SAM BEKRIJA
The Ginger Vampire (She/Her) 2 aug 2021 om 6:24 
@General Shadowclaw You move a shell close to the artillery piece.
SpecyJ 2 aug 2021 om 3:57 
My one problem with this addon is that adjusting and pressing the controls to aim the cannon is fixed to specific points and cannot be adjusted with pinpoint accuracy nor is there deviation in the trajectory to compensate for it.
It feels restricting not because of the controls themselves but how the cannon responds to them as there are a set of fixed angles from just tapping the directional buttons instead of how long you hold them.
general shadowclaw 28 jul 2021 om 19:55 
how do i reload the artillery gun?
SpecyJ 15 jul 2021 om 21:09 
I like this. Is it possible to have a more deployable version that doesn't look like it's welded to the ground? I just think the detail would be good for aesthetics. It's a good addon.
koishicat 10 jul 2021 om 8:30 
It seems that everyone wants a larger explosion, and i can agree.
A larger explosion would be amazing.
boxcarz 9 mrt 2021 om 18:36 
Color tool doesn't work as you show in the images, it just turns the cannon invisible. :(
Johnny 8 mrt 2021 om 13:26 
thanks b0ss
cringE 16 feb 2021 om 13:16 
That explosion is really wimpy
「BananaJOJOs」 3 feb 2021 om 19:19 
bigger explosion, more spread, more damage, and longer range. thats what me and many other ppl would like. the model looks really gud and controls are nice as well, would hate to see this thing go to waste.
ArrowTheFerret 2 jan 2021 om 14:53 
The explosion radius is pitiful lol. Can you increase it?
HochlandMr 23 dec 2020 om 15:28 
cool, nice job ;D
The Xenomorphian 20 sep 2020 om 6:55 
Bruh that explosion is hella big
soap 25 aug 2020 om 6:43 
Hello, I make world war one maps and i was wondering whether you could re-release this mod with a bigger explosion/different effect and with a higher range? I would really appreciate it
SafiYu 30 jul 2020 om 15:10 
Why is the explosion so tiny and does no damage?
Dub 14 jul 2020 om 13:36 
Bosanka Artiljerija
Zerochain  [auteur] 5 jul 2020 om 11:08 
@The_DiplOmat 애드온을 디 컴파일하면 다음을 편집하십시오. > zeros_artillery\lua\entities\zay_shell\init.lua
https://i.imgur.com/QjkZmia.png
The_Dipl0mat 5 jul 2020 om 11:01 
쉘 손상을 증가시키는 방법이 있습니까? 문법이 좋지 않아서 죄송합니다. Translate를 사용하고 있습니다.
jacksondaxhacker 25 jun 2020 om 21:54 
Wish it worked with Wiremod, that way I could automate the artillery.
Milf Abuser 3 jun 2020 om 9:53 
It's not working

[Zeros Artillery] lua/zartillery/cl/zay_artillery_cl.lua:54: attempt to call method 'GetHasShell' (a nil value)
1. Artillery_Think - lua/zartillery/cl/zay_artillery_cl.lua:54
2. unknown - lua/entities/zay_artillery/cl_init.lua:17


[Zeros Artillery] lua/zartillery/cl/zay_artillery_cl.lua:152: attempt to call method 'GetHasShell' (a nil value)
1. Artillery_Draw - lua/zartillery/cl/zay_artillery_cl.lua:152
2. unknown - lua/entities/zay_artillery/cl_init.lua:13


[Zeros Artillery] lua/zartillery/sv/zay_artillery_sv.lua:234: attempt to index a nil value
1. Artillery_Fire - lua/zartillery/sv/zay_artillery_sv.lua:234
2. Artillery_USE - lua/zartillery/sv/zay_artillery_sv.lua:86
3. unknown - lua/entities/zay_artillery_unlimited/init.lua:37
Blazbo Babbins 27 mei 2020 om 20:42 
Can you give them AI?
76561198450019396 25 mei 2020 om 17:38 
can you do dora the rail way gun
Waffentrager 21 mei 2020 om 10:19 
can u make convars with damage, range, etc?
VeNick 17 mei 2020 om 11:55 
Can u do more splash and more damage? PLZZZZZ
Prussia ✠ 15 mei 2020 om 7:58 
Ye it would be cool ww2 and ww1 artillery,more! love the addon
yolobaker_coffeemaker 15 mei 2020 om 6:25 
Love the mod but could there also be wiremod integration and maybe WW2 artillery/ stronger cannon indirect fire is kinda tricky when you can only shoot 68 meters
V.O.I.D. 13 mei 2020 om 20:50 
If i might add a suggestion if you ever decide to Update this with New Features:
A: Add in Wiremod Support (So you can Automate the Firing of The Artillery)
B: Add in Automated ones with a Tool Menu for Setting their Power, Damage, Fire Rate, Ammo, Reload Time, Ext. Ext.
Him 8 mei 2020 om 19:12 
This is really cool. Any chance you'll make different types of Artillery? Or add options to increase explosion size, blast radius and rate of fire for example? I prefer this style of controls to other emplacements
Zerochain  [auteur] 7 mei 2020 om 12:06 
Well you build it in substance designer, there is no tutorial for it really, its just trial and error
Hosti 7 mei 2020 om 11:22 
there's no way to get that node?
Zerochain  [auteur] 7 mei 2020 om 8:43 
My node? No. Its just a simple node graph to mix/compose the PBR Maps for Source with some exposed parameters to controll certain stuff like AO intensity.
Hosti 7 mei 2020 om 8:37 
is there any way to buy it?
Zerochain  [auteur] 7 mei 2020 om 8:32 
@Hosti I made it in Designer
Hosti 7 mei 2020 om 7:40 
I noticed in the video you used a node called "Metal_Rough_to_Source" would it be impossible to know where you got it?
Freedom The Weirdo 7 mei 2020 om 3:19 
would love to see a AI versopn of this, and maybe a damage slider for the shells
Dabinski 6 mei 2020 om 12:53 
AI Version?
Susu 6 mei 2020 om 4:48 
can i config cannon damage?
Dr. N Forcement 6 mei 2020 om 3:44 
This reminds me of something from Command & Conquer.
bearhunter 5 mei 2020 om 23:56 
nice job