RimWorld

RimWorld

Mercer's Backpacks (Continued)
103 Comments
Dr@g0n 24 Aug @ 9:08am 
TY was trying to remember the mod for capacity fix!
Mlie  [author] 8 Aug @ 10:43pm 
@KimPanDan Yes, as the description shows
KimPanDan 8 Aug @ 10:41pm 
safe for saves?
Mlie  [author] 4 Aug @ 1:17am 
@Herotyx See my last comment
Herotyx 4 Aug @ 1:13am 
The backpacks arent adding additional carry weight to my pawns, they weight 7kgs so are worse than now backpacks
Mlie  [author] 12 Dec, 2024 @ 12:50am 
@roqytyraid Just remember to add some mod that removes the cap on carry capacity. There are some linked in the description
roqytyraid 12 Dec, 2024 @ 12:16am 
Looks good on my pawn, thank you! I don't see an increased capacity though.. I must be doing something wrong.
Chromium 22 Nov, 2024 @ 5:16am 
Thank you
Mlie  [author] 22 Nov, 2024 @ 5:11am 
@Chromium They are industrial tech. You can edit the file however you want
Chromium 22 Nov, 2024 @ 5:04am 
Are they in the post medieval tech level? and the other question is can I edit the carry capacity in the files for a smaller number?
Mlie  [author] 22 Nov, 2024 @ 4:39am 
@Chromium Small adds 75, large adds 150
Chromium 22 Nov, 2024 @ 4:31am 
What capacity are those backpacks kind sir?
Paprikahörnchen 3 Nov, 2024 @ 9:59pm 
@Mlie Awesome! <3
Mlie  [author] 3 Nov, 2024 @ 1:55pm 
@PaprikaRobin Should be added now
Mlie  [author] 2 Nov, 2024 @ 11:25am 
@PaprikaRobin I can look into it if you link to the mod
Paprikahörnchen 2 Nov, 2024 @ 11:21am 
Hello! Could you make this work together with the Medieval overhaul workbenches?
buck_starwell 19 May, 2024 @ 1:12pm 
Added

<thingCategories>
<li>ApparelUtility</li>
</thingCategories>

after </recipeMaker> and it can be used in my apparel policies.
Mlie  [author] 22 Apr, 2024 @ 8:36am 
@ozfresh No they use the old waist slot and shell layer
ozfresh 22 Apr, 2024 @ 8:13am 
Are the backpacks a belt slot?
Jath 27 Mar, 2024 @ 11:25am 
@MIie, thanks for the quick response! Appreciate it!
Mlie  [author] 27 Mar, 2024 @ 7:24am 
@Jath Mods are suggestions for increasing the cap. I have no preference myself. The only thing this mod does is to increase the theoretical limit.
Jath 27 Mar, 2024 @ 6:18am 
So in regards to this with the "Fixing carry capacity", which mod for that should technically be used? All of them, or only one? It's not specifically mentioned in the piece above but I used to have Bulk Capacity, which didn't seem to do a Whole lot from what I could tell. I'm going to try the Dynamic one, but was just curious in general.
Mlie  [author] 4 Dec, 2023 @ 4:02am 
@Enlonwhite Waist slot in the shell layer
Enlonwhite 4 Dec, 2023 @ 4:00am 
What inventory slot does the backpack take up?
Mlie  [author] 23 Jun, 2023 @ 11:25am 
@Karmapowered Fixed, thanks for the info
Karmapowered 22 Jun, 2023 @ 8:24pm 
> one of the fix carry capacity mods you linked is no longer up to date
Dynamic Carrying Capacity (Continued) could be an alternative, and it's currently up to date.
Tom Jackal 18 Feb, 2023 @ 7:52am 
one of the fix carry capacity mods you linked is no longer up to date
Mlie  [author] 6 Oct, 2022 @ 1:53pm 
@NUGG3T Yes, as stated above you need a mod that increases the fixed carry capacity in the game. There are a few linked above
Tech-priest 6 Oct, 2022 @ 1:46pm 
i don't think this mod works, or I'm doing something wrong
Do i need the "fixing carry capacity" mod?

I tested the backpack with the "RPG Style Inventory Revamped" mod. It created another layer call "waist outer", had pawn carry the backpack and shield belt same time. I did however noticed it doesn't show the carry capacity bar going up when i equipped it. Every pawn show 35 kg carry capacity, including my slaves with no legs, lungs, fingers, etc. i uninstalled the RPG mod and the same happened.

second for nudity tag to no
Mlie  [author] 31 May, 2022 @ 4:07am 
@DerAtomherbst No idea, never used that mod
DerAtomherbst 31 May, 2022 @ 3:42am 
Compatible with rpg inventory?
mjdecker123 19 Mar, 2022 @ 12:54am 
@Dragon is that the case? I know in Vanilla, it does do that.
Dragonpc 19 Feb, 2022 @ 12:03pm 
i had an idea last night as my crafter made a legendary backpack.. would it be possible to have the quality of the item increase carry weight and reduce move speed reduction? as of right now quality does nothing but make it expensive.
Purple 12 Nov, 2021 @ 4:10am 
Is there any chance you could set the "clothing (for nudity)" tag to 'no'? Or tell me how to do it myself? I'd like my nudists to use these
Mlie  [author] 27 Jul, 2021 @ 10:05pm 
@jaspertomas This mod is just for increasing carry capacity, not changing game mechanics
jaspertomas 27 Jul, 2021 @ 10:02pm 
Hi, 1.3 now lets us pick up 3 medicine at a time, you wanna increase that?
Mayoringram 17 Jul, 2021 @ 2:00pm 
I'd like to let you know that backpacks make a lot of money via traders, you might wanna nerf that. Though dunno if that's up to you or not, I started the game not long ago.
Mlie  [author] 11 Mar, 2021 @ 9:53pm 
@TwistedPain The should be under Apparel, at least when tested with no other mods loaded. You may have a mod-conflict
Baha 11 Mar, 2021 @ 6:14pm 
For some reason, the backpacks don't show up under stockpile settings or outfit settings. Any fix for this?
Bongwater 14 Feb, 2021 @ 10:30am 
oh, thank you very much! i was having so much trouble with this and now it works! thank you!
Mlie  [author] 14 Feb, 2021 @ 10:24am 
@3am Coffee You need to add some mod that removes the hard-cap on carry capacity. Ive linked a few in the description but there are some more I think.
Bongwater 14 Feb, 2021 @ 9:43am 
im having the same problem as @turnkey87 ,i got my pawns wearing backpacks but the mass carried stat didnt change, and as far as i know im not using any mods that tweak carrying capacity
Mlie  [author] 7 Feb, 2021 @ 11:12pm 
@TwistedPain None defined so I guss as long as you have a tailor bench
Baha 7 Feb, 2021 @ 4:48pm 
@mile what tech level are the backpacks?
Mlie  [author] 3 Feb, 2021 @ 12:31pm 
@TurnKey87 What mod are you using for fixing the carry capacity cap?
ArmoMan87 3 Feb, 2021 @ 12:28pm 
My pawn had 35 capacity. made him wear backpack. Still showing 35 in the gear tab
Mlie  [author] 29 Jan, 2021 @ 4:02am 
@Reapinseira Looked into the layering and it occupies the outmost layer, as does the powerarmor. So I assume it shows from the side since from behind its covered by the armor-gfx.
I found no way of setting draw-order without adding some C# code for it.
Mlie  [author] 30 Dec, 2020 @ 7:01am 
@mikuroshi Yes, these are not CE backpacks
mikuroshi 30 Dec, 2020 @ 6:37am 
Oh shit, these don't have the bulk stat at all making them even worse than normal CE backpacks!