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VERSION 2.3 is on MODDB: (Updated 2012)
www.moddb.com/mods/neverending-battles
Due to the date, maybe the Steam version is actually later.
VERSION 2.3 is on MODDB:
www.moddb.com/mods/neverending-battles
- First, I loaded almost all of the troops from my last line of defense into the trucks and brought them to my forwardmost (South) defense line to set up mines, as well as bringing up the 122 mm gun, a mortar gun, 2 HMGs, and the heavy mortar cannon.
- I ordered 3 AP/PP squads and 3 Engineering trucks, and had them put AT mines at the south edge of the map. I also had them put an AT metal Ж "hedgehog" barrier two rows thick in a /\ shape at the south end of the map, because the enemy comes from the south edge. Then I had my engineers put a row of AT and PP mines north of that metal barrier line. Then I set up a line of sandbag barriers behind them. Note that supply trucks have PP mines.
- These were enough miners and trucks to complete the metal barrier line in time. But my KV85 tank on the east side got knocked out by a heavy tank and the medium tanks rushed me there.
- Your southern ZIS AT gun in the tank ditch has its range of fire trapped by the sides of the ditch, so it can't shoot out of them.
- Your middle HMG nest gets destroyed at the beginning of the mission from automatic artillery, so you can move it until the artillery fire is over.
- Don't save your game with a ? mark in your savegame title or your game will crash!
- There was a glitch whereby the units that were laying mines, barriers, etc. disappeared when I reloaded the mission.
The AT hedgehog barriers are good, but are breakable. You can line them up two lines thick, so that they form twice as strong a barrier. Medium tanks can't get through. But suppose that you or an enemy shoots an 85 mm shell, like from a KV tank. In that case, a crater forms where the barrier's hedgehog was, and enemy tanks can then get through the gap in the barrier line. If there is serious tank fighting by a barrier, then the barrier ends up getting knocked out.
I beat the Open and Flat mission on EASY. I liked it.
So for instance:
- "The Beach" has no date or region in the loading screen. Default Nations are UK vs Germany, and it looks like a Normandy-type beach area.
- The Hill has no date or region. It's set to Germany vs USA.
- Open and Flat = Russia vs Germany. No Date or region. It has a Catholic/Protestant Church and Polish/German/Western USSR house style, so it could take place in any of those three regions (eg. Belarus, Poland, Germany). Poland and Belarus are rather flat. The idea would be that RUssia is defending.
- Cheap Hill - Germany vs USA
- Dynamite Cliffs - RUssia vs USA (Russia is defending) on a tropical map with a railroad with cliffs on either side.
- Homefront 1945 - Germamny (Defending) vs Russia
How do you get the "Heavy AT Mines" that the text messages in the mission mention?
https://www.youtube.com/watch?v=6Ui4dvprvMI&ab_channel=GAMER
But im pretty sure i will port over this Mission for Gates of Hell and update there.
Pics were not enough, ey? :D
Also not all Maps use the same Reinforcement Army, i guess on big Maps you get all possible Stuff to buy for each Nation.
@Final Mosley
I think i´ve deleted Ammo Script on first Map, or on all not sure. I lowered Prices for Ammo Trucks, so try use them mainly.
@martanovai
Partly, you can try out, the most things will work i guess.
@robeartow
Be sure you have all other Mods off. Does it happens on all Maps for you ?
@🅿🅷🅴🅽🅾
This is exactly the Problem with RobZ Mod, but is not a failure in the Mod. The Game can´t overrride "Mid´s" Inventar. So it´s mostly the first Tank which Spawns with wrong Ammo inside. 2nd Tank you buy should have the right Inventar.
To change Infantries Inventar is much easier, but you can use "Flag Resupply Mod" for RobZ to solve this, also Tanks will reload the right MG Ammo.
@KVictorS 15. Mai um 18:11 Uhr
I will look into, does it happens on all Maps?
But many things can happnes like wrong starter Ammo or crashes when shot wrong Bullets.
I´ve have plans to add random Weather Script any time.
I never had tested TWM Scripts, but if you mean to have "real" endless Battles i can delete win-Conditions and give more points over time.
Hehe nice video, thanks dude. just saw it ^^
If its only change the buy Menu than it can be possible to make, but i´ve no plans atm.
Maybe we can ask Normand to make it compatible, he knows Scripts better.