RimWorld
Bad Can Be Good
197 Komentar
NECEROS  [pembuat] 29 Mei @ 10:50am 
Mlie's pretty rad
rhyndo 28 Mei @ 10:11pm 
I know this is 3 year necro, but Mlie is amazing
VatskiySas 25 Nov 2022 @ 10:33am 
@Mile the one, whom the rimworld community truely needed
The Bard of Hearts 20 Nov 2022 @ 1:02am 
@Mlie you are an absolute GOD! Thanks for all the mod work you do.
Mlie 16 Nov 2022 @ 11:07am 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2889440091
Hope it helps anyone!
Megustaste 13 Nov 2022 @ 6:13am 
1.4can't use this mod please update :steamsad:
Baccalon 7 Nov 2022 @ 1:28pm 
This is one of my favorite mods, really hoping it gets updated to 1.4 :brownchicken:
The Bard of Hearts 1 Nov 2022 @ 7:01pm 
+1 for a 1.4 update. Really like this mod. I feel like it brings a lot of good balance to the game.
Shape of Thought 31 Okt 2022 @ 10:36am 
Very strange thing, but possibly it occurs just for me. When Steam is trying to download it (or if it's in the list of other mods it's currently trying to download), it hitches - starts and stops the download endlessly.
Estrich 26 Okt 2022 @ 11:30pm 
it affects good traits too though
Estrich 26 Okt 2022 @ 11:29pm 
If you need a slight balance to traits I suggest [SYR] Individuality in the mean time https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1497105115
Badger 25 Okt 2022 @ 8:36am 
Please ... my child ... he needs so much 1.4 ...
Renix 24 Okt 2022 @ 9:48pm 
Also here to express interest in a 1.4 update.
Spooτ 24 Okt 2022 @ 6:48am 
1.4 UPDATE please :) <3
Baccalon 24 Okt 2022 @ 3:45am 
I love this mod, I'm really hoping it makes it to 1.4
WordyBird 22 Okt 2022 @ 11:35am 
Really hoping for an update on this. Understand if you can't, but will be thankful if you do.
Lyca 21 Okt 2022 @ 6:54pm 
will this be updated? :c
Zanthe 29 Agu 2022 @ 8:16pm 
I feel like this makes ugly people kind of over powered if you know how to manage your pawns moods/opinions.
F1tgal911 6 Mei 2022 @ 2:28pm 
Yeah this mod makes colonists with bad traits still nice to have. I feel better already for my next run.
상자 3 Apr 2022 @ 6:51am 
Neat
Zeng Xiao 27 Feb 2022 @ 7:34am 
I like this mod because normally you just skip pawns with bad traits instead of dealing with them, now at least its worth a try
ScoSteSal 11 Des 2021 @ 10:25am 
This, exactly this. Thank you so much!
"Tortured Artist...can only get work frenzy and creative inspiration...Wasn't this supposed to be a trait for artists?"
TurtleShroom 25 Sep 2021 @ 9:25am 
I don't like the changes made to Gourmand and Pyromaniac, personally. Gourmand in particular shouldn't have the hunger rate to be reduced. While I love the temperature changes for Pyromaniacs, it seems odd to me that they rarely start fires. That's sort of the point.
Backstabar 12 Sep 2021 @ 10:37am 
I'm terrible at coding, I was going to try to make this myself but... well
I thought that for pyromaniac to make more sense (real life counterparts), they would have a fire need meter like chemical interests have for drugs. They would start fires for recreation, watch them burn and put them out before they get too big. They would also be more effective at extinguishing fires.
To balance it, they would run from fire if it did get out of their control? Any thoughts?
Pub Terrorist 27 Agu 2021 @ 6:27am 
really love this mod, thanks
Pablo Kickasso 14 Agu 2021 @ 10:42am 
Thank you for the 1.3 update.
Random Tank 10 Agu 2021 @ 9:25am 
@RedPine chemical fascination/interest doesn't cause drug binges by itself anymore, hasn't for quite a while now; any colonist can now drug binge when low mood. They just ignore restriction of drug policies, but if you forbid/zone them away from the drugs, they can't take them, which makes them actually pretty easy to deal with now.
RedPine 29 Jul 2021 @ 2:24am 
The worst part of gourmand/chemical/pyromaniac is the guaranteed risk of mental breaks even when happy, not the debuffs, but this goes a long ways towards making the other bad traits more interesting.
ArtisticFumbles 26 Jul 2021 @ 4:50pm 
Thank you! <3
Cat® 26 Jul 2021 @ 3:30pm 
Cheers, appreciate it.
NECEROS  [pembuat] 26 Jul 2021 @ 3:29pm 
update 1.3
Maddie K 23 Jul 2021 @ 1:37pm 
I can confirm that this works with 1.3
Ayane 22 Jul 2021 @ 9:16pm 
Has anyone even checked to see that it works or not with 1.3?
Lyca 20 Jul 2021 @ 8:02pm 
Oh that's sad... well was a really cool mod!
The Bard of Hearts 20 Jul 2021 @ 7:39pm 
@NECEROS

I'm sorry to hear that. You've done some good work, dude. The game wont be the same without ya. But thanks for the fun while it lasted. Game on and God bless for the future, bro!
NECEROS  [pembuat] 20 Jul 2021 @ 7:29pm 
I'm very sorry but I won't be updating my mods to 1.3. I urge anyone to continue mod on their own and provide the link here for people to follow.

Thank you
The Bard of Hearts 20 Jul 2021 @ 6:51pm 
+1 for a 1.3 update! :steamhappy:
Lyca 20 Jul 2021 @ 2:08pm 
Will it be updated? <3
The Blind One 15 Jul 2021 @ 12:43am 
This is an interesting change to the traits.
Adek 26 Apr 2021 @ 10:17am 
this is tremendous. Thanks!
Ballroom 7 Mar 2021 @ 3:32am 
Thank you so much for this! Just what I needed!
Neosuduno 3 Mar 2021 @ 12:20pm 
Slowpokes could have lower metabolisms, meaning they need 20% less food than a normal pawn. That would add up fast, but not be broken.
WILDCARD 9 Feb 2021 @ 8:16pm 
What about slowpoke?
All Thriller No Philler 8 Jan 2021 @ 5:47pm 
Great mod, great description, you're a peach, yo.
Natural_Effects 6 Jan 2021 @ 12:31am 
Awesome mod, and a workshop page to match. Appreciate a mod page that actually gives you more information about what the mod does than a one sentence description
deef 29 Des 2020 @ 4:35pm 
does this need a new save
FireDragon 10 Nov 2020 @ 6:41pm 
Does this work with the multiplayer mod?
sucrose 23 Sep 2020 @ 5:34am 
this seems more like a "bad is now good" instead of "bad can be good"
Bung Bung 20 Sep 2020 @ 10:04pm 
was looking for ways to inflict unimaginable pain upon my enemies, found this instead because it had "torture" in the description. very nice mod that i didn't know i needed.
Arky 20 Sep 2020 @ 3:20pm 
Can we get a "Good can be bad" mod? I love the concept of duality.