RimWorld

RimWorld

More Vanilla Turrets 1.1+
193 kommentarer
Xevion 28. aug. 2024 kl. 1:41 
Alternative 1.5 option that works with Van's Retexture + Combat Extended, because Zaljerem doesn't wanna do more than the copy+paste: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2583529720
V∆ŁĶẎŘĒΞ 2. juni 2024 kl. 3:11 
More Vanilla Turrets 1.1+ 1.5?
montanoc70 2. juni 2024 kl. 1:17 
1.5:steamthis:
名字有时候并不重要 8. maj 2024 kl. 21:11 
1.5 please
Nebula 29. apr. 2024 kl. 19:18 
Code: if (this.Fillage != FillCategory.Full && this.passability == Traversability.Impassable && !this.IsDoor && base.BuildableByPlayer && !this.disableImpassableShotOverConfigError)
{
yield return "impassable, player-buildable building that can be shot/seen over.";
}
Error defs: VulcanCannonManned and VulcanCannon set <passability>Impassable</passability>
ozfresh 26. apr. 2024 kl. 20:44 
Update pleeeesse!!!
radiox 18. apr. 2024 kl. 14:08 
Begging 1.5 me lord
Lung 14. apr. 2024 kl. 14:06 
Now I come here to beg for a 1.5 update.
:testttskldjfadhelpmeplz:
[PR] Ashtar Sheran 5. mar. 2024 kl. 18:55 
its broken*
[PR] Ashtar Sheran 5. mar. 2024 kl. 18:55 
itrs boken
Shabby 5. mar. 2024 kl. 4:39 
A fair warning to any one actually wanting to use the mod.
The turrets shoot 1 bullet at the time making them worthless. dont recommend downloading and using the mod unless you are wiling to eddit the mod fies
Victor 15. sep. 2023 kl. 17:32 
zecond 25. juli 2023 kl. 11:39 
Any one else find that the vulcan cannon is industrial tech but requires spacer research? Is it a bug or intended?
阈限旅者 14. maj 2023 kl. 19:42 
I found that some turrets in the game had a much longer cool down time than indicated in the information bar, which made the turrets much weaker than other ones. Is this a bug or something?
Vartarhoz 21. mar. 2023 kl. 2:36 
Mud moat can be built on Ice/Snow and it has %100 fertility, it just feels stupid. You can have greenhouse with Moats. Diggable thing I guess makes it broken.
Demonlord09 24. feb. 2023 kl. 20:59 
Thank you for finding that @Ryuu Reikoku . I have no idea why that expensive turret got nerfed so bad.
Grofin 15. feb. 2023 kl. 1:15 
Thank you for finding this. @Ryuu Reikoku .
Damion Wolf 10. feb. 2023 kl. 0:11 
@Ryuu Reikoku

Holy shit, boy. That one hundred round burst just goes on and on. It mulches things.

I'll probably tweak it a bit. It kinda sucks waiting for it to spin through all those rounds in order to find a new target. Still much better than the slow rate it was before.

Thanks.
Ryuu Reikoku 20. nov. 2022 kl. 9:57 
I found the mod files, and changed the burst count on the Vulcan to from 1 > 100.

SteamLibrary\steamapps\workshop\content\294100\2009766414\Defs\ThingDefs_Buildings

Just open the file in notepad and use the find function for "Vulcan" and look down for burst count, then add two zeroes. Makes it function a lot better in my opinion. Cool down between bursts being .1 it fires continuously.
Ryuu Reikoku 20. nov. 2022 kl. 9:21 
I have noticed the horrible ROF for the Vulcan Cannon as well. I can't find anything that changes it's settings. I'll try and find the mod files themselves next.
Grofin 14. nov. 2022 kl. 3:06 
any1 having a problem with the Vulcan cannon? it shoots real slow now like a regular turret.
Testerlordschaft 1. nov. 2022 kl. 12:21 
Fantastic! You saved the day, thank you!
Zeph Grey 29. okt. 2022 kl. 19:50 
You rock!!
that guy 29. okt. 2022 kl. 11:42 
Thank you!
BlackD 29. okt. 2022 kl. 9:09 
Perfect
legodude17  [ophavsmand] 29. okt. 2022 kl. 0:59 
Updated to 1.4!
Mismagius 27. okt. 2022 kl. 16:17 
please update this to 1.4
cleaner475 21. okt. 2022 kl. 7:03 
Please 1.4?! :D
Starry Sky 10. mar. 2022 kl. 4:33 
Hi @legodude17 , there are something wrong with "Devastator Mortar", every time I try to fire a mortar round, it is spam in game, and I think it is because the latest update to the game required mortars to have a round.
Could you update the mod to avoid this bug?
Tiu77 15. jan. 2022 kl. 5:07 
中文的有吗
英语的看不懂
Rah 10. sep. 2021 kl. 23:26 
new rebalanced turret mod for Rimworld 1.3 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2583529720
Rah 31. aug. 2021 kl. 17:06 
@Stickman, if you believe they're too expensive, I think you're playing the game wrong. The turrets are very powerful in the right hands. You can also make many of the turrets with stone instead of steel, which makes them a lot cheaper.
Stickman 28. aug. 2021 kl. 9:05 
The rebalance makes the turrets so extremely expensive they're worthless compared to just using default ones.
BlackD 11. aug. 2021 kl. 8:03 
weird. you could try rimpy and let it auto sort your mods.
Gladitor 11. aug. 2021 kl. 6:43 
For some reason this mod is totally not working for me. Any of the turrets in this mod that I place dont have their actual turret component-I can build them but there is no turret head and it wont shoot. Any idea of a fix? Already uninstalled and reinstalled mod.
BlackD 10. aug. 2021 kl. 9:22 
since this can be exploited really well (for farming in desert, snow biomes) and vanilla mud doesnt have this anyways, i think it would be a good thing to remove the fertility from the mud moat. it would also stop trees from growing wich oncoming enemys could use as cover.

did this for myself for now.
MIK 9. aug. 2021 kl. 13:25 
@Mortagon, if you are using LordPoke's fix, switch back to steam version (with name ending with '+').
Mortagon 7. aug. 2021 kl. 16:42 
Getting a brand new Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons (wanter=prerequisites) with the new CE update
Fallout 31. juli 2021 kl. 22:32 
The gun complex doesn't seem to work. Even if I try to force fire on a target within the range, it doesn't shoot. :(
Erythion 26. juli 2021 kl. 21:33 
My pull request to fix CE's patch for this mod has been merged. Rejoice! just need tot wait for it ti update.
Blinty 21. juli 2021 kl. 13:52 
@Sparrow it says it's ready for 1.3
Sparrow 21. juli 2021 kl. 13:42 
would love a 1.3 patch bb
PeterBear 17. juli 2021 kl. 21:01 
i dont see any thing like that in About.xml,please help
LordPoke 17. juli 2021 kl. 10:28 
For anyone who needs a quick, bootleg fix for CE compatibility, find the About.xml and remove the "+" in "<name>More Vanilla Turrets 1.1+</name>" and CE appears to recognize it again.
chilaquiles 17. juli 2021 kl. 8:14 
lel for 1 + :v
[KOR]Bichang 17. juli 2021 kl. 7:30 
CE mod doesn't recognize this mod because the mod name has been changed from More Vanilla Turrets 1.1 to More Vanilla Turrets 1.1+.
LordPoke 17. juli 2021 kl. 7:28 
CE compatibility broke with the last mod update
WorkingDudeLive 17. juli 2021 kl. 6:40 
Same here CE stopped working, other turret mods still run on CE