RimWorld
Bad Can Be Good
197 件のコメント
NECEROS  [作成者] 5月29日 10時50分 
Mlie's pretty rad
rhyndo 5月28日 22時11分 
I know this is 3 year necro, but Mlie is amazing
VatskiySas 2022年11月25日 10時33分 
@Mile the one, whom the rimworld community truely needed
The Bard of Hearts 2022年11月20日 1時02分 
@Mlie you are an absolute GOD! Thanks for all the mod work you do.
Mlie 2022年11月16日 11時07分 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2889440091
Hope it helps anyone!
Megustaste 2022年11月13日 6時13分 
1.4can't use this mod please update :steamsad:
Baccalon 2022年11月7日 13時28分 
This is one of my favorite mods, really hoping it gets updated to 1.4 :brownchicken:
The Bard of Hearts 2022年11月1日 19時01分 
+1 for a 1.4 update. Really like this mod. I feel like it brings a lot of good balance to the game.
Shape of Thought 2022年10月31日 10時36分 
Very strange thing, but possibly it occurs just for me. When Steam is trying to download it (or if it's in the list of other mods it's currently trying to download), it hitches - starts and stops the download endlessly.
Estrich 2022年10月26日 23時30分 
it affects good traits too though
Estrich 2022年10月26日 23時29分 
If you need a slight balance to traits I suggest [SYR] Individuality in the mean time https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1497105115
Badger 2022年10月25日 8時36分 
Please ... my child ... he needs so much 1.4 ...
Renix 2022年10月24日 21時48分 
Also here to express interest in a 1.4 update.
Spooτ 2022年10月24日 6時48分 
1.4 UPDATE please :) <3
Baccalon 2022年10月24日 3時45分 
I love this mod, I'm really hoping it makes it to 1.4
WordyBird 2022年10月22日 11時35分 
Really hoping for an update on this. Understand if you can't, but will be thankful if you do.
Lyca 2022年10月21日 18時54分 
will this be updated? :c
Zanthe 2022年8月29日 20時16分 
I feel like this makes ugly people kind of over powered if you know how to manage your pawns moods/opinions.
F1tgal911 2022年5月6日 14時28分 
Yeah this mod makes colonists with bad traits still nice to have. I feel better already for my next run.
상자 2022年4月3日 6時51分 
Neat
Zeng Xiao 2022年2月27日 7時34分 
I like this mod because normally you just skip pawns with bad traits instead of dealing with them, now at least its worth a try
ScoSteSal 2021年12月11日 10時25分 
This, exactly this. Thank you so much!
"Tortured Artist...can only get work frenzy and creative inspiration...Wasn't this supposed to be a trait for artists?"
TurtleShroom 2021年9月25日 9時25分 
I don't like the changes made to Gourmand and Pyromaniac, personally. Gourmand in particular shouldn't have the hunger rate to be reduced. While I love the temperature changes for Pyromaniacs, it seems odd to me that they rarely start fires. That's sort of the point.
Backstabar 2021年9月12日 10時37分 
I'm terrible at coding, I was going to try to make this myself but... well
I thought that for pyromaniac to make more sense (real life counterparts), they would have a fire need meter like chemical interests have for drugs. They would start fires for recreation, watch them burn and put them out before they get too big. They would also be more effective at extinguishing fires.
To balance it, they would run from fire if it did get out of their control? Any thoughts?
Pub Terrorist 2021年8月27日 6時27分 
really love this mod, thanks
Pablo Kickasso 2021年8月14日 10時42分 
Thank you for the 1.3 update.
Random Tank 2021年8月10日 9時25分 
@RedPine chemical fascination/interest doesn't cause drug binges by itself anymore, hasn't for quite a while now; any colonist can now drug binge when low mood. They just ignore restriction of drug policies, but if you forbid/zone them away from the drugs, they can't take them, which makes them actually pretty easy to deal with now.
RedPine 2021年7月29日 2時24分 
The worst part of gourmand/chemical/pyromaniac is the guaranteed risk of mental breaks even when happy, not the debuffs, but this goes a long ways towards making the other bad traits more interesting.
ArtisticFumbles 2021年7月26日 16時50分 
Thank you! <3
Cat® 2021年7月26日 15時30分 
Cheers, appreciate it.
NECEROS  [作成者] 2021年7月26日 15時29分 
update 1.3
Maddie K 2021年7月23日 13時37分 
I can confirm that this works with 1.3
Ayane 2021年7月22日 21時16分 
Has anyone even checked to see that it works or not with 1.3?
Lyca 2021年7月20日 20時02分 
Oh that's sad... well was a really cool mod!
The Bard of Hearts 2021年7月20日 19時39分 
@NECEROS

I'm sorry to hear that. You've done some good work, dude. The game wont be the same without ya. But thanks for the fun while it lasted. Game on and God bless for the future, bro!
NECEROS  [作成者] 2021年7月20日 19時29分 
I'm very sorry but I won't be updating my mods to 1.3. I urge anyone to continue mod on their own and provide the link here for people to follow.

Thank you
The Bard of Hearts 2021年7月20日 18時51分 
+1 for a 1.3 update! :steamhappy:
Lyca 2021年7月20日 14時08分 
Will it be updated? <3
The Blind One 2021年7月15日 0時43分 
This is an interesting change to the traits.
Adek 2021年4月26日 10時17分 
this is tremendous. Thanks!
Ballroom 2021年3月7日 3時32分 
Thank you so much for this! Just what I needed!
Neosuduno 2021年3月3日 12時20分 
Slowpokes could have lower metabolisms, meaning they need 20% less food than a normal pawn. That would add up fast, but not be broken.
WILDCARD 2021年2月9日 20時16分 
What about slowpoke?
All Thriller No Philler 2021年1月8日 17時47分 
Great mod, great description, you're a peach, yo.
Natural_Effects 2021年1月6日 0時31分 
Awesome mod, and a workshop page to match. Appreciate a mod page that actually gives you more information about what the mod does than a one sentence description
deef 2020年12月29日 16時35分 
does this need a new save
FireDragon 2020年11月10日 18時41分 
Does this work with the multiplayer mod?
sucrose 2020年9月23日 5時34分 
this seems more like a "bad is now good" instead of "bad can be good"
Bung Bung 2020年9月20日 22時04分 
was looking for ways to inflict unimaginable pain upon my enemies, found this instead because it had "torture" in the description. very nice mod that i didn't know i needed.
Arky 2020年9月20日 15時20分 
Can we get a "Good can be bad" mod? I love the concept of duality.