RimWorld

RimWorld

Expanded Roofing (Continued)
329 Comments
Mlie  [author] 4 Sep @ 9:50pm 
@BlueberryMuffin They behave the same way as normal thick roofs (mountain roofs)
BlueberryMuffin 4 Sep @ 7:53pm 
Assuming thick roof is drop pod resistant?
Sinsei 3 Sep @ 12:46am 
Great mod and thanks for the work on it <3
Rounin Power 30 Aug @ 1:30pm 
When using the other materials provide by mods,the problem also happens.
Rounin Power 30 Aug @ 1:00pm 
Hello.I enabled the Fortifications mod series. In Expanded Roofing, the new material Concrete provided by Fortifications can be correctly recognized as a valid building material, and after construction the thick stone roof works normally.
However, after reloading the save, all completed concrete thick roofs disappear, while any unfinished construction blueprints remain and can still be continued.
Thick roofs built with stone blocks of CORE are not affected.
Furthermore,adjusting the mod load order did not solve the problem.
HotdogMoisturiser 28 Aug @ 2:03pm 
Though testing i discovered that The amount of solar controllers where the problem for a massive solar panel roof I Increased the solar cap to max & have 2 now it runs butter smooth now.
Mlie  [author] 28 Aug @ 8:53am 
@追寻丶流星雨 Yes, this has already been reported.
追寻丶流星雨 28 Aug @ 8:27am 
Every time I start the ship to change maps, the solar controller does not recognize the solar roof,i must reload the save to make the controller work again
Mlie  [author] 24 Aug @ 9:42pm 
@HotdogMoisturiser Please see the Reporting Issues section described above
HotdogMoisturiser 24 Aug @ 8:05pm 
@追寻丶流星雨 in the modoptions you can ajust the cap of the controllers & the output of each solar cell
HotdogMoisturiser 24 Aug @ 8:03pm 
May want to add a warning Turning on mantinance for the panels with alot of mods will make the game stutter
追寻丶流星雨 24 Aug @ 11:21am 
The problem is that I don't know how many rooftops each solar controller can support, and I need a specific number to plan how many controllers to build.
追寻丶流星雨 24 Aug @ 9:37am 
Every time I start the ship to change maps, the solar controller does not recognize the solar roof
Mlie  [author] 23 Aug @ 10:28pm 
@MarsRust There is a marker on each controller showing their current load, if they get overloaded you need to build more under the same roof cells
MarsRust 23 Aug @ 10:12pm 
I suppose I should be more specific, it states my controllers are overloaded, despite not having much in terms of solar roofing, it feels like I shouldn't need any more than I have, yet I have no idea how much I would need.
MarsRust 23 Aug @ 9:27pm 
@Altummus this has not worked for me in the slightest
Soy Picker 22 Aug @ 3:46pm 
@Altumnus god damnit it worked, since its my first time working it; do the controllers have to be under the roofs or just in the general vicinity?

Thanks a bunch too
Altumnus 21 Aug @ 3:09pm 
@MarsRust and @Soy Picker: Try saving + reloading after installing solar controller(s). Not sure why, but it doesn't seem to connect to the electrical grid nor register any solar roof panels until reload.
HotdogMoisturiser 19 Aug @ 8:34am 
solar roofing makes the game stutter. (lot of other mods)
MarsRust 19 Aug @ 8:20am 
I'm having the same issue as Soy Picker
Alexander Zagirov 10 Aug @ 12:36pm 
@Mlie then can you add a mod option to disable infestation under artificial thick roofs? I remember “Raise the Roof” had this option and new “Simply More Roofs” also have it. It doesn’t make sense to have infestation not under the mountain. And there is still a problem with thick roofs made from modded stone types. The disappear after save load.
Mlie  [author] 9 Aug @ 8:50am 
@chef garlic bread Yes, infestations is always a risk under all thick roofs
chef garlic bread 9 Aug @ 8:36am 
Are infestations supposed to happen under thick roofs?
VelxraTV 8 Aug @ 9:10pm 
hope we see a patch to roofs disappearing on grav ships. thick roof is still very useful for space stations though!
RAYTHEON 3 Aug @ 5:48am 
When installing a thick roof on a gravity lift ship and saving and loading, the roof disappears.
Soy Picker 2 Aug @ 4:57pm 
Solar controllers arent working for me, when attached to any power grid, near panels, unders panels. Doesnt seem to generate any power from solar roofing.

I’m not getting any errors either and using it standalone in dev quicktest i cant get any power from full/partial sun either
@D1cjun
Чингчонг ты крышей поехал? Нагрузил игру кучей модов, а теперь визжишь как свинья
[SpatC]51ngular1ty 1 Aug @ 2:24pm 
is anyone having an issue where on game load after you build the thick roof it dissapears?
OldPayphone 1 Aug @ 12:36pm 
After applying the thick roofs, the game doesn't update so if you apply the thick roofs over the area you previously applied them, the game will just keep letting you place them over and over. It's not like regular roof zoning that will let you know that there is already a roof overhead, not allowing you to place more roofing since there is a roof already there.
Mlie  [author] 1 Aug @ 11:19am 
@D1cjun Not sure what your talking about but your issues have nothing to do with this mod.
Mlie  [author] 30 Jul @ 11:39pm 
@strofkocz As mentioned, its only a visual issue. If you check the light level the let in light. If not then you have a mod conflict
strofkocz 30 Jul @ 9:56pm 
transparent roofs dont allow any light through, niether visibly or for growth.
MarsellusWalrus 30 Jul @ 7:34am 
Losing my thick concrete or vacstone roof upon reload but only in SOME areas. Colony setup is asteroid base + gravship and it seems the first set of thick roofs I built is solid but the newer roofs are disappearing upon load. Sounds similar to your issue @猫耳小龙
Mlie  [author] 29 Jul @ 10:32pm 
@RavenRA Please see the Reporting Issues section described above
猫耳小龙 29 Jul @ 1:49am 
After loading the save file, my thick roof disappeared and the room became open air. Has anyone encountered the same problem?
Rodrigov600 28 Jul @ 3:59pm 
Anybody else build transparent roof only to find the room to be considered outdoors?
[Zerg03] MrHydralisk 28 Jul @ 7:57am 
Have same issue as bellow of solar controller breaking after gravship relocation. Saving and loading save after each landing, seems to be a temporary solution for now. Forced rotaton of anything on gravship in Odyssey seems to caught off guard many mods, so hopefully you will be able to figure it out without wasting too much time on it.
PCD 27 Jul @ 6:31pm 
rebuilding it is fine
PCD 27 Jul @ 6:29pm 
same bug when my ship go another map with solar controller
Mlie  [author] 26 Jul @ 11:18pm 
@八云辉夜 Yes, that was exactly what the previous comment was about.
八云辉夜 26 Jul @ 6:00pm 
The following content is machine translated: I built a solar roof and solar controller on the Odyssey spacecraft. When the spacecraft took off and landed again, the solar controller began to report errors. Visual Exceptions can be used to see the continuously looping red text. After re reading the archive, this problem can be solved.
Tsunatus 26 Jul @ 4:44pm 
@milie My bad, I try reloading as @Ada stated and if not just replace them for the time being.
Ada ⚢ 26 Jul @ 3:25pm 
so, it does stop working when you move tiles with gravship, but reloading fixes it, at least so far
Mlie  [author] 26 Jul @ 1:13pm 
@Tsunatus Yes, its been reported. The mod has been tested with 1.6 but not fully with Odyssey
Tsunatus 26 Jul @ 1:11pm 
When using the solar roof on my grav ship for power gen the solar controller stops working when moving between tiles. You need to replace them in order for it to work again. Is this normal behavior or possible mod causing the issue?
machine-jean 26 Jul @ 7:55am 
hi! really loving the mod and the sun roofs for odyssey! wanted to report that I'm having issues when moving to a new map with the sun roof controller - any existing ones seem to break, though I can build new ones on the new map without problems.
Granny Pocalypse 25 Jul @ 1:39am 
@Mlie Very grateful for the info tyvm. I don't know how hard it would be to do but if possible I'd suggest renaming that option to something simpler and more precise like "Requires Maintenance". Thanks again and for a great mod!
Mlie  [author] 24 Jul @ 12:30pm 
@Granny Pocalypse It will remove the need for roof maintenance
Granny Pocalypse 24 Jul @ 12:12pm 
trying to understand the meaning of the mod option "sets if roof maintenance jobs will be executed". Doers this disable the need for roof repair or just prevent pawns from automatically repairing as required?
Mlie  [author] 22 Jul @ 1:47pm 
@D1cjun I see, you somehow missed the large warning info in the description about removing the mod. Perhaps you will try and read descriptions better before adding mods from now on.