Total War: WARHAMMER II

Total War: WARHAMMER II

Mortuary Cult / The Forge Multiple Unique Crafting (Tomb Kings / Dwarfs)
24 Comments
Gwenolric  [author] 21 Jul, 2021 @ 10:49pm 
@Prince of Crows
If it is not written, then it won't be crafted multiple times. I didn't have time to gather all quest items to test Thorek runes so for the moment, everything linked to Thorek is not changed. As for all the other new items, they are fine I think.
Revelation 21 Jul, 2021 @ 2:43pm 
Master rune of velia says it can be crafted multiple time but can not - Thorek ^^
Gwenolric  [author] 20 Jul, 2021 @ 2:35am 
@Silvarein
Updated, all new items (beside Thorek since they are quest items with specific components) can be spammed.
Silvarein 14 Jul, 2021 @ 5:36pm 
will this mod be updated with all the new items for the new dawi rework?
Gwenolric  [author] 29 Jun, 2021 @ 2:06am 
@Sia_Later
Look at compatibility, as long as you didn't craft it before, it is save compatible I can assure you. Also, maybe put it at the top of the activated mod. There is a high chance that one of your mod that affect rituals and such would put the Cooldown of the Forge back to its vanilla state. As long as it is the first or amongst the first mod activated, it will overwrite this specfic thing (don't worry, there as just 1 thing changed, nothing else it won't cause issue).
Sia_Later 29 Jun, 2021 @ 1:04am 
it must be conflicting with some mod i have i guess, even though none of my other mods affect crafting, or maybe because i just added it to a saved file rather than starting a new campaign. I'll have to test it out
Gwenolric  [author] 29 Jun, 2021 @ 12:21am 
@Sia_Later
I know it works in vanilla and also in SFO. And I tested it again this morning, without it there is the green check when forging one preventing another to be crafted, with the mod you can craft it again and again.
Sia_Later 27 Jun, 2021 @ 6:41pm 
This mod doesn't work for me
Ciaphas Cain 21 Jun, 2021 @ 7:20pm 
@walker

"As long as CA does not remove those items, this mod will be considered up-to-date as it is not affected by updates."

Have those items been removed? Or don't you know?
Walker 14 Jun, 2021 @ 8:04am 
please update
Wassup 14 May, 2021 @ 7:10am 
Could you maybe make this mod for the Greenskins? I mean the crafting part
Revelation 5 Dec, 2020 @ 5:34pm 
is it working still :) I hope so this is great.
Wendersnaven 23 Sep, 2020 @ 2:46am 
Confirmed this is working, even with all my other mods going. Thanks Gwen! :KneelingBow:
Lampros 14 Jun, 2020 @ 1:13pm 
Is this up-to-date?
RC-1138 14 Jun, 2020 @ 1:08am 
Dear Author
Would you consider making something like this for the empire?
cropdogsjostrom 13 Jun, 2020 @ 6:50pm 
@Gwenolric would it be possible to add a recycle tab to the mortuary cult like what the dwarves have?
LeFr33man 6 Jun, 2020 @ 12:24pm 
@gwenolric

Gonna do that, it seems thats its Runic mod that fails...maybe u should take it on :p
Gwenolric  [author] 9 Apr, 2020 @ 7:59am 
@φ .RageFreeman
You are using the Runic Forge made by Vandy? I cough cough burrowed cough some parts from his mod so I do not dare to say anything about the outcome of having both of them.
HOWEVER, this mod + my other mod with banners and stuff (without Runic) are working perfectly fine because I am using them currently in my Belegar Legendary.
Now, I would consider that maybe in the \data of your game, some XXX.pack are remaining that create the issue. My advice would be the delete my two mods + Runic manually, unsubscribe and resubscribe the 3.
LeFr33man 9 Apr, 2020 @ 3:56am 
hello, im using this mod with the other one you made, but strangely enough i cant see any weapons and trinkets and stuff, only runes, banners and followers. Im also using The mod Runic Forge. I dont know why but Runes and followers works with runic forge but not this one...any idea ?
XIX Victorious Aut Mortis 8 Apr, 2020 @ 3:41am 
thankyou Gwenolric for the Mod
Gwenolric  [author] 14 Mar, 2020 @ 12:42pm 
@KaizerVonKitteh
I find it a bit harsh on the other mods. Like seriously, those asians mods are still pretty good (yes, it's engrish, I agree on that point). But they have done a fantastic job for all the UI and stuff, far better than my current attempt to just modify the Forge. Also, even if their are not "up to date" most are working fine.
So, for sure, I will do TK (once I fix the Forge properly). Other races, maybe. But like, a real maybe. If it do it, it's just stealing their mod and uploading it with a few fixes, because they have done a great job. Those few mods on TK and Dwarf are because no one has done them, just adding banners/followers. It's either complete overhaul like Runic Forge or nothing.
Finally, this should have been written on the other mod that I saw only now you have posted smth and I don't understand why you split.
Ciaphas Cain 14 Mar, 2020 @ 12:08pm 
Just about to ask if you could make one for all factions then noticed NickGrady has already asked!
I would welcome that very much :P (all the others have either been removed, are trash, only focus on one faction or has naming issues, page errors or just blank or haven't been updated in a good while)

Going off your mod's features, am I right in stating that items require a special currency?

Ability to make banners too? Yes please! Also would be nice to purchase all items with gold - If that's not a problem and if you decide to do so.

Good job man, I look forward to using this :)
ShadyGrady 9 Mar, 2020 @ 11:57am 
Would you be interested in diving down this rabbit hole and making a mod similar to it where it would allow any faction to craft weapons, armor, and/or banners?

I think it would be so nice if we had the ability to make banners... want a front line all wielding flaming weapons, craft 6 banners and arm em up.
Ultimate Chaos' Leader 9 Mar, 2020 @ 12:53am 
nice job