Starbound

Starbound

More Tabs for Many Tabs and Extended GUI
29 Comments
SealonBoard 23 Jul @ 1:42am 
@jss2a98aj Oh. I never realized I've only collected 32 tabs of the codex tab. This mod is providing 44 tabs... sorry for my carlessness. And thanks for the reply!
jss2a98aj  [author] 22 Jul @ 11:16am 
@SealonBoard Looking at your screenshot, one more column will dynamically be added if you add two more codex tabs.
SealonBoard 21 Jul @ 11:22pm 
Thanks for providing so much codex tabs by making this mod. I'm enjoying with this mod since I started starbound. I'm really, really sorry to bother you, but can you tell me how to expand the codex tabs?
Due to my... gameplay and adding mods by myself, my codex tabs needs more space to add more species.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3531623688
jss2a98aj  [author] 24 Jun @ 5:42pm 
Last I checked only the FU + Many Tabs Compatability Patch was needed with FU. I do not know if it has changed recently though
Cultist ⁧⁧ ඞ 20 Jun @ 4:07pm 
I'm not sure, I get 3 Icons stuck on my C crafting list, Hammer, Bow, Radar?
Apparently it is related to Extended GUI but I'm not sure how to fix this, do I need the FU + Extended GUI Patch as well?
Good Game 21 Aug, 2023 @ 1:39pm 
@AnomNom For me that issue happened when one of my mods had Many Tabs in the includes section of the _metadata. The Many Tabs mod's description states that it breaks if a mod puts it into its _metada's includes or requires section.

I know that the bug report was old, but I thought this information could be useful for future users as well if the issue appears.
jss2a98aj  [author] 23 Jan, 2023 @ 7:49pm 
As with my other mod lacking an internal name, it is intentional. In case other mods may need to depend on this one, they should use a higher priority and look for the "moretabs" path in mutually patched files.
Sync 23 Jan, 2023 @ 7:41pm 
This mod doesnt have an internal name so in the log it shows up as "Root: Detected unnamed asset source at 'C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\1969427709\contents.pak''" instead of something like "Root: Detected asset source named 'base' at '..\assets\packed.pak'"

This doesn't cause any errors/bugs that i know of, but its still something that should probably be fixed in your _metadata. You seem to be missing a "name" field
jss2a98aj  [author] 18 Sep, 2022 @ 2:28pm 
Up to 44 codex tabs are now supported.
jss2a98aj  [author] 11 Jul, 2022 @ 9:26pm 
@PassionateAboutPonies Holy shit. I will see about increasing the tab limit.
PassionateAboutPonies 11 Jul, 2022 @ 12:09pm 
(1/2)
Hello! Currently, I have enough mods that add codex tabs installed that I have run out of room: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2833885440 Besides the "ghost" tab that appears underneath, I know for a fact that there is at least one (if not several) more tabs that don’t have room to show up at all. I know that this mod hasn’t been updated in 2 years, but I figured nothing ventured, nothing gained. So, here’s the list of mods that add codex tabs as you request in the description:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2755770105
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2755769172
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2298781587
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810272715
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2755769572
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2043111532
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=740694177
AnomNom 25 May, 2020 @ 2:26pm 
Alright, I updated it, so it's good to look through now.
AnomNom 25 May, 2020 @ 2:18pm 
That is a collection of every mod I use, so yes. Though, it's been a few weeks since I updated it, so I'll do that right now, and then you can search for it.
jss2a98aj  [author] 25 May, 2020 @ 2:08pm 
@AnomNom Are the issues present when using only the things in your "An Overly Complex Assortment of Mods" collection? I should be able to find the problematic mod(s) if so.
AnomNom 25 May, 2020 @ 1:36pm 
I've tried removing multiple mods, but neither issue has fixed. Any ideas?
AnomNom 25 May, 2020 @ 12:15pm 
I'll check out my mod list, I've been having other problems with some menus not using the right backgrounds and such; one of the mods I have is being big dumb.
jss2a98aj  [author] 25 May, 2020 @ 12:07pm 
@AnomNom Everything worked as expected on my end with the following mods installed: Extended GUI, Many Tabs (1/2), Many Tabs (2/2), More Tabs for Many Tabs and Extended GUI, Craftable Mech Blueprints, Craftable Mech Blueprints for Many Tabs, Frackin' Universe, and FU + Many Tabs Compatability Patch. I think there is another mod doing something unexpected with the mech GUI. If you can pinpoint it, please let me know.
jss2a98aj  [author] 25 May, 2020 @ 12:22am 
@AnomNom There are several ways it could have gone wrong given the number of things patching that GUI. I will be looking into it tomorrow.
AnomNom 24 May, 2020 @ 10:59pm 
Hello! I was just getting around to using the Mech Crafting Station in my survival playthrough when I noticed an issue with this mod. Both of the mods Craftable Mech Blueprints for Many Tabs and FU + Many Tabs Compatability Patch add to this menu, and for some odd reason, both tabs are found at the bottom of the screen. See the screenshot provided. https://imgur.com/H6hgKQD
Jokiu 18 Jan, 2020 @ 5:19pm 
Awesome, thank you for taking the time to look into it. ^^
jss2a98aj  [author] 18 Jan, 2020 @ 10:22am 
@Jokiu Craftable Mech Blueprints for Many Tabs has been updated with the fix, everything should be working properly with it now.
Jokiu 17 Jan, 2020 @ 8:43pm 
Thank you. Like I said, it's not that huge a deal, but thank you for checking out.
jss2a98aj  [author] 17 Jan, 2020 @ 7:55pm 
@Jokiu So, it turns out that Craftable Mech Blueprints for Many Tabs does not fully clean up after Craftable Mech Blueprints. I sent a message to the creator of Craftable Mech Blueprints for Many Tabs asking if they could add a line to fix it. I have no idea when/if they will add the fix, but I can make my own for it if required.
Jokiu 17 Jan, 2020 @ 6:58pm 
Thank you. ^^
It's not broken or anything, it still works, just looks off, that's all.
jss2a98aj  [author] 17 Jan, 2020 @ 6:54pm 
@Jokiu I see. I should be able to fix that before Sunday.
Jokiu 17 Jan, 2020 @ 6:45pm 
It's not very compatible with Mech Blueprints for Many Tabs.
http://prntscr.com/qpbxhk
AnomNom 15 Jan, 2020 @ 8:01am 
Suprised it took so long for this to get made. Thanks.
endermako64 14 Jan, 2020 @ 11:00pm 
USE DIS I WILL HMMM - YODA