安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Also, if you don't like the name of settlement celebration (want to change it), you can just turn it off (set Celebration to None) and create your own custom one the way you want it.
Some of you have problem with only 60 days per year ? My colonists are always in party !!! Is there a mod to add some days to months and years ?
Hello again, I still had issues, so I unsubscribed from the mod, deleted the folder and then resubscribed.
This fixed the problem, and the mod now works as intended.
It must have been some corruption, since I haven't played since 1.2, without any DLC's.
The error seems to have been on my part, I'm sorry about that.
Made some small changes to "WorldComponentTick".
Added forced party spot. If game doesn't find suitable spot for a party, it will search for random "Party spot" from Misc category. If there is no spots, then party will start at pawn (organizer) position.
Well, maybe tomorrow, I will add a few more null checks to the code, just in case. Idk what else to do.
It happens right at the start of a game, and also when adding the mod to an existing save.
Also, I may bring back Harmony dependency in near future.
Not only that, but it breaks all pawns except 1.
Everyone else will walk around and do nothing, not even eat, and the other pawn will function as normal.
I tried starting a new game with only this mod enabled, and it still happens.
It could be that the work doesn't work with Royalty and Ideology, but I'm not sure.
In conclusion, this wonderful mod is sadly broken.
Exception in RimWorld.Planet.WorldComponentUtility.WorldComponentTick: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorldDaysMatter.DaysMatterWorldComponent.WorldComponentTick () [0x00136] in <cabaa244f72443e1ad9fcc3b8070f618>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00016] in <1b9c4c73530448bcbb33283e1d4d7d05>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.RunloopExceptionHandler:Transpiler(IEnumerable`1 instructions)
System.NullReferenceException: Object reference not set to an instance of an object
at RimWorldDaysMatter.DaysMatterWorldComponent.WorldComponentTick () [0x00136] in <cabaa244f72443e1ad9fcc3b8070f618>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <1b9c4c73530448bcbb33283e1d4d7d05>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
No changes
I have 30 Wardroids who all get birthdays and I dont want them having birthdays."
THANK YOU FOR THIS UPDATE!!!! NO MORE BIRTHDAY PARTIES FOR EVERY SINGLE VACUUM CLEANER I GOT!!!!!!!!!!!!!
System.NullReferenceException: Object reference not set to an instance of an object
at RimWorldDaysMatter.DaysMatterWorldComponent.WorldComponentTick () [0x00114] in <47cc0fff1f274944b27b4503bda0ae54>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <7927e938de4c4089b4add4215e58d5b1>:0
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
this isnt intended, is it?
https://drive.google.com/file/d/1utmfWcpN7XOukrcxQm4v_6oKv7cMROGI/view?usp=sharing
Added button to disable birthday party of specific pawn.
RegenMemories, use "Character Editor" mod.
qux, I tried your file. Translation from "MainTabWindow_DaysMatter" file works, while from "DaysMatter_Keyed" - didn't.
https://drive.google.com/file/d/1GYtSUIL14YPBkbx14zfb2Xdmd7RNV2yh/view?usp=sharing
Let's see! Hope you find a fix <3 thanks