RimWorld
MSE - Prosthetic Combat - Revived
37 則留言
Conniday 2021 年 10 月 13 日 上午 7:59 
1.3?
Abraxas  [作者] 2021 年 8 月 3 日 下午 8:53 
@story teller
You can try to see if it works without an update.
I am busy fixing computer that has all the Development programs set up.

Beware last I heard Prosthetic Combat Framework may still have a bad interaction with Ideology DLC.
The guy who asked 2021 年 8 月 3 日 下午 6:33 
will this be updated?
Needy Sandwich 2021 年 4 月 30 日 下午 10:10 
thx i needed this
Vinlic 2021 年 4 月 23 日 下午 10:33 
@Abraxas alright, thanks.
Abraxas  [作者] 2021 年 4 月 23 日 下午 2:19 
@Vinlic use Revived
Vinlic 2021 年 4 月 23 日 下午 12:44 
This mod says it requires Medical System Expansion - Revived but that mod page says it is a legacy version and the continuation is Medical System Expansion 2, can I use that or would I need to use Revived?
Krazyfan1 2021 年 4 月 22 日 下午 2:25 
is there a way to make these auto-usable by pawns?
Fi 2021 年 2 月 16 日 上午 12:05 
I'll give this mod a whirl whenever what StealthCharm asked happens—a shame MSE2 became an standalone version that is incompatible with MSE1, unfortunately.
Abraxas  [作者] 2021 年 2 月 8 日 下午 9:56 
@StealthCharm
No plans to shift dependency.
StealthCharm 2021 年 2 月 8 日 下午 9:36 
any plans to switch the MSE1 dependency to MSE2?
Malkrie 2021 年 1 月 31 日 上午 10:40 
All I can think of is...

Barret.

FFVII Barret.
Katana Sado 2021 年 1 月 29 日 下午 8:27 
Ah okay. thank you
Abraxas  [作者] 2021 年 1 月 29 日 下午 6:41 
@Katana Orcia
This mod requires MSE1 which is very different from MSE2.
Katana Sado 2021 年 1 月 29 日 上午 10:24 
So then it should be fine to use MSE2 with this then?
Abraxas  [作者] 2021 年 1 月 26 日 上午 4:03 
@Boba194230 last I checked no special interaction between the two.
Boba194230 2021 年 1 月 20 日 下午 11:01 
does this work with mse2?
Amaychan ♥ 2020 年 12 月 2 日 下午 7:22 
That's kinda what I meant if they need ammo, how the bullets travel, that kinda thing.

I'll try and see how it plays!
Abraxas  [作者] 2020 年 12 月 2 日 下午 6:47 
@Aмαуcнαη ♥
No idea.
In 1.0 it worked with Combat Extended but in 1.1+ I can't guarantee that it does.
Even if it does the Body mounted weapons won't use or need ammo.
Amaychan ♥ 2020 年 12 月 2 日 下午 2:32 
Is this CE compatible?
Abraxas  [作者] 2020 年 11 月 14 日 上午 7:45 
Space out the surgeries. Chances are you brought them into conscious 0%.
Adventuredude 2020 年 11 月 13 日 下午 5:46 
uh, I installed every archeotech part I could into my scientist and he went into an incurable coma, intended?
Lord Fuzzle 2020 年 10 月 15 日 上午 1:46 
If the auther adds a patch for it maybe.
Lord Fuzzle 2020 年 10 月 15 日 上午 1:09 
"can on androids use?" If you mean android tiers most likely not because they use a differn't bionic system that is most likely not compadable with this mod.
Uncertainty 2020 年 10 月 2 日 下午 6:35 
Needs more guns, leg guns, Torso guns, Head gun.
Arvay6 2020 年 9 月 23 日 下午 12:33 
MSE2 looks better it'd be cool to get compatibility for that
Roet 2020 年 6 月 27 日 下午 3:55 
Is it possible to make the gun prosthetics into modules so that they can be attached to other prosthetics? Or are they only meant to used with natural hands and shoulders ?
DF 2020 年 6 月 13 日 上午 2:59 
can on androids use?
Abraxas  [作者] 2020 年 4 月 22 日 上午 7:04 
but some changes to PCF would have to be made to better fit with the 1.1 changes first
Abraxas  [作者] 2020 年 4 月 22 日 上午 7:03 
it is possible that will happen
AerosAtar 2020 年 4 月 22 日 上午 5:37 
Are you planning to adapt/rewrite this as a module for MSE2 as well?
Abraxas  [作者] 2020 年 4 月 9 日 上午 6:13 
@Drunk, you don't have an excuse
Due to the large amount of incompatibilities that come with it No.
Abraxas  [作者] 2020 年 3 月 17 日 上午 12:28 
good to hear
l0rf 2020 年 3 月 17 日 上午 12:21 
I have been really enjoying this. A Brawler is fun, but a Brawler with two archotech charge rifles in his overpowered upper arms and poison crystal cannons in his lower arms using a link monosword is something else. Looking forward to the rewrites.
Klonter77 von Planet77 2020 年 3 月 11 日 上午 8:49 
That has much potential, nice :)
橙子味哒宝贝儿_official 2020 年 3 月 5 日 下午 5:24 
pic looks nice:steamhappy: