Kenshi

Kenshi

Insemination - Creates younger offspring
Počet komentářů: 26
EuchreJack  [autor] 15. říj. 2024 v 17.47 
Thanks. I don't think it was an intentional reference, but I do like the vibes of the Fallout games.
Myst Leissa 14. říj. 2024 v 10.25 
tbpf, I always thought the raids were some kinda reference for Fallout 4...DumpsterFire, and "The Institute" both feature as factions/cities in that as well...only the Institute there is mostly cyborgs and highly advanced tech (which fits with cloning)
Myst Leissa 14. říj. 2024 v 10.19 
tbpf the raids aren't "too untowards" but being linked to the United Cities Rise/Fall it kinda doesn't fit the area. I would probably replace that couple of campaigns with a copy of the original and remove the "World State Triggers" on the campaigns you copied, that way they don't mix and mingle with UC Stuff.
EuchreJack  [autor] 13. říj. 2024 v 22.07 
I was unaware
Myst Leissa 13. říj. 2024 v 14.00 
Is it bad I like to build my base in the very place where angels fear to tread, because of random food depletion? I mean, I usually just buy food from Squinn and sell the Low-tier (Read: Catun 1) Weapons I craft on a normal bench to get rich lol
Myst Leissa 13. říj. 2024 v 13.47 
Oh wait I see what you did, you copied the Slave Trader Faction to use as the Labs, and then used a world state to change the town for the reproduction...interesting mechanic, but has the unintended side-effect of establishing a raid that was MEANT for UC in Shek Land...probably will want to remove the Campaigns list if you plan on ever making it raid free.
Myst Leissa 13. říj. 2024 v 13.28 
So why does this Mod create a faction called "The Institute" and subjective faction raids? Not that I mind the added content, but why don't you list that as a effect? I mean, I could dig in the files if you'd like proof I know it's this mod...but a simple enable/import/disable/import removes the town :/
EuchreJack  [autor] 23. čvc. 2023 v 19.19 
Now working
Myst Leissa 23. čvc. 2023 v 19.06 
ty
EuchreJack  [autor] 23. čvc. 2023 v 18.18 
Ok, it's a false error. Mods run fine together, the game sometimes just says there is a mod dependency issue when there is not. Just ignore it and run the game.
Myst Leissa 23. čvc. 2023 v 17.43 
Will you be able to update it to match the current version or ...?
EuchreJack  [autor] 23. čvc. 2023 v 17.42 
Looks like Child Mod has updated, and possibly caused an issue due to this mod not having been updated in years.
Myst Leissa 23. čvc. 2023 v 15.13 
Just a thought, there's a mod dependency recognition issue with the child mod package, not sure what that's about but even though i have Child Mod Active and Placed in the prior priority this mod doesn't recognize it.
Zatio 9. lis. 2022 v 23.48 
Thats to bad.
EuchreJack  [autor] 9. lis. 2022 v 23.42 
@Zatio: The game doesn't support replacing one existing character with another character. Children remain Children forever, ala the original Sims.
Zatio 8. lis. 2022 v 9.33 
Is there a way to just restrict the child stats, that way when the child is replaced with an adult version you could start from the max child stats instead of getting a lower stat adult later.
EuchreJack  [autor] 27. led. 2022 v 21.35 
My idea was that the player would get reports on the progress of their offspring as they provided funding to help the kid.
JessesanMan 26. led. 2022 v 20.15 
That could work, actually. Probably could make different lines for different races. Greenlander's going to a "cousin's farm". Scorchies heading to a "well-off relative in the UC". Shek getting apprenticed to a warrior.
EuchreJack  [autor] 21. led. 2022 v 22.48 
Child to adult, as far as I can tell, is impossible. The children are a different race than the adults, so it requires swapping an existing character for a whole new character.
Would you be happy with a 100 stat Child being replaced with a 5 stat Adult? Nah, that would suck!
What I CAN do is create a mod where the player raises someone "off-screen". Maybe even have the player be able to visit their child as kinfolk, then support them for a bit and return to recruit as an adult. But its a swap, not at all like animals growing up.
JessesanMan 19. led. 2022 v 23.16 
We need someone to make a growing up mod now. It should be doable. After all, you can buy animals as pups and they grow.

Still, this will be great for roleplaying a story.
EuchreJack  [autor] 23. úno. 2021 v 18.26 
Unfortunately, no.
ПΛПО Dragoon 21. úno. 2021 v 8.41 
Do they grow up at all?
Quin 4. dub. 2020 v 6.08 
Wow. I found one of this mod's npcs and I talked to them thinking it was going to have dialogue options or a price or something you'd have to do.
Nope! Talk to them and wbam, your amazon prime package is out for delivery.
EuchreJack  [autor] 26. bře. 2020 v 16.59 
Sorta, this mod is the equivalent of going to a clinic, giving a sample, then coming back later and picking up your kids.
Grabbles 26. bře. 2020 v 16.51 
so you can make men and women have kids?
IronLungs 21. bře. 2020 v 19.06 
pics?