RimWorld
MSE - Prosthetic Combat - Revived
37 commenti
Conniday 13 ott 2021, ore 7:59 
1.3?
Abraxas  [autore] 3 ago 2021, ore 20:53 
@story teller
You can try to see if it works without an update.
I am busy fixing computer that has all the Development programs set up.

Beware last I heard Prosthetic Combat Framework may still have a bad interaction with Ideology DLC.
The guy who asked 3 ago 2021, ore 18:33 
will this be updated?
Needy Sandwich 30 apr 2021, ore 22:10 
thx i needed this
Vinlic 23 apr 2021, ore 22:33 
@Abraxas alright, thanks.
Abraxas  [autore] 23 apr 2021, ore 14:19 
@Vinlic use Revived
Vinlic 23 apr 2021, ore 12:44 
This mod says it requires Medical System Expansion - Revived but that mod page says it is a legacy version and the continuation is Medical System Expansion 2, can I use that or would I need to use Revived?
Krazyfan1 22 apr 2021, ore 14:25 
is there a way to make these auto-usable by pawns?
Fi 16 feb 2021, ore 0:05 
I'll give this mod a whirl whenever what StealthCharm asked happens—a shame MSE2 became an standalone version that is incompatible with MSE1, unfortunately.
Abraxas  [autore] 8 feb 2021, ore 21:56 
@StealthCharm
No plans to shift dependency.
StealthCharm 8 feb 2021, ore 21:36 
any plans to switch the MSE1 dependency to MSE2?
Malkrie 31 gen 2021, ore 10:40 
All I can think of is...

Barret.

FFVII Barret.
Katana Sado 29 gen 2021, ore 20:27 
Ah okay. thank you
Abraxas  [autore] 29 gen 2021, ore 18:41 
@Katana Orcia
This mod requires MSE1 which is very different from MSE2.
Katana Sado 29 gen 2021, ore 10:24 
So then it should be fine to use MSE2 with this then?
Abraxas  [autore] 26 gen 2021, ore 4:03 
@Boba194230 last I checked no special interaction between the two.
Boba194230 20 gen 2021, ore 23:01 
does this work with mse2?
Amaychan ♥ 2 dic 2020, ore 19:22 
That's kinda what I meant if they need ammo, how the bullets travel, that kinda thing.

I'll try and see how it plays!
Abraxas  [autore] 2 dic 2020, ore 18:47 
@Aмαуcнαη ♥
No idea.
In 1.0 it worked with Combat Extended but in 1.1+ I can't guarantee that it does.
Even if it does the Body mounted weapons won't use or need ammo.
Amaychan ♥ 2 dic 2020, ore 14:32 
Is this CE compatible?
Abraxas  [autore] 14 nov 2020, ore 7:45 
Space out the surgeries. Chances are you brought them into conscious 0%.
Adventuredude 13 nov 2020, ore 17:46 
uh, I installed every archeotech part I could into my scientist and he went into an incurable coma, intended?
Lord Fuzzle 15 ott 2020, ore 1:46 
If the auther adds a patch for it maybe.
Lord Fuzzle 15 ott 2020, ore 1:09 
"can on androids use?" If you mean android tiers most likely not because they use a differn't bionic system that is most likely not compadable with this mod.
Uncertainty 2 ott 2020, ore 18:35 
Needs more guns, leg guns, Torso guns, Head gun.
Arvay6 23 set 2020, ore 12:33 
MSE2 looks better it'd be cool to get compatibility for that
Roet 27 giu 2020, ore 15:55 
Is it possible to make the gun prosthetics into modules so that they can be attached to other prosthetics? Or are they only meant to used with natural hands and shoulders ?
DF 13 giu 2020, ore 2:59 
can on androids use?
Abraxas  [autore] 22 apr 2020, ore 7:04 
but some changes to PCF would have to be made to better fit with the 1.1 changes first
Abraxas  [autore] 22 apr 2020, ore 7:03 
it is possible that will happen
AerosAtar 22 apr 2020, ore 5:37 
Are you planning to adapt/rewrite this as a module for MSE2 as well?
Abraxas  [autore] 9 apr 2020, ore 6:13 
@Drunk, you don't have an excuse
Due to the large amount of incompatibilities that come with it No.
Abraxas  [autore] 17 mar 2020, ore 0:28 
good to hear
l0rf 17 mar 2020, ore 0:21 
I have been really enjoying this. A Brawler is fun, but a Brawler with two archotech charge rifles in his overpowered upper arms and poison crystal cannons in his lower arms using a link monosword is something else. Looking forward to the rewrites.
Klonter77 von Planet77 11 mar 2020, ore 8:49 
That has much potential, nice :)
橙子味哒宝贝儿_official 5 mar 2020, ore 17:24 
pic looks nice:steamhappy: