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Perhaps a future change to the large grid launchers so they can be used in such a fashion?
If you're in the Weaponcore Discord, perhaps we can figure out what I'm doing wrong there?
However, from a bit of quick testing, I haven't been able to get the large grid missile launchers to home in on a target. I could be doing something wrong, or the large grid launchers cannot do VLS-style launching. Which is what I was hoping for them to do.
to my understanding its one of the rebalancings this mod does while replacing the weapons.
if you want weapons closer to the vanilla ones you can use the wc internal replacer nowadays which doens tchange anything about them and just makes them wc compatible.
while its nowwadays a alternate replacer that alters the balance of the weapons to the wc internal one which just makes them wc compatible it is to my information still working.
in my experience so far the npc's did shoot on me while using wc based weapons, but i also usually mes based npc mods in my world.
turrets should definitly work fine, fixed weapons should also as wc based weapons can be fired from playermade drones as long as they dont require a player based lockon to be fired which can be part of the setup for a weapon made from modderside.
you could try if a clean redownload of the mod helps otherwise if it doesnt cause probs i would say its one of the ones that are notable but can be ignored if no probs occure.
Thread: 1 -> MOD_ERROR: WeaponCore - Replace Vanilla Weapons
Thread: 1 -> in file: D:\home\sid_8154736\spaceEngineers\profile\content\244850\1931509062\Data\AmmoEnergy.sbc
Thread: 1 -> Resource not found, setting to null. Resource path: D:\home\sid_8154736\spaceEngineers\profile\content\244850\1931509062\Textures\GUI\Icons\component\BatteryComponent.dds
Thread: 1 -> MOD_ERROR: WeaponCore - Replace Vanilla Weapons
Thread: 1 -> in file: D:\home\sid_8154736\spaceEngineers\profile\content\244850\1931509062\Data\AmmoEnergy.sbc
Thread: 1 -> Resource not found, setting to null. Resource path: D:\home\sid_8154736\spaceEngineers\profile\content\244850\1931509062\Textures\GUI\Icons\ammo\Ammo_Box.dds
Can I ignore this?
for handweapons you would need a seperate mod, for example:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2882369004&searchtext=weaponcore
i dont run io and have no probs on my end.
could be a case of file corruption or a mod conflict.
did you already try if it also hapens with the wc internal replacer to sort out on which mods end it is?
are you using an up to date version of se?
Many mod authors have moved on and do not maintain their mods anymore.
wc itself has nowadays a integrated basic replacer which just makes the vanila weapons wc compatible but doesnt change any ranges or add more advanced stuff.
the replacers from the olden days are today a way to get these higher functionalities on vanilla weapons, an example would be making the rocket launchers fire guided munitions instead of dumpfire ones, or increase theyre ranges without needing to do a deep dive into the worldspecific cfg and alter stuff there everytime a world is made or saved under a new name.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3162229787
I removed the weaponcore version Star Wars weapons mod and that fixed it. In the chat, the mod author said they do not know how to fix the crashing issue.
Thank you for all your mods and contributions to SE by the way. I really appreciate it. It's been a ton of fun using your's, and other peoples mods since I got into SE back around 2013ish.