RimWorld
Draggable Corners [1.3]
47 comentarios
liamse 19 JUL 2024 a las 0:52 
HIVEMIND 18 DIC 2023 a las 10:15 
wake up samurai
IHateTheIRS 30 AGO 2023 a las 15:28 
look down mf's
vandujr 28 JUN 2023 a las 12:50 
does it work for 1.4...? it's so simple I can't imagine it conflicts, right...?
thorman123456789 22 ENE 2023 a las 17:52 
1.4?
HIVEMIND 29 DIC 2022 a las 4:16 
wake up samurai
I 4 DIC 2022 a las 12:33 
up
Narrowmind 9 NOV 2022 a las 17:03 
Thank you. Moving on from here.
Crimson 1 NOV 2022 a las 15:22 
If anyone updates this, can you link it here please
Madara Uchiha 1 NOV 2022 a las 10:07 
If anyone wishes to take this on, here's my attempt, feel free to copy/edit/publish/use in any way you want. https://github.com/MadaraUchiha/DraggableCorners
Madara Uchiha 1 NOV 2022 a las 10:07 
I have tried updating this mod to 1.4 unsuccessfully - here are my results if anyone wants to give it a shot.

It used to be that the game would invoke a TryDesignate (or something) function for each cell it determined needs to be designated. The original mod subverts that function and invokes TryDesignate based on its own calculation, instead of the original logic.

The new logic first calculates the TileRect that needs designating, then iterates over the TileRect. A TileRect is strictly a rectangle, and so can't be bent into a corner shape or a hollow rectangle shape. This logic is used in two places, one place iterates from 0->rect length, the other uses the IEnumerator implementation of TileRect to iterate with foreach.

My transpilers managed to designate a corner/hollow rect, but it doesn't paint the tiles correctly while you drag the cursor, and it doesn't put the dimension numbers in the correct place. I don't understand why.
TiozinNub 30 OCT 2022 a las 16:01 
Where is the code for this mod hosted? I can update this for 1.4 if it is not being currently worked on
fcghost 24 OCT 2022 a las 6:16 
1.4 update plz
g3 23 OCT 2022 a las 2:41 
does this work in 1.4
Compineer 22 OCT 2022 a las 4:52 
Would love to see a 1.4 update on this!
DanielCS 21 OCT 2022 a las 10:41 
I hope you update this mod for the 1.4 version Prayge
Dspade19k 20 MAY 2022 a las 17:26 
It fills all the spaces with walla if you have the smart builder mod...or whatever the name is.
Lady Vykeen 23 ABR 2022 a las 4:19 
This mod isn't working for me, it fills the hollow space with wall as well regardless of the type of wall. Not sure if it's a mod clash?
Hans 5 SEP 2021 a las 14:24 
Yeah full would be also cool :D
PhoenixDIE 1 AGO 2021 a las 22:13 
Would love this a bit more if it had some options. Not really liking the "Always Hollow" effect always being on. Pls add a options menu to control a option for a hollow selection box or full. Even a Shift or alt key wile using would suffice :D Thanks
Анатолий 22 JUL 2021 a las 9:50 
l really like your work!
Please do keep at it:steamthumbsup:
hope my comments
make you happy
GamerRoman 18 JUL 2021 a las 9:37 
based 1.3 updater
Creampie Senpai 18 MAY 2021 a las 20:08 
My god this mod is horrible. It makes setting up zones for anything a tedious task. Def not worth it imho
GorrilaMode 7 OCT 2020 a las 9:42 
dude he aint the creator
Ascythian 1 OCT 2020 a las 20:38 
Could maybe an option be added so that all items are draggable corners and walls/impassable have an option to be L shape as well as hollow square?
Proxyer 27 SEP 2020 a las 10:25 
Thank you Bob!
Joo 10 SEP 2020 a las 8:43 
Seems discontinued. Any dev ?
Adorablorp 2 SEP 2020 a las 10:25 
I just loaded this into 1.2 with no crashes or errors whatsoever so far, and it appears to work as intended.

So I'd say it's probably safe to use in 1.2, @everyone
NightCat 1 SEP 2020 a las 13:12 
Does this mod still work for 1.2?
I know it's pointless asking to update it, because multiple people have asked and it seems to be useless.
So if anybody out there knows if this breaks the game in 1.2 then that'd be much appreciated!
g3 31 AGO 2020 a las 6:32 
1.2?
| CaptainIceland | 27 AGO 2020 a las 3:43 
1.2 or no rectangle
thorman123456789 25 AGO 2020 a las 16:27 
1.2?
Toby 21 AGO 2020 a las 12:29 
update pls 1.2 D: miss it
Mzlt. Minimiez 21 AGO 2020 a las 8:25 
two things.
1) why is this still not in the base game?
2) 1.2 please.
XaN 15 AGO 2020 a las 2:00 
1,2 pls :)
Toast 12 AGO 2020 a las 12:54 
1.2? <3
Lime012 25 MAY 2020 a las 12:43 
there's a slight graphical glitch, door plans don't turn to the wall direction. a door on the east or west side of a SW to NE room will be the wrong way round. it turns itself when built though, so not a big deal
Garvony 21 MAR 2020 a las 12:43 
mod worked yesterday but for some reason, I can't make it work today. did something get updated or broken?
Bob  [autor] 9 MAR 2020 a las 4:58 
I've already submitted one.
dninemfive 8 MAR 2020 a las 20:30 
@Bob Please do submit a PR for everyone's convenience
Sakujo 8 MAR 2020 a las 7:15 
Thanks Bob
sparr 5 MAR 2020 a las 13:27 
4NOMALY 5 MAR 2020 a las 8:01 
cheers man
HeavyBurner 4 MAR 2020 a las 20:40 
Ditto!
정구지 4 MAR 2020 a las 18:22 
instantly subbed