The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Bilegulch Mine: Player Home
20 Comments
Thord  [author] 19 Jul, 2015 @ 1:41am 
I'll think about it. Also depends upon time but if I can get away from youtube for a while ...
concretemonk 18 Jul, 2015 @ 5:32pm 
how about making it to were you could tell someone in a near by town about clearing the place out, and then they decide to set up there. and i thanks they give you a home there, maybe a small cut of the profets?
Thord  [author] 18 Jul, 2015 @ 2:16am 
If you want NPCs at the mine one way would be to use Sokco's Guild Starter at Nexus http://www.nexusmods.com/skyrim/mods/52871/?

I suppose I could add add something so that after you kill the bandits who by default live there the bandits would be replaced with friendly NPCs. Could be a mini quest, just something possible at very low level. Maybe a blacksmith, merchant, etc all invited there by you.
concretemonk 17 Jul, 2015 @ 10:52pm 
cool idea. i don't see why you can't just move into somewere once you clear out the bandit and or beasties
Dilf Destroyer 17 Jul, 2015 @ 6:45pm 
Do you think you could update it so we could run and hire workers etc?
TwR_Lilwily 3 Jan, 2014 @ 2:13pm 
wow!!
Thord  [author] 29 Dec, 2013 @ 1:57am 
Checked his profile. He played Skyrim for about 7 hours total, one day I guess, then seems to have stopped lol.
TwR_Lilwily 28 Dec, 2013 @ 7:19pm 
ok
Thord  [author] 28 Dec, 2013 @ 12:32pm 
Try Google Translate. Just some swearing not much else.
TwR_Lilwily 28 Dec, 2013 @ 11:18am 
Waht did he say i have no clue
Thord  [author] 28 Dec, 2013 @ 12:59am 
Now that you have proved you can swear in Russian would you use some Russian I can translate so I know what is wrong. Just tell me why I am a "loser not a modder" and I would be happy to reply.
Pollaptya 27 Dec, 2013 @ 1:52pm 
Говно первостоейное.Магазина нет каакие то сундуки вскрывать надо . Ты ебнутый лузер а не мододел!!!
TwR_Lilwily 17 Dec, 2013 @ 3:04pm 
Yeah those sound good. Like you have to do something good to get in the place full of merchants and trainers. You could also make like a bad group and a good group if you wanted.
Thord  [author] 17 Dec, 2013 @ 12:26am 
Been looking around a bit. I found just one home for Bandits inside Riften, I would say more of a thief place. My thoughts are several camps for a faction which is neither friendly with Bandits, Stormcloaks or Imperials. Maybe a quest, a bit like the Orc thing, to make it possible to live at the camps without joining the faction with just a sleeping bag by the fire or join the faction, have no friendly factions and get merchants trainers and a nice place to live at the camp. Juts brainstorming a bit, what do you think?
Thord  [author] 17 Dec, 2013 @ 12:03am 
I cannot use the inside of the mine. The bandit leader who is in there now is part of some quests so he has to be there. If I remove him the Quests will be broken.

So. two options for more luxurious accomodation. I could build a new camp somewhere else. I could make this place a tiny bit bigger, just enough to add some kind of luxury shed.
TwR_Lilwily 16 Dec, 2013 @ 2:23pm 
Another idea is maybe add like a bandit leader bedroom or treasure room inside the mine.
TwR_Lilwily 15 Dec, 2013 @ 9:26am 
Cool I like those ideas. The orc follower would be a nice touch since when i see a orc i think bandit.
Thord  [author] 15 Dec, 2013 @ 12:44am 
Added 3 Bandit Guards, hopefully noone will think they are real bandits and try to kill them! The Follower another time maybe.
Thord  [author] 14 Dec, 2013 @ 11:54pm 
Nice idea. I can add Bandit Guards very quickly. I have an Orc Follower I made as part of another Mod, I'll copy him over.
TwR_Lilwily 14 Dec, 2013 @ 5:07pm 
Finally Bilegulch mine is so well fortified i have always wanted to live there do you think you could add a few bandit followers that are friendly and guard the mine while you are away.