Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I love it! I like that its heavily pulling from Star Trek, but has its own sharp aesthetic and is adjusted nicely for Stellaris needs.
"Space Adventure" - intentionally framed to be an off-brand Star Trek
"Galactic Union of Systems" - off-brand United Federation of Planets
C'mon man
That's just a thing that happens when ship models don't have defined points for turrets, it fires from the ship's origin point (center of model, ideally)
I also suggest halving the texture resolution on the normals and speculars. Don't really need them at same res as the diffuse to look good.
And if you aren't already, i suggest using nVidias latest Texture Tools Exporter:
https://developer.nvidia.com/texture-tools-exporter
It has the best compression quality I've seen yet for DXT (BC3) compression.
Thank you.
You really elevated the original designs and made them your own.
As far as I know, it should work fine with the current setup. I'll try to test it out more.
Regarding the firing from the sun part, it's easy: don't use it with NSC for now.