Stellaris

Stellaris

Advanced Weapons (4.0+)
99 Comments
Large_Gremlin 13 Aug @ 12:10pm 
Thanks Balt. Make sure to keep us in the loop and take care!
Baltimoron 13 Aug @ 8:22am 
No idea Gremlin, but I'm going to start compiling modpacks for 2.1 and 3 whatever soon. Many are hard to find as they were either updated or removed from the workshop and I rarely come across modders who will drop the files somewhere or even respond to the requests.
Large_Gremlin 13 Aug @ 7:39am 
Asking again, does this still work on 3.14?
jasonft 13 Aug @ 1:25am 
As things stand currently, are there any of your techs that cannot be learned if you have the wrong race/ type? I really like some of your weapons.
Kiithnaras  [author] 5 Aug @ 5:27pm 
I can look at tweaking it
jasonft 5 Aug @ 10:45am 
Finally got my last game up far enough that I got the Crystal missiles. Very nice.

Question - Why would Machine Minds not want to learn Biological Warfare? Any chance you can/ will tweak this?
jasonft 28 Jul @ 11:10am 
I used to have a real gift for being a gremlin magnet. I was hoping to avoid tweaking things that way by convincing the mod author to add or tweak something to allow it to happen so I wouldn't have to.
Baltimoron 28 Jul @ 8:49am 
Its incredibly easy. I know whatever LLM Brave is using can even put the strings together for you with really high accuracy. Used it to force spawn an L-Gate that actually worked the other day after my galaxy gen didn't create one.
jasonft 28 Jul @ 12:52am 
I never tried console commands ever so I will have to look those up Mr Great Value Zergling.
Kiithnaras  [author] 27 Jul @ 8:33pm 
I believe you might also get access to it on a roll with an organic integrated/slave species.
Baltimoron 27 Jul @ 11:40am 
Have you tried using console commands to force the prerequisite techs so the chain opens for you? Also there are anomalies which can give you "Nutrient Replication", or there were, that you could force spawn. Might try those options, filthy UEF scum.
jasonft 27 Jul @ 11:12am 
I think one of the pre requisites says 'cannot be machine'. Bother.
jasonft 26 Jul @ 8:19pm 
Any advice on how to get the missiles for Machines?
Large_Gremlin 25 Jul @ 8:31am 
Does this work on 3.14 still?
Baltimoron 14 Jul @ 3:10pm 
Is there a 2.1 version floating around out there somewhere?
jasonft 13 Jul @ 11:57pm 
That would explain it. I love my Machines a bit too much. I was just wondering why I never saw it even in late game when my Exterminator fleets are bombing all life from the galaxy.
Kiithnaras  [author] 13 Jul @ 9:25pm 
They are a Society research behind Biological Warfare, which itself requires the Nutrient Replication tech, and Quantum Missiles.

This does make the acquisition of the cystalline missiles more of a challenge for machine intellects.
jasonft 13 Jul @ 6:33am 
What do you have to have to get the new missiles? I have seen PPCs but not the missiles.

Personally I was always a fan of the Whirlwind Missile line and was hoping to see it continue to type V.
Baltimoron 16 Jun @ 8:25am 
Is there a 2.1 / 2.1.3 version floating around?
Bluetail 16 Jun @ 7:13am 
Amazing Space Battle compatible?
Galad 19 May @ 9:23pm 
Thanks for the update!
Drunk Devin 16 May @ 8:44am 
Thank you for updating this!
Fran 15 May @ 1:20pm 
Well...thats kinda true XD Thank you foir that quick answer <3
Kiithnaras  [author] 15 May @ 1:15pm 
Yes, the AI can use most of these components. I believe the only thing I have them set to NOT use is the White Matter Bombardment - having the AI glass your planets into barren wastelands is not fun
Fran 15 May @ 1:11pm 
The AI uses this too i guess?
我是萌萌哒 15 May @ 5:53am 
4.0 please
Galad 14 May @ 8:44am 
Any updates coming for 4.0? My attempt to use the mod with 4.0 (worked fine with 3.14) has lead to crashes when I start a new game. Did the painstaking turn one mod off at a time procedure, and unfortunately this was the culprit. Use NSC3 and newest ESC Next as my only starship mods.
Blazingdevil 12 Jul, 2024 @ 11:54am 
月都旅人 3 Jul, 2024 @ 1:17am 
Hi Kiithnaras, we're translating this mod and want to ask some questions. Could you accept my friend invitation or give me any other contact way.
Beast-Storm 16 Jun, 2024 @ 3:47pm 
Sadly I'm not a coder

Still tho I had fun playing around with this mod while I had it
Kiithnaras  [author] 16 Jun, 2024 @ 1:34pm 
@Beast-Storm I'm certain it's possible, not really something I'm going to pursue. Don't let me stop you ; )
Beast-Storm 16 Jun, 2024 @ 1:07pm 
Is it possible to a make a separate version of this mod that is a legacy version for 3.6.1???
Aregemoth 14 Jun, 2024 @ 12:27pm 
There are 3 types of PPC, but 3rd one is locked behind Dark matter technologies.
[Avolition] Yugen 27 Feb, 2024 @ 12:27pm 
still working fortunately
Bernkastail 17 Dec, 2023 @ 7:18am 
Could we have a tech tree? Some tech seems to be very hard to appear. Thanks!
Kiithnaras  [author] 13 Dec, 2023 @ 4:08am 
An 'update please' is rather unhelpful without further information.
MightyThor769 13 Dec, 2023 @ 2:33am 
update please? so my game does not have a chance of crashing. or someone take over the mod?
ohthot1227 6 Dec, 2023 @ 3:58am 
Same man. I get ya. I love big - galaxy wide space operas unfolding...
wait all the way to 2500 rather then a quick game and start a new one
watch big empires clash....only to see the game engine crash :steamfacepalm:

I have to eradicate usless small pop speices or delete usless countries in the late game era with console to prevent this FPS and overall performence drop
Kiithnaras  [author] 5 Dec, 2023 @ 10:21pm 
I occasionally return to Stellaris when the mood strikes me. I mostly just get frustrated with late-game sim drop since my preferred way to play runs a bit long and a bit large. If this mod absolutely breaks or has some glaring issues, I'll definitely run through it and troubleshoot it.
ohthot1227 5 Dec, 2023 @ 9:01pm 
I think I LOVE this mod. hope it will stay working as the game is updated
Kiithnaras  [author] 1 Oct, 2023 @ 8:12am 
This mod doesn't add anything called 'escort frigate' technology.
LeonBrown001 1 Oct, 2023 @ 7:35am 
escort frigate tech causes the game to crash in ship designer
I am the Black Wizards 18 Sep, 2023 @ 3:54pm 
@luckywel64; 3.9 didn't make changes to weapons.
luckywel64 18 Sep, 2023 @ 6:06am 
will u be updating the mod?
Beast-Storm 3 Aug, 2023 @ 3:16pm 
Is it possible to make a 3.6.1 Legacy version?
MightyThor769 9 May, 2023 @ 12:42pm 
3.8.1?
Kiithnaras  [author] 5 May, 2023 @ 1:34am 
Something like that might certainly be possible, I'll absolutely look into it. Many of these techs really shouldn't be appearing until mid-game. PPCs, advanced armors, amoeba fighters, crystalline missiles, and lances are certainly subject to this - everything else is probably fine. I probably won't make it a hard limit, just reduce their likelihood.
Alkarath_38_49 4 May, 2023 @ 8:41pm 
Very powerfull, but with a tech-rush they drop pretty early in the game, is there a way to restrict their spawning to a certain date? Habitats and rings can only be researched in the mid-game
LoM Commandant 3 May, 2023 @ 6:44pm 
Yes! something like this is just what im looking for.
NOMAD 2 May, 2023 @ 4:21pm 
Found them! They appeared after I messed with my load order. No idea what was causing a conflict there.