RimWorld
Draggable Corners [1.3]
47 則留言
liamse 2024 年 7 月 19 日 上午 12:52 
HIVEMIND 2023 年 12 月 18 日 上午 10:15 
wake up samurai
IHateTheIRS 2023 年 8 月 30 日 下午 3:28 
look down mf's
vandujr 2023 年 6 月 28 日 下午 12:50 
does it work for 1.4...? it's so simple I can't imagine it conflicts, right...?
thorman123456789 2023 年 1 月 22 日 下午 5:52 
1.4?
HIVEMIND 2022 年 12 月 29 日 上午 4:16 
wake up samurai
I 2022 年 12 月 4 日 下午 12:33 
up
Narrowmind 2022 年 11 月 9 日 下午 5:03 
Thank you. Moving on from here.
bbatsy™®Ⓒ 2022 年 11 月 9 日 上午 5:52 
Crimson 2022 年 11 月 1 日 下午 3:22 
If anyone updates this, can you link it here please
Madara Uchiha 2022 年 11 月 1 日 上午 10:07 
If anyone wishes to take this on, here's my attempt, feel free to copy/edit/publish/use in any way you want. https://github.com/MadaraUchiha/DraggableCorners
Madara Uchiha 2022 年 11 月 1 日 上午 10:07 
I have tried updating this mod to 1.4 unsuccessfully - here are my results if anyone wants to give it a shot.

It used to be that the game would invoke a TryDesignate (or something) function for each cell it determined needs to be designated. The original mod subverts that function and invokes TryDesignate based on its own calculation, instead of the original logic.

The new logic first calculates the TileRect that needs designating, then iterates over the TileRect. A TileRect is strictly a rectangle, and so can't be bent into a corner shape or a hollow rectangle shape. This logic is used in two places, one place iterates from 0->rect length, the other uses the IEnumerator implementation of TileRect to iterate with foreach.

My transpilers managed to designate a corner/hollow rect, but it doesn't paint the tiles correctly while you drag the cursor, and it doesn't put the dimension numbers in the correct place. I don't understand why.
TiozinNub 2022 年 10 月 30 日 下午 4:01 
Where is the code for this mod hosted? I can update this for 1.4 if it is not being currently worked on
fcghost 2022 年 10 月 24 日 上午 6:16 
1.4 update plz
g3 2022 年 10 月 23 日 上午 2:41 
does this work in 1.4
Compineer 2022 年 10 月 22 日 上午 4:52 
Would love to see a 1.4 update on this!
DanielCS 2022 年 10 月 21 日 上午 10:41 
I hope you update this mod for the 1.4 version Prayge
Dspade19k 2022 年 5 月 20 日 下午 5:26 
It fills all the spaces with walla if you have the smart builder mod...or whatever the name is.
Lady Vykeen 2022 年 4 月 23 日 上午 4:19 
This mod isn't working for me, it fills the hollow space with wall as well regardless of the type of wall. Not sure if it's a mod clash?
Hans 2021 年 9 月 5 日 下午 2:24 
Yeah full would be also cool :D
PhoenixDIE 2021 年 8 月 1 日 下午 10:13 
Would love this a bit more if it had some options. Not really liking the "Always Hollow" effect always being on. Pls add a options menu to control a option for a hollow selection box or full. Even a Shift or alt key wile using would suffice :D Thanks
Анатолий 2021 年 7 月 22 日 上午 9:50 
l really like your work!
Please do keep at it:steamthumbsup:
hope my comments
make you happy
GamerRoman 2021 年 7 月 18 日 上午 9:37 
based 1.3 updater
Creampie Senpai 2021 年 5 月 18 日 下午 8:08 
My god this mod is horrible. It makes setting up zones for anything a tedious task. Def not worth it imho
GorrilaMode 2020 年 10 月 7 日 上午 9:42 
dude he aint the creator
Ascythian 2020 年 10 月 1 日 下午 8:38 
Could maybe an option be added so that all items are draggable corners and walls/impassable have an option to be L shape as well as hollow square?
Proxyer 2020 年 9 月 27 日 上午 10:25 
Thank you Bob!
Joo 2020 年 9 月 10 日 上午 8:43 
Seems discontinued. Any dev ?
Adorablorp 2020 年 9 月 2 日 上午 10:25 
I just loaded this into 1.2 with no crashes or errors whatsoever so far, and it appears to work as intended.

So I'd say it's probably safe to use in 1.2, @everyone
NightCat 2020 年 9 月 1 日 下午 1:12 
Does this mod still work for 1.2?
I know it's pointless asking to update it, because multiple people have asked and it seems to be useless.
So if anybody out there knows if this breaks the game in 1.2 then that'd be much appreciated!
g3 2020 年 8 月 31 日 上午 6:32 
1.2?
| CaptainIceland | 2020 年 8 月 27 日 上午 3:43 
1.2 or no rectangle
thorman123456789 2020 年 8 月 25 日 下午 4:27 
1.2?
Toby 2020 年 8 月 21 日 下午 12:29 
update pls 1.2 D: miss it
Mzlt. Minimiez 2020 年 8 月 21 日 上午 8:25 
two things.
1) why is this still not in the base game?
2) 1.2 please.
XaN 2020 年 8 月 15 日 上午 2:00 
1,2 pls :)
Toast 2020 年 8 月 12 日 下午 12:54 
1.2? <3
Lime012 2020 年 5 月 25 日 下午 12:43 
there's a slight graphical glitch, door plans don't turn to the wall direction. a door on the east or west side of a SW to NE room will be the wrong way round. it turns itself when built though, so not a big deal
Garvony 2020 年 3 月 21 日 下午 12:43 
mod worked yesterday but for some reason, I can't make it work today. did something get updated or broken?
Bob  [作者] 2020 年 3 月 9 日 上午 4:58 
I've already submitted one.
dninemfive 2020 年 3 月 8 日 下午 8:30 
@Bob Please do submit a PR for everyone's convenience
Sakujo 2020 年 3 月 8 日 上午 7:15 
Thanks Bob
sparr 2020 年 3 月 5 日 下午 1:27 
4NOMALY 2020 年 3 月 5 日 上午 8:01 
cheers man
HeavyBurner 2020 年 3 月 4 日 下午 8:40 
Ditto!
정구지 2020 年 3 月 4 日 下午 6:22 
instantly subbed