Stellaris
Federation Builders: Ships and Cities
505 comentarii
DecentLoam 14 aug. la 3:12 
Huh, strange. Other ship-sets I use with no fire points don't seem to have that problem. An eternal mystery.
Hot Wet Nobel Laureates 12 aug. la 14:10 
I think it has something to do with the ships not having points on them for weapons to fire from or something?
DecentLoam 12 aug. la 14:01 
Yeah any word on the ships firing from stars issue? No idea if it's a conflict
Boruzhiki 9 aug. la 15:12 
ships firing from stars
RedTheKnown 3 iul. la 17:37 
awesome!
Wolfsbubi 19 iun. la 13:22 
@Cheek is there a way to fix the " starships firering from the star" problem?
Beast-Storm 18 iun. la 4:02 
This ship set is the epitome of Scientific Advancement and an optimistic future we all wish and crave for
Wades 14 iun. la 14:18 
This is still my favorite shipset mod
Dziwo 19 mai la 14:06 
This is what the humanoid shipset feels like it should have been, but couldn't for obvious legal reasons.
I love it! I like that its heavily pulling from Star Trek, but has its own sharp aesthetic and is adjusted nicely for Stellaris needs.
paulo 7 mai la 12:39 
Thanks, Cheek!
Cheek  [autor] 6 mai la 17:26 
Shipset is now correctly marked as Mechanical.
jamesdewolf 5 mai la 14:57 
Ship styles are appearing in the bio ship category
paulo 3 mai la 7:29 
@Angry Durian: I never heard any of these terms before reading your previous comments. Also, I don't waste my time searching for humor in the Internet. Not when there are far more interestings to do or see in the internet.
Angry Durian 3 mai la 3:55 
@paulo - Clearly you are not versed in humour. I will attempt to translate this:

"Space Adventure" - intentionally framed to be an off-brand Star Trek
"Galactic Union of Systems" - off-brand United Federation of Planets

C'mon man
Android Identity 24 apr. la 8:44 
Yes
Eragon PYRUS 24 apr. la 8:38 
Is it working?
Android Identity 18 apr. la 6:58 
Space Trek
paulo 18 apr. la 6:42 
"Galactic Union of System"?!? "Space Adventure"?!? What are you talking about???
Angry Durian 17 apr. la 21:42 
Ah yes, the Galactic Union of Systems from Space Adventure
Large_Gremlin 29 mart. la 23:36 
I sure do hope this gets updated after the next update. It's a really nice shipset, and I wish I could reliably use this.
yes 28 ian. la 20:52 
this mod causes a issue with megastructer building platforms
Roland 13 ian. la 10:06 
Wow those look great, can someone update it Please? NSC compatible preferably.
strider20 26 dec. 2024 la 14:51 
So it looks like when I downloaded the mod the game see it as the right version but I'm still not getting it to work. Load Order issue on my part? As I said before this looks like a real cool mod I'd just like to get it work properly and really see it shine.
strider20 21 dec. 2024 la 0:18 
Cool mod, let us know when its updates for 3.14
VanquishStar 19 dec. 2024 la 13:51 
Hey when im using the mod the nsc classes are massive, like the downscaled patch is not working correctly. Have any advice to fix this?
Hot Wet Nobel Laureates 10 dec. 2024 la 20:40 
Does it need to be updated?
paulo 10 dec. 2024 la 19:08 
Please, update this mod for the 3.14.
rylo766 23 oct. 2024 la 15:21 
is this upadated for 3.13.2?
user10b3c8e4d 3 oct. 2024 la 9:54 
im in love with this mod.
Humacaw 26 sept. 2024 la 4:08 
Do you have any new ideas for updating?
Queen Beatrice 11 aug. 2024 la 16:55 
What does NSC2:S5 stand for?
paulo 28 mai 2024 la 7:26 
Suggestion: what you think about a "Federation Builders 32XX" inspired in the 32nd Century ships and stations from Star Trek Discovery?
Enemy Post 27 mai 2024 la 14:25 
Just ran these ships through my first proper UNE playthrough, wanted to say I enjoyed them!
Hunter 495 29 apr. 2024 la 13:46 
@ArchCustode
That's just a thing that happens when ship models don't have defined points for turrets, it fires from the ship's origin point (center of model, ideally)
ArchCustode 12 apr. 2024 la 3:33 
Hey man. Not sure what's happening, but for some reason, just with this shipset, neither the ships nor the stations fire anything, instead, everything is fired from a empty point in the middle of the map?
ParasiteX 26 mart. 2024 la 12:48 
The models look nice. But have a massive texture aliasing problem. And when i looked further into it, I saw you forgot to save the textures with mipmaps. Mipmaps will fix the aliasing problem as well make it more performance efficient.
I also suggest halving the texture resolution on the normals and speculars. Don't really need them at same res as the diffuse to look good.

And if you aren't already, i suggest using nVidias latest Texture Tools Exporter:
https://developer.nvidia.com/texture-tools-exporter
It has the best compression quality I've seen yet for DXT (BC3) compression.
The Rach 11 febr. 2024 la 22:26 
Hey is there anyway to make it so the ships use the games destruction animations? iirc they always just disappear out of existence when destroyed. Vanilla ships will drift and fall apart after being destroyed, makes everything more cinematic.
paulo 5 febr. 2024 la 5:02 
Thanks anyway.
Cheek  [autor] 4 febr. 2024 la 16:41 
I'm not sure what you mean by that; I wasn't suggesting deactivating any mods.
paulo 4 febr. 2024 la 16:33 
Thanks, but I don't play Stellaris with just one mod. I have several other mods enable that I am unwilling to deactivate.
Cheek  [autor] 4 febr. 2024 la 16:28 
@Paulo: The mod is already compatible with 3.10; it's at no risk of becoming incompatible unless Stellaris majorly overhauls ship classes again. And the construction platform bug is not a result of this mod: when I tested with just this mod and nothing else, the construction platforms are still visible; so no worries.
paulo 2 febr. 2024 la 9:33 
Please, update this mod for the build 3.10. X and fix the bug pointed by Nukem Dukem below. This mod is too epic to be forgotten.
Ghost of Draupnir 13 dec. 2023 la 9:37 
For some reason this mod overrides Construction_Platform_Entity in the Megastructures list. It doesn't just add a new one with its own unique GFX culture, it overrides even the vanilla ones, and thus removes them from the game. Every single construction_platform_entity for every single megastructure in every single shipset, vanilla and modded, is now an untextured default cube.
REV3LatioN 13 nov. 2023 la 22:54 
Hi so as of recent i'd thought i would let you know that your federation shipset has somehow leaked into this shipset in my game. If this is intentional I freaken love this idea merging all your federation stuff into one. The only problem is something is quite buggy with it all you can only make it woek with corvettes atm but the name an the boxes for the other classes are there but they are blank. Love all your star trek contributions thus far I do hope so much that you continue your work thankyou.
Ludus 13 nov. 2023 la 6:46 
Seriously, this is my favorite ship set. I don't care if you never update again, I just wanna thank you for making this outstanding set.
Thank you.
You really elevated the original designs and made them your own.
Command1776 26 oct. 2023 la 12:49 
ok this man went and made a legit entire set with drop pods fighters interchangeable parts and more. why tf arent you working for paradox????????? MAN DESERVES MONEY FOR SOMETHING THIS GUUD
:steamthumbsup:
Gateman  [autor] 25 oct. 2023 la 11:13 
Hey everyone! Please be kind about sending messages here. Demanding updates is in pretty poor taste. Cheek's not working on the mod now, but could be back if they fancy.

As far as I know, it should work fine with the current setup. I'll try to test it out more.

Regarding the firing from the sun part, it's easy: don't use it with NSC for now.
paulo 22 oct. 2023 la 11:02 
@ea-nasir strongest shill: then I think that means this shipset is compatible with the 3.9. Thanks!
flowerfugue 22 oct. 2023 la 9:58 
@Beaver just tested this, it uses the same model for habitat central complex and orbitals but the orbitals are smaller
PATTON-1945- 20 oct. 2023 la 17:20 
THE MASSES DEMAND AN UPDATE!