RimWorld
Draggable Corners [1.3]
47 comentarii
liamse 19 iul. 2024 la 0:52 
HIVEMIND 18 dec. 2023 la 10:15 
wake up samurai
IHateTheIRS 30 aug. 2023 la 15:28 
look down mf's
vandujr 28 iun. 2023 la 12:50 
does it work for 1.4...? it's so simple I can't imagine it conflicts, right...?
thorman123456789 22 ian. 2023 la 17:52 
1.4?
HIVEMIND 29 dec. 2022 la 4:16 
wake up samurai
I 4 dec. 2022 la 12:33 
up
Narrowmind 9 nov. 2022 la 17:03 
Thank you. Moving on from here.
Crimson 1 nov. 2022 la 15:22 
If anyone updates this, can you link it here please
Madara Uchiha 1 nov. 2022 la 10:07 
If anyone wishes to take this on, here's my attempt, feel free to copy/edit/publish/use in any way you want. https://github.com/MadaraUchiha/DraggableCorners
Madara Uchiha 1 nov. 2022 la 10:07 
I have tried updating this mod to 1.4 unsuccessfully - here are my results if anyone wants to give it a shot.

It used to be that the game would invoke a TryDesignate (or something) function for each cell it determined needs to be designated. The original mod subverts that function and invokes TryDesignate based on its own calculation, instead of the original logic.

The new logic first calculates the TileRect that needs designating, then iterates over the TileRect. A TileRect is strictly a rectangle, and so can't be bent into a corner shape or a hollow rectangle shape. This logic is used in two places, one place iterates from 0->rect length, the other uses the IEnumerator implementation of TileRect to iterate with foreach.

My transpilers managed to designate a corner/hollow rect, but it doesn't paint the tiles correctly while you drag the cursor, and it doesn't put the dimension numbers in the correct place. I don't understand why.
TiozinNub 30 oct. 2022 la 16:01 
Where is the code for this mod hosted? I can update this for 1.4 if it is not being currently worked on
fcghost 24 oct. 2022 la 6:16 
1.4 update plz
g3 23 oct. 2022 la 2:41 
does this work in 1.4
Compineer 22 oct. 2022 la 4:52 
Would love to see a 1.4 update on this!
DanielCS 21 oct. 2022 la 10:41 
I hope you update this mod for the 1.4 version Prayge
Dspade19k 20 mai 2022 la 17:26 
It fills all the spaces with walla if you have the smart builder mod...or whatever the name is.
Lady Vykeen 23 apr. 2022 la 4:19 
This mod isn't working for me, it fills the hollow space with wall as well regardless of the type of wall. Not sure if it's a mod clash?
Hans 5 sept. 2021 la 14:24 
Yeah full would be also cool :D
PhoenixDIE 1 aug. 2021 la 22:13 
Would love this a bit more if it had some options. Not really liking the "Always Hollow" effect always being on. Pls add a options menu to control a option for a hollow selection box or full. Even a Shift or alt key wile using would suffice :D Thanks
Анатолий 22 iul. 2021 la 9:50 
l really like your work!
Please do keep at it:steamthumbsup:
hope my comments
make you happy
GamerRoman 18 iul. 2021 la 9:37 
based 1.3 updater
Creampie Senpai 18 mai 2021 la 20:08 
My god this mod is horrible. It makes setting up zones for anything a tedious task. Def not worth it imho
GorrilaMode 7 oct. 2020 la 9:42 
dude he aint the creator
Ascythian 1 oct. 2020 la 20:38 
Could maybe an option be added so that all items are draggable corners and walls/impassable have an option to be L shape as well as hollow square?
Proxyer 27 sept. 2020 la 10:25 
Thank you Bob!
Joo 10 sept. 2020 la 8:43 
Seems discontinued. Any dev ?
Adorablorp 2 sept. 2020 la 10:25 
I just loaded this into 1.2 with no crashes or errors whatsoever so far, and it appears to work as intended.

So I'd say it's probably safe to use in 1.2, @everyone
NightCat 1 sept. 2020 la 13:12 
Does this mod still work for 1.2?
I know it's pointless asking to update it, because multiple people have asked and it seems to be useless.
So if anybody out there knows if this breaks the game in 1.2 then that'd be much appreciated!
g3 31 aug. 2020 la 6:32 
1.2?
| CaptainIceland | 27 aug. 2020 la 3:43 
1.2 or no rectangle
thorman123456789 25 aug. 2020 la 16:27 
1.2?
Toby 21 aug. 2020 la 12:29 
update pls 1.2 D: miss it
Mzlt. Minimiez 21 aug. 2020 la 8:25 
two things.
1) why is this still not in the base game?
2) 1.2 please.
XaN 15 aug. 2020 la 2:00 
1,2 pls :)
Toast 12 aug. 2020 la 12:54 
1.2? <3
Lime012 25 mai 2020 la 12:43 
there's a slight graphical glitch, door plans don't turn to the wall direction. a door on the east or west side of a SW to NE room will be the wrong way round. it turns itself when built though, so not a big deal
Garvony 21 mart. 2020 la 12:43 
mod worked yesterday but for some reason, I can't make it work today. did something get updated or broken?
Bob  [autor] 9 mart. 2020 la 4:58 
I've already submitted one.
dninemfive 8 mart. 2020 la 20:30 
@Bob Please do submit a PR for everyone's convenience
Sakujo 8 mart. 2020 la 7:15 
Thanks Bob
sparr 5 mart. 2020 la 13:27 
4NOMALY 5 mart. 2020 la 8:01 
cheers man
HeavyBurner 4 mart. 2020 la 20:40 
Ditto!
정구지 4 mart. 2020 la 18:22 
instantly subbed