RimWorld

RimWorld

Trader ships
586 Comments
Ebonyte 4 hours ago 
Mmm, imagine these gorgeous skins on the new shuttles...
Tian_HanYa 25 Aug @ 6:50am 
在接取任务时会有一条红色报错,保存时会导致游戏一直未响应
There will be a red error message when accepting the task, and saving will cause the game to become unresponsive
NOT SUGAR 24 Aug @ 8:57am 
中途取消订阅会导致存档损坏
NOT SUGAR 24 Aug @ 2:49am 
飞船任务有bug,接了任务但飞船不来,保存崩溃
Tobias 24 Aug @ 2:06am 
@Crestfallen Knight: Who's talking about hate here? The mod has simply been made complicated when it comes to removing it. It's normal for mods to have bugs from time to time; that can happen, and it's not a big deal.
Crestfallen Knight 24 Aug @ 1:19am 
Why do people hate this mod?
I've always enjoyed it. I don't think I've ever had a problem.
I'm always incredibly grateful to the creator. Thank you. :)
ClothingLotus 22 Aug @ 2:08pm 
works great on 1.6 with Royalty +460 mods, seems it doesnt work with Odyssey thou
ClothingLotus 22 Aug @ 2:07pm 
@Contrived seems the Empire should be revoking their license
Contrived 22 Aug @ 12:11pm 
While I was parked at an orbit facility, trader ship triggered and decided to land inside my gravship area, crushing the shuttle and depressurizing the hydroponics section. Just what I needed.
BoBovich 21 Aug @ 8:23am 
Don't use. Broken Mod.
amefurashi 20 Aug @ 12:49am 
If this mod is installed, it seems that there are certain conditions that cause the game to crash the moment the tradership spawns, but since the crash causes no logs to be saved, it is not clear what those certain conditions are.
All that is known is that the issue was resolved only if I didn't rely solely on the vanilla shuttle beacons, but instead used the landing zone settings added by this mod every time I entered a new map, or if I removed this mod.
Tobias 19 Aug @ 12:15pm 
@seppi141 Ich teste es gerne nochmal, ich denke aber nicht das es an mir liegt.
Adobe Photoshop 19 Aug @ 10:07am 
Dont work on orbit
[Deon] 18 Aug @ 5:10pm 
DO NOT try this mod it just corrupt my 100hours save and thanks to this mod I never gonna play this game again
seppi141 16 Aug @ 2:25pm 
@Tobias das hat dann aber an dir gelegen ich bekomme immer andere schiffe kann mich nicht beschweren
Tobias 16 Aug @ 7:04am 
Also ich rate von diesem Mod ab! Im Spiel hat er mir nicht wirklich viel gebracht weil immer das gleiche Schiff kam, und die gleichen Mats angeboten hatte und was okay sein kann, ABER das schlimmste ist das entfernen des Mod. Man kann den Mod nicht einfach deinstallieren, nein, man muss in die Savegame Datei reingehen und alles manuell raus löschen. Deshalb nicht zu empfehlen.
seppi141 15 Aug @ 2:13am 
yeah it works fine in 1.6 even with 500+ mods active
Bard 14 Aug @ 5:17am 
I've got it in 1.6 and it doesn't seem to create any issue, the only problem I've found is that the compatibility with call a trader seems to be wonky
ERAGOT 10 Aug @ 2:45am 
Unfortunately, it cannot be used in 1.6. Quests do not work, and the game crashes when attempting to save.
Latex Santa 7 Aug @ 12:22pm 
@Caeures
One partial solution would be to use a bigger item stack mod. This way, you have fewer, but larger, item stacks, and you fill up that limit less easily. Anyway, good luck with that bug.
Guineatown20806 2 Aug @ 6:28am 
Is anyone else having the problem that the Tradeships land whereever they want? I have set up a zone from the mod, where they are supposed to land. It used to work. But after playing for a while something broke or whatever happened Idk, now they land anywhere except that zone.
吕小布 31 Jul @ 8:56am 
The task item cannot be delivered, the prompt is :your caravan does not have xxx resource
Gamma 30 Jul @ 10:20am 
Is there any chance we could see these ships as shuttles from the new DLC? I've always wanted to fly the trader ships.
Deepfield 29 Jul @ 4:02pm 
Besides the quests for this being bugged, does it work on space tiles with a gravanchor otherwise?
S.Imyourflower 28 Jul @ 10:59pm 
my ships never coming
mumeiwatch 26 Jul @ 5:20am 
I received a task that requires me to deliver goods, but I am unable to do so after the merchant's spaceship lands. What should I do
Caeures 25 Jul @ 2:24am 
Hi! Love this mod, but I noticed a problem: When purchasing from the trader ship, items are only generated within a fixed circular radius (around 25x25 tiles?). Once this area is filled, new purchases stop spawning entirely, even if there's free space outside the radius. The only workaround seems to be manually clearing the drop zone — which makes high-volume trading (especially when a colonist has a trade inspiration) difficult to use.
Talamar1 22 Jul @ 11:35am 
Quest crashes, trying to land trader ship in space on platform with grav anchor and not map with grav ship. I have a debug of the quest if that helps. I don't see a discord.
Gyger 18 Jul @ 8:31am 
Sometimes I get trade ships that have the same inventory as visitors. Is that intentional?

It happens with only this mod loaded, so it's not some compatibility issue either.
Lost Unicorn 18 Jul @ 12:01am 
mod crashes game. cant save 1.6
Nuker1110 17 Jul @ 9:51am 
@UnicornMan there's a Mod Option to disable those quests, fyi.
Lemant AlphaRuss 17 Jul @ 7:48am 
Краш игры, при автосохранниях в событиях с коряблём
UnicornMan 16 Jul @ 10:00pm 
I got a quest to sell pelt coats from a trader ship. It said that if I accept the quest, the ship would land to retrieve the items but after I accepted the quest, no ship landed and the game crashes whenever I try to save. I'm going to have to skip these quests from now on.
AmaDeus 15 Jul @ 5:23pm 
Ship gave me a quest, needing resource. I had it in my base. Could not finish it, because "your caravan does not have xxx resource" but it was in my base beside the landed ship. Forming caravan a does nothing. Any idea? Not even dev mod was of help...
spaceprogram444 12 Jul @ 5:26pm 
If anyone's savegame is broken because of this mod I can fix it. I did it with mine.
storminfinte 2 Jul @ 11:56pm 
If I’m using Save our Ship 2 will the trader ships end up spawning in my ship or is it patched for it
Nes-AliTheAvali [GUC] 23 Jun @ 9:06pm 
this should help with removing it mid save https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3261311100 Mid save Saver. use the sections and zones fix + less common fixes
Solarius Scorch 11 Jun @ 8:02am 
I still wish the beacons did something; they're just empty items now. Maybe increase the frequency of trader ships?
NotTildaSwinton 8 Jun @ 1:24pm 
@Visoth from the first paragraph in the description of this mod:

"Adds trader spaceships to the game. Ships will visit your colony, preferring landing pads (either from royalty expansion, or landing zone designation added by this mod), and trade with you just like visiting caravans, without the need for trade beacons or comm console. "
Visoth 27 May @ 10:00am 
Does anyone know if the Comms console needs to be powered for them to show up? I would assume so, but unsure.
Abu Bakr al-Baghdadi 24 Mar @ 2:32pm 
@Loopin Having this issue, except it doesn't work this time, I have a combat supplier ship but when I trade, he stares and doesn't go to it, I re log and same crap. Any help?
Loopin 21 Mar @ 2:59pm 
By the way if you for some reason can't trade with ships (pawn walks up, stares at it, then walks away), just quit to OS and open the game again. No clue why it breaks or why that fixes it.
IHateTheIRS 15 Mar @ 4:02pm 
I'm going to go out on a limb, and say this probably won't be updated, so you probably shouldn't beg for updates
Pudding Pope Incorruptable 6 Mar @ 11:50pm 
@StockSounds I just got a ship that landed on my salvage bay.
StockSounds 10 Feb @ 8:41am 
I'm curious about the incompatibility with SoS2. Technically isn't it possible to make trade ships capable of landing in or next to ships? Is it just that nobody's wanted to do it yet?
MengYin 30 Jan @ 8:50am 
I joined this mod midway and didn't see the spaceship until I tried to disable orbital traders, well the spaceship showed up.If you have the same problem, please try.
Azraile 5 Oct, 2024 @ 4:51am 
please fix so this works with out having to disable orbital traders.... I want both u.u
Azraile 5 Oct, 2024 @ 2:24am 
still having the same problem as always where i don't get as many if in orbital trade ships, and these kind of ships don't show up at all
Purple Nebula 9 Sep, 2024 @ 1:44pm 
@spaceprogram444 What you're saying doesn't even make any logical sense to say. Cause this mod is not useless, another mod probably just broke this one and you failed to recognize the mod conflict. While it does break other Space Related trader mods, it is far from useless as it has proven to work for countless people with hundreds of mods active in their modlist. It all just depends on your own preference which of the 2 kinds you'd rather want.

Saying because of that, this mod shouldn't exist, is pure and utter nonsense that carries as little meaning as the rest of your comment, since it is literally stated that: "Removing it when the ship is mid-flight will break the game (black screen and constant error messages). Otherwise, you will get some error lines in log but game should recover." Notice in the last sentence, it says SHOULD.

You never were guaranteed you could remove it mid-game in the first place. Womp womp.
seppi141 6 Sep, 2024 @ 8:50am 
is there a way to make it compatible with save our ship 2?