Stellaris

Stellaris

Advanced Weapons (4.0+)
100 kommentarer
2412127720 25 sep @ 19:59 
Update?Thanks !
Large_Gremlin 13 aug @ 12:10 
Thanks Balt. Make sure to keep us in the loop and take care!
Baltimoron 13 aug @ 8:22 
No idea Gremlin, but I'm going to start compiling modpacks for 2.1 and 3 whatever soon. Many are hard to find as they were either updated or removed from the workshop and I rarely come across modders who will drop the files somewhere or even respond to the requests.
Large_Gremlin 13 aug @ 7:39 
Asking again, does this still work on 3.14?
jasonft 13 aug @ 1:25 
As things stand currently, are there any of your techs that cannot be learned if you have the wrong race/ type? I really like some of your weapons.
Kiithnaras  [skapare] 5 aug @ 17:27 
I can look at tweaking it
jasonft 5 aug @ 10:45 
Finally got my last game up far enough that I got the Crystal missiles. Very nice.

Question - Why would Machine Minds not want to learn Biological Warfare? Any chance you can/ will tweak this?
jasonft 28 jul @ 11:10 
I used to have a real gift for being a gremlin magnet. I was hoping to avoid tweaking things that way by convincing the mod author to add or tweak something to allow it to happen so I wouldn't have to.
Baltimoron 28 jul @ 8:49 
Its incredibly easy. I know whatever LLM Brave is using can even put the strings together for you with really high accuracy. Used it to force spawn an L-Gate that actually worked the other day after my galaxy gen didn't create one.
jasonft 28 jul @ 0:52 
I never tried console commands ever so I will have to look those up Mr Great Value Zergling.
Kiithnaras  [skapare] 27 jul @ 20:33 
I believe you might also get access to it on a roll with an organic integrated/slave species.
Baltimoron 27 jul @ 11:40 
Have you tried using console commands to force the prerequisite techs so the chain opens for you? Also there are anomalies which can give you "Nutrient Replication", or there were, that you could force spawn. Might try those options, filthy UEF scum.
jasonft 27 jul @ 11:12 
I think one of the pre requisites says 'cannot be machine'. Bother.
jasonft 26 jul @ 20:19 
Any advice on how to get the missiles for Machines?
Large_Gremlin 25 jul @ 8:31 
Does this work on 3.14 still?
Baltimoron 14 jul @ 15:10 
Is there a 2.1 version floating around out there somewhere?
jasonft 13 jul @ 23:57 
That would explain it. I love my Machines a bit too much. I was just wondering why I never saw it even in late game when my Exterminator fleets are bombing all life from the galaxy.
Kiithnaras  [skapare] 13 jul @ 21:25 
They are a Society research behind Biological Warfare, which itself requires the Nutrient Replication tech, and Quantum Missiles.

This does make the acquisition of the cystalline missiles more of a challenge for machine intellects.
jasonft 13 jul @ 6:33 
What do you have to have to get the new missiles? I have seen PPCs but not the missiles.

Personally I was always a fan of the Whirlwind Missile line and was hoping to see it continue to type V.
Baltimoron 16 jun @ 8:25 
Is there a 2.1 / 2.1.3 version floating around?
Bluetail 16 jun @ 7:13 
Amazing Space Battle compatible?
Galad 19 maj @ 21:23 
Thanks for the update!
Drunk Devin 16 maj @ 8:44 
Thank you for updating this!
Fran 15 maj @ 13:20 
Well...thats kinda true XD Thank you foir that quick answer <3
Kiithnaras  [skapare] 15 maj @ 13:15 
Yes, the AI can use most of these components. I believe the only thing I have them set to NOT use is the White Matter Bombardment - having the AI glass your planets into barren wastelands is not fun
Fran 15 maj @ 13:11 
The AI uses this too i guess?
我是萌萌哒 15 maj @ 5:53 
4.0 please
Galad 14 maj @ 8:44 
Any updates coming for 4.0? My attempt to use the mod with 4.0 (worked fine with 3.14) has lead to crashes when I start a new game. Did the painstaking turn one mod off at a time procedure, and unfortunately this was the culprit. Use NSC3 and newest ESC Next as my only starship mods.
Blazingdevil 12 jul, 2024 @ 11:54 
月都旅人 3 jul, 2024 @ 1:17 
Hi Kiithnaras, we're translating this mod and want to ask some questions. Could you accept my friend invitation or give me any other contact way.
Beast-Storm 16 jun, 2024 @ 15:47 
Sadly I'm not a coder

Still tho I had fun playing around with this mod while I had it
Kiithnaras  [skapare] 16 jun, 2024 @ 13:34 
@Beast-Storm I'm certain it's possible, not really something I'm going to pursue. Don't let me stop you ; )
Beast-Storm 16 jun, 2024 @ 13:07 
Is it possible to a make a separate version of this mod that is a legacy version for 3.6.1???
Aregemoth 14 jun, 2024 @ 12:27 
There are 3 types of PPC, but 3rd one is locked behind Dark matter technologies.
[Avolition] Yugen 27 feb, 2024 @ 12:27 
still working fortunately
Bernkastail 17 dec, 2023 @ 7:18 
Could we have a tech tree? Some tech seems to be very hard to appear. Thanks!
Kiithnaras  [skapare] 13 dec, 2023 @ 4:08 
An 'update please' is rather unhelpful without further information.
MightyThor769 13 dec, 2023 @ 2:33 
update please? so my game does not have a chance of crashing. or someone take over the mod?
ohthot1227 6 dec, 2023 @ 3:58 
Same man. I get ya. I love big - galaxy wide space operas unfolding...
wait all the way to 2500 rather then a quick game and start a new one
watch big empires clash....only to see the game engine crash :steamfacepalm:

I have to eradicate usless small pop speices or delete usless countries in the late game era with console to prevent this FPS and overall performence drop
Kiithnaras  [skapare] 5 dec, 2023 @ 22:21 
I occasionally return to Stellaris when the mood strikes me. I mostly just get frustrated with late-game sim drop since my preferred way to play runs a bit long and a bit large. If this mod absolutely breaks or has some glaring issues, I'll definitely run through it and troubleshoot it.
ohthot1227 5 dec, 2023 @ 21:01 
I think I LOVE this mod. hope it will stay working as the game is updated
Kiithnaras  [skapare] 1 okt, 2023 @ 8:12 
This mod doesn't add anything called 'escort frigate' technology.
LeonBrown001 1 okt, 2023 @ 7:35 
escort frigate tech causes the game to crash in ship designer
I am the Black Wizards 18 sep, 2023 @ 15:54 
@luckywel64; 3.9 didn't make changes to weapons.
luckywel64 18 sep, 2023 @ 6:06 
will u be updating the mod?
Beast-Storm 3 aug, 2023 @ 15:16 
Is it possible to make a 3.6.1 Legacy version?
MightyThor769 9 maj, 2023 @ 12:42 
3.8.1?
Kiithnaras  [skapare] 5 maj, 2023 @ 1:34 
Something like that might certainly be possible, I'll absolutely look into it. Many of these techs really shouldn't be appearing until mid-game. PPCs, advanced armors, amoeba fighters, crystalline missiles, and lances are certainly subject to this - everything else is probably fine. I probably won't make it a hard limit, just reduce their likelihood.
Alkarath_38_49 4 maj, 2023 @ 20:41 
Very powerfull, but with a tech-rush they drop pretty early in the game, is there a way to restrict their spawning to a certain date? Habitats and rings can only be researched in the mid-game
LoM Commandant 3 maj, 2023 @ 18:44 
Yes! something like this is just what im looking for.