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I wish to express happiness that you all are enjoying my creation. I am not an artist but I try. Thanks and I'll see ya round the workshop.
I just subscribed to your map.
should have a new map out soon (I hope)
another new concept, at the exit, will stump a few.
I will leave you a link when finished, if that's ok ?
perfect ( untill the next players comments :) )
glad to help.
thankyou for the credit in the description.
glad map re-published, without a problem.
I will let you know when my next map is published.
much improved :)
though now you altered the connection to the panel.
thier are 2 solutions:
the cube that directs the laser to deploy them,
can be near it's original location, under the cube dropper.
or on the piston, in the next chamber.
1 solution would be better.
laser catcher under laser field now visible, great.
small thing, but perhaps make it more central, as it looks a bit odd.
fizzler signage great.
if you want to let the player see the panels, before deployment,
you could change them to glass (1 entity cheaper per panel).
I would remove the colum hidding the portable area on the exit side,
& replace it with glass, to let the player figure out the solution, before crossing.
but your choice of course. the rest is great.
re-tested 2 of 2:
signage for fizzlers are on the wrong side. no big problem, as can walk through & see them.
but would be better visible from the entrance chamber.
as the portable area in the exit area, is essential to solving the puzzle.
could you make it visible, from the other side & use glass to stop unintended use of it.
at last, I solved it :) see next screenshot:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=204774110
very good puzzle.
(but all puzzle elements need to be visible.
if we can't see them, we can't think about them)
as I believe you will sort these things out-thumbs up.
re-tested 1 of 2:
the relay is perfectly visible now :)
the cube does not fall to the floor.
the laser catcher in the floor is still only visible after crossing to exit side.
could you make it visible from opposite the exit ?
so the player could see this essential part of the puzzle.
as for the angled panels:
I thought I had to use the piston to direct the laser at the laser catcher.
this did not deploy the nearest panel. see 1st screenshot.
thier is no signage for the undeployed panel.
so this is what stumped me, as I did not know their was a panel there, to deploy.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=204774201
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=204506692
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=204506674
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=204506626
can't see why side panels are deployed, as can't reach them ?
can't see what is hidding in the floor, connected to the exit.
the 1st reflector sometimes rolls off the top onto the floor.
this is how I got this reflector as well as the 2nd one.
but repeating it is random & not garenteed to happen.
is getting the 1st cube intended ?
a better view of the relay in the 1st room is recommended, as easily missed.
I liked the double laser into the relay & laser catcher :)