RimWorld

RimWorld

Draggable Corners [1.3]
47 kommentarer
liamse 19 jul, 2024 @ 0:52 
HIVEMIND 18 dec, 2023 @ 10:15 
wake up samurai
IHateTheIRS 30 aug, 2023 @ 15:28 
look down mf's
vandujr 28 jun, 2023 @ 12:50 
does it work for 1.4...? it's so simple I can't imagine it conflicts, right...?
thorman123456789 22 jan, 2023 @ 17:52 
1.4?
HIVEMIND 29 dec, 2022 @ 4:16 
wake up samurai
I 4 dec, 2022 @ 12:33 
up
Narrowmind 9 nov, 2022 @ 17:03 
Thank you. Moving on from here.
Crimson 1 nov, 2022 @ 15:22 
If anyone updates this, can you link it here please
Madara Uchiha 1 nov, 2022 @ 10:07 
If anyone wishes to take this on, here's my attempt, feel free to copy/edit/publish/use in any way you want. https://github.com/MadaraUchiha/DraggableCorners
Madara Uchiha 1 nov, 2022 @ 10:07 
I have tried updating this mod to 1.4 unsuccessfully - here are my results if anyone wants to give it a shot.

It used to be that the game would invoke a TryDesignate (or something) function for each cell it determined needs to be designated. The original mod subverts that function and invokes TryDesignate based on its own calculation, instead of the original logic.

The new logic first calculates the TileRect that needs designating, then iterates over the TileRect. A TileRect is strictly a rectangle, and so can't be bent into a corner shape or a hollow rectangle shape. This logic is used in two places, one place iterates from 0->rect length, the other uses the IEnumerator implementation of TileRect to iterate with foreach.

My transpilers managed to designate a corner/hollow rect, but it doesn't paint the tiles correctly while you drag the cursor, and it doesn't put the dimension numbers in the correct place. I don't understand why.
TiozinNub 30 okt, 2022 @ 16:01 
Where is the code for this mod hosted? I can update this for 1.4 if it is not being currently worked on
fcghost 24 okt, 2022 @ 6:16 
1.4 update plz
g3 23 okt, 2022 @ 2:41 
does this work in 1.4
Compineer 22 okt, 2022 @ 4:52 
Would love to see a 1.4 update on this!
DanielCS 21 okt, 2022 @ 10:41 
I hope you update this mod for the 1.4 version Prayge
Dspade19k 20 maj, 2022 @ 17:26 
It fills all the spaces with walla if you have the smart builder mod...or whatever the name is.
Lady Vykeen 23 apr, 2022 @ 4:19 
This mod isn't working for me, it fills the hollow space with wall as well regardless of the type of wall. Not sure if it's a mod clash?
Hans 5 sep, 2021 @ 14:24 
Yeah full would be also cool :D
PhoenixDIE 1 aug, 2021 @ 22:13 
Would love this a bit more if it had some options. Not really liking the "Always Hollow" effect always being on. Pls add a options menu to control a option for a hollow selection box or full. Even a Shift or alt key wile using would suffice :D Thanks
Анатолий 22 jul, 2021 @ 9:50 
l really like your work!
Please do keep at it:steamthumbsup:
hope my comments
make you happy
GamerRoman 18 jul, 2021 @ 9:37 
based 1.3 updater
Creampie Senpai 18 maj, 2021 @ 20:08 
My god this mod is horrible. It makes setting up zones for anything a tedious task. Def not worth it imho
GorrilaMode 7 okt, 2020 @ 9:42 
dude he aint the creator
Ascythian 1 okt, 2020 @ 20:38 
Could maybe an option be added so that all items are draggable corners and walls/impassable have an option to be L shape as well as hollow square?
Proxyer 27 sep, 2020 @ 10:25 
Thank you Bob!
Joo 10 sep, 2020 @ 8:43 
Seems discontinued. Any dev ?
Adorablorp 2 sep, 2020 @ 10:25 
I just loaded this into 1.2 with no crashes or errors whatsoever so far, and it appears to work as intended.

So I'd say it's probably safe to use in 1.2, @everyone
NightCat 1 sep, 2020 @ 13:12 
Does this mod still work for 1.2?
I know it's pointless asking to update it, because multiple people have asked and it seems to be useless.
So if anybody out there knows if this breaks the game in 1.2 then that'd be much appreciated!
g3 31 aug, 2020 @ 6:32 
1.2?
| CaptainIceland | 27 aug, 2020 @ 3:43 
1.2 or no rectangle
thorman123456789 25 aug, 2020 @ 16:27 
1.2?
Toby 21 aug, 2020 @ 12:29 
update pls 1.2 D: miss it
Mzlt. Minimiez 21 aug, 2020 @ 8:25 
two things.
1) why is this still not in the base game?
2) 1.2 please.
XaN 15 aug, 2020 @ 2:00 
1,2 pls :)
Toast 12 aug, 2020 @ 12:54 
1.2? <3
Lime012 25 maj, 2020 @ 12:43 
there's a slight graphical glitch, door plans don't turn to the wall direction. a door on the east or west side of a SW to NE room will be the wrong way round. it turns itself when built though, so not a big deal
Garvony 21 mar, 2020 @ 12:43 
mod worked yesterday but for some reason, I can't make it work today. did something get updated or broken?
Bob  [skapare] 9 mar, 2020 @ 4:58 
I've already submitted one.
dninemfive 8 mar, 2020 @ 20:30 
@Bob Please do submit a PR for everyone's convenience
Sakujo 8 mar, 2020 @ 7:15 
Thanks Bob
sparr 5 mar, 2020 @ 13:27 
4NOMALY 5 mar, 2020 @ 8:01 
cheers man
HeavyBurner 4 mar, 2020 @ 20:40 
Ditto!
정구지 4 mar, 2020 @ 18:22 
instantly subbed