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If it is not written, then it won't be crafted multiple times. I didn't have time to gather all quest items to test Thorek runes so for the moment, everything linked to Thorek is not changed. As for all the other new items, they are fine I think.
Updated, all new items (beside Thorek since they are quest items with specific components) can be spammed.
Look at compatibility, as long as you didn't craft it before, it is save compatible I can assure you. Also, maybe put it at the top of the activated mod. There is a high chance that one of your mod that affect rituals and such would put the Cooldown of the Forge back to its vanilla state. As long as it is the first or amongst the first mod activated, it will overwrite this specfic thing (don't worry, there as just 1 thing changed, nothing else it won't cause issue).
I know it works in vanilla and also in SFO. And I tested it again this morning, without it there is the green check when forging one preventing another to be crafted, with the mod you can craft it again and again.
"As long as CA does not remove those items, this mod will be considered up-to-date as it is not affected by updates."
Have those items been removed? Or don't you know?
Would you consider making something like this for the empire?
Gonna do that, it seems thats its Runic mod that fails...maybe u should take it on :p
You are using the Runic Forge made by Vandy? I cough cough burrowed cough some parts from his mod so I do not dare to say anything about the outcome of having both of them.
HOWEVER, this mod + my other mod with banners and stuff (without Runic) are working perfectly fine because I am using them currently in my Belegar Legendary.
Now, I would consider that maybe in the \data of your game, some XXX.pack are remaining that create the issue. My advice would be the delete my two mods + Runic manually, unsubscribe and resubscribe the 3.
I find it a bit harsh on the other mods. Like seriously, those asians mods are still pretty good (yes, it's engrish, I agree on that point). But they have done a fantastic job for all the UI and stuff, far better than my current attempt to just modify the Forge. Also, even if their are not "up to date" most are working fine.
So, for sure, I will do TK (once I fix the Forge properly). Other races, maybe. But like, a real maybe. If it do it, it's just stealing their mod and uploading it with a few fixes, because they have done a great job. Those few mods on TK and Dwarf are because no one has done them, just adding banners/followers. It's either complete overhaul like Runic Forge or nothing.
Finally, this should have been written on the other mod that I saw only now you have posted smth and I don't understand why you split.
I would welcome that very much :P (all the others have either been removed, are trash, only focus on one faction or has naming issues, page errors or just blank or haven't been updated in a good while)
Going off your mod's features, am I right in stating that items require a special currency?
Ability to make banners too? Yes please! Also would be nice to purchase all items with gold - If that's not a problem and if you decide to do so.
Good job man, I look forward to using this :)
I think it would be so nice if we had the ability to make banners... want a front line all wielding flaming weapons, craft 6 banners and arm em up.