Kenshi
Insemination - Creates younger offspring
26 Comments
EuchreJack  [author] 15 Oct, 2024 @ 5:47pm 
Thanks. I don't think it was an intentional reference, but I do like the vibes of the Fallout games.
Myst Leissa 14 Oct, 2024 @ 10:25am 
tbpf, I always thought the raids were some kinda reference for Fallout 4...DumpsterFire, and "The Institute" both feature as factions/cities in that as well...only the Institute there is mostly cyborgs and highly advanced tech (which fits with cloning)
Myst Leissa 14 Oct, 2024 @ 10:19am 
tbpf the raids aren't "too untowards" but being linked to the United Cities Rise/Fall it kinda doesn't fit the area. I would probably replace that couple of campaigns with a copy of the original and remove the "World State Triggers" on the campaigns you copied, that way they don't mix and mingle with UC Stuff.
EuchreJack  [author] 13 Oct, 2024 @ 10:07pm 
I was unaware
Myst Leissa 13 Oct, 2024 @ 2:00pm 
Is it bad I like to build my base in the very place where angels fear to tread, because of random food depletion? I mean, I usually just buy food from Squinn and sell the Low-tier (Read: Catun 1) Weapons I craft on a normal bench to get rich lol
Myst Leissa 13 Oct, 2024 @ 1:47pm 
Oh wait I see what you did, you copied the Slave Trader Faction to use as the Labs, and then used a world state to change the town for the reproduction...interesting mechanic, but has the unintended side-effect of establishing a raid that was MEANT for UC in Shek Land...probably will want to remove the Campaigns list if you plan on ever making it raid free.
Myst Leissa 13 Oct, 2024 @ 1:28pm 
So why does this Mod create a faction called "The Institute" and subjective faction raids? Not that I mind the added content, but why don't you list that as a effect? I mean, I could dig in the files if you'd like proof I know it's this mod...but a simple enable/import/disable/import removes the town :/
EuchreJack  [author] 23 Jul, 2023 @ 7:19pm 
Now working
Myst Leissa 23 Jul, 2023 @ 7:06pm 
ty
EuchreJack  [author] 23 Jul, 2023 @ 6:18pm 
Ok, it's a false error. Mods run fine together, the game sometimes just says there is a mod dependency issue when there is not. Just ignore it and run the game.
Myst Leissa 23 Jul, 2023 @ 5:43pm 
Will you be able to update it to match the current version or ...?
EuchreJack  [author] 23 Jul, 2023 @ 5:42pm 
Looks like Child Mod has updated, and possibly caused an issue due to this mod not having been updated in years.
Myst Leissa 23 Jul, 2023 @ 3:13pm 
Just a thought, there's a mod dependency recognition issue with the child mod package, not sure what that's about but even though i have Child Mod Active and Placed in the prior priority this mod doesn't recognize it.
Zatio 9 Nov, 2022 @ 11:48pm 
Thats to bad.
EuchreJack  [author] 9 Nov, 2022 @ 11:42pm 
@Zatio: The game doesn't support replacing one existing character with another character. Children remain Children forever, ala the original Sims.
Zatio 8 Nov, 2022 @ 9:33am 
Is there a way to just restrict the child stats, that way when the child is replaced with an adult version you could start from the max child stats instead of getting a lower stat adult later.
EuchreJack  [author] 27 Jan, 2022 @ 9:35pm 
My idea was that the player would get reports on the progress of their offspring as they provided funding to help the kid.
JessesanMan 26 Jan, 2022 @ 8:15pm 
That could work, actually. Probably could make different lines for different races. Greenlander's going to a "cousin's farm". Scorchies heading to a "well-off relative in the UC". Shek getting apprenticed to a warrior.
EuchreJack  [author] 21 Jan, 2022 @ 10:48pm 
Child to adult, as far as I can tell, is impossible. The children are a different race than the adults, so it requires swapping an existing character for a whole new character.
Would you be happy with a 100 stat Child being replaced with a 5 stat Adult? Nah, that would suck!
What I CAN do is create a mod where the player raises someone "off-screen". Maybe even have the player be able to visit their child as kinfolk, then support them for a bit and return to recruit as an adult. But its a swap, not at all like animals growing up.
JessesanMan 19 Jan, 2022 @ 11:16pm 
We need someone to make a growing up mod now. It should be doable. After all, you can buy animals as pups and they grow.

Still, this will be great for roleplaying a story.
EuchreJack  [author] 23 Feb, 2021 @ 6:26pm 
Unfortunately, no.
ПΛПО Dragoon 21 Feb, 2021 @ 8:41am 
Do they grow up at all?
Quin 4 Apr, 2020 @ 6:08am 
Wow. I found one of this mod's npcs and I talked to them thinking it was going to have dialogue options or a price or something you'd have to do.
Nope! Talk to them and wbam, your amazon prime package is out for delivery.
EuchreJack  [author] 26 Mar, 2020 @ 4:59pm 
Sorta, this mod is the equivalent of going to a clinic, giving a sample, then coming back later and picking up your kids.
Grabbles 26 Mar, 2020 @ 4:51pm 
so you can make men and women have kids?
IronLungs 21 Mar, 2020 @ 7:06pm 
pics?