Stellaris
Federation Builders: Ships and Cities
505 件のコメント
DecentLoam 8月14日 3時12分 
Huh, strange. Other ship-sets I use with no fire points don't seem to have that problem. An eternal mystery.
Hot Wet Nobel Laureates 8月12日 14時10分 
I think it has something to do with the ships not having points on them for weapons to fire from or something?
DecentLoam 8月12日 14時01分 
Yeah any word on the ships firing from stars issue? No idea if it's a conflict
Boruzhiki 8月9日 15時12分 
ships firing from stars
RedTheKnown 7月3日 17時37分 
awesome!
Wolfsbubi 6月19日 13時22分 
@Cheek is there a way to fix the " starships firering from the star" problem?
Beast-Storm 6月18日 4時02分 
This ship set is the epitome of Scientific Advancement and an optimistic future we all wish and crave for
Wades 6月14日 14時18分 
This is still my favorite shipset mod
Dziwo 5月19日 14時06分 
This is what the humanoid shipset feels like it should have been, but couldn't for obvious legal reasons.
I love it! I like that its heavily pulling from Star Trek, but has its own sharp aesthetic and is adjusted nicely for Stellaris needs.
paulo 5月7日 12時39分 
Thanks, Cheek!
Cheek  [作成者] 5月6日 17時26分 
Shipset is now correctly marked as Mechanical.
jamesdewolf 5月5日 14時57分 
Ship styles are appearing in the bio ship category
paulo 5月3日 7時29分 
@Angry Durian: I never heard any of these terms before reading your previous comments. Also, I don't waste my time searching for humor in the Internet. Not when there are far more interestings to do or see in the internet.
Angry Durian 5月3日 3時55分 
@paulo - Clearly you are not versed in humour. I will attempt to translate this:

"Space Adventure" - intentionally framed to be an off-brand Star Trek
"Galactic Union of Systems" - off-brand United Federation of Planets

C'mon man
Android Identity 4月24日 8時44分 
Yes
Eragon PYRUS 4月24日 8時38分 
Is it working?
Android Identity 4月18日 6時58分 
Space Trek
paulo 4月18日 6時42分 
"Galactic Union of System"?!? "Space Adventure"?!? What are you talking about???
Angry Durian 4月17日 21時42分 
Ah yes, the Galactic Union of Systems from Space Adventure
Large_Gremlin 3月29日 23時36分 
I sure do hope this gets updated after the next update. It's a really nice shipset, and I wish I could reliably use this.
yes 1月28日 20時52分 
this mod causes a issue with megastructer building platforms
Roland 1月13日 10時06分 
Wow those look great, can someone update it Please? NSC compatible preferably.
strider20 2024年12月26日 14時51分 
So it looks like when I downloaded the mod the game see it as the right version but I'm still not getting it to work. Load Order issue on my part? As I said before this looks like a real cool mod I'd just like to get it work properly and really see it shine.
strider20 2024年12月21日 0時18分 
Cool mod, let us know when its updates for 3.14
VanquishStar 2024年12月19日 13時51分 
Hey when im using the mod the nsc classes are massive, like the downscaled patch is not working correctly. Have any advice to fix this?
Hot Wet Nobel Laureates 2024年12月10日 20時40分 
Does it need to be updated?
paulo 2024年12月10日 19時08分 
Please, update this mod for the 3.14.
rylo766 2024年10月23日 15時21分 
is this upadated for 3.13.2?
user10b3c8e4d 2024年10月3日 9時54分 
im in love with this mod.
Humacaw 2024年9月26日 4時08分 
Do you have any new ideas for updating?
Queen Beatrice 2024年8月11日 16時55分 
What does NSC2:S5 stand for?
paulo 2024年5月28日 7時26分 
Suggestion: what you think about a "Federation Builders 32XX" inspired in the 32nd Century ships and stations from Star Trek Discovery?
Enemy Post 2024年5月27日 14時25分 
Just ran these ships through my first proper UNE playthrough, wanted to say I enjoyed them!
Hunter 495 2024年4月29日 13時46分 
@ArchCustode
That's just a thing that happens when ship models don't have defined points for turrets, it fires from the ship's origin point (center of model, ideally)
ArchCustode 2024年4月12日 3時33分 
Hey man. Not sure what's happening, but for some reason, just with this shipset, neither the ships nor the stations fire anything, instead, everything is fired from a empty point in the middle of the map?
ParasiteX 2024年3月26日 12時48分 
The models look nice. But have a massive texture aliasing problem. And when i looked further into it, I saw you forgot to save the textures with mipmaps. Mipmaps will fix the aliasing problem as well make it more performance efficient.
I also suggest halving the texture resolution on the normals and speculars. Don't really need them at same res as the diffuse to look good.

And if you aren't already, i suggest using nVidias latest Texture Tools Exporter:
https://developer.nvidia.com/texture-tools-exporter
It has the best compression quality I've seen yet for DXT (BC3) compression.
The Rach 2024年2月11日 22時26分 
Hey is there anyway to make it so the ships use the games destruction animations? iirc they always just disappear out of existence when destroyed. Vanilla ships will drift and fall apart after being destroyed, makes everything more cinematic.
paulo 2024年2月5日 5時02分 
Thanks anyway.
Cheek  [作成者] 2024年2月4日 16時41分 
I'm not sure what you mean by that; I wasn't suggesting deactivating any mods.
paulo 2024年2月4日 16時33分 
Thanks, but I don't play Stellaris with just one mod. I have several other mods enable that I am unwilling to deactivate.
Cheek  [作成者] 2024年2月4日 16時28分 
@Paulo: The mod is already compatible with 3.10; it's at no risk of becoming incompatible unless Stellaris majorly overhauls ship classes again. And the construction platform bug is not a result of this mod: when I tested with just this mod and nothing else, the construction platforms are still visible; so no worries.
paulo 2024年2月2日 9時33分 
Please, update this mod for the build 3.10. X and fix the bug pointed by Nukem Dukem below. This mod is too epic to be forgotten.
Ghost of Draupnir 2023年12月13日 9時37分 
For some reason this mod overrides Construction_Platform_Entity in the Megastructures list. It doesn't just add a new one with its own unique GFX culture, it overrides even the vanilla ones, and thus removes them from the game. Every single construction_platform_entity for every single megastructure in every single shipset, vanilla and modded, is now an untextured default cube.
REV3LatioN 2023年11月13日 22時54分 
Hi so as of recent i'd thought i would let you know that your federation shipset has somehow leaked into this shipset in my game. If this is intentional I freaken love this idea merging all your federation stuff into one. The only problem is something is quite buggy with it all you can only make it woek with corvettes atm but the name an the boxes for the other classes are there but they are blank. Love all your star trek contributions thus far I do hope so much that you continue your work thankyou.
Ludus 2023年11月13日 6時46分 
Seriously, this is my favorite ship set. I don't care if you never update again, I just wanna thank you for making this outstanding set.
Thank you.
You really elevated the original designs and made them your own.
Command1776 2023年10月26日 12時49分 
ok this man went and made a legit entire set with drop pods fighters interchangeable parts and more. why tf arent you working for paradox????????? MAN DESERVES MONEY FOR SOMETHING THIS GUUD
:steamthumbsup:
Gateman  [作成者] 2023年10月25日 11時13分 
Hey everyone! Please be kind about sending messages here. Demanding updates is in pretty poor taste. Cheek's not working on the mod now, but could be back if they fancy.

As far as I know, it should work fine with the current setup. I'll try to test it out more.

Regarding the firing from the sun part, it's easy: don't use it with NSC for now.
paulo 2023年10月22日 11時02分 
@ea-nasir strongest shill: then I think that means this shipset is compatible with the 3.9. Thanks!
flowerfugue 2023年10月22日 9時58分 
@Beaver just tested this, it uses the same model for habitat central complex and orbitals but the orbitals are smaller
PATTON-1945- 2023年10月20日 17時20分 
THE MASSES DEMAND AN UPDATE!