Space Engineers

Space Engineers

WeaponCore - Replace Vanilla Weapons
989 kommentarer
GadenKerensky 28. sep. kl. 6:24 
I see. Do they still look like fireworks, or do they come with flares as well to distract missiles?
nukeguard  [ophavsmand] 28. sep. kl. 5:15 
The fireworks were added after WC hit workshop, another author made the fireworks for WC, and linked to this for the rest of the weapons. They have since been added to this mod and you don't need the other mod to add flares/fireworks.
GadenKerensky 28. sep. kl. 5:11 
As another question, I've been a bit confused with some of the other mods that link to this one, specifically the fireworks launcher. Is it supposed to work like a flare/countermeasure dispenser in this, or is an add-on required?
GadenKerensky 27. sep. kl. 22:11 
I think you can set it so the missiles travel fairly straight before the tracking starts, so that the missiles clear the grid.
nukeguard  [ophavsmand] 27. sep. kl. 13:12 
that may require a change to the ammo, the ammo is what does the targeting, so maybe it needs 180 degree detection on ammo. If that is done, then the homing activation needs delayed from launch or they'll turn into the firing grid.
GadenKerensky 27. sep. kl. 7:53 
I figured out the issue: the large grid launchers will not track targets outside of 25 degrees off axis. Make it impossible to use them as VLS cells as they can only track targets in front of them.

Perhaps a future change to the large grid launchers so they can be used in such a fashion?
GadenKerensky 27. sep. kl. 5:55 
They do not appear to be, and I do have a target lock.

If you're in the Weaponcore Discord, perhaps we can figure out what I'm doing wrong there?
nukeguard  [ophavsmand] 27. sep. kl. 5:19 
should have a target selected in HUD and they should home
GadenKerensky 26. sep. kl. 22:03 
Guidance is exactly what I want from them (as well as the fireworks launcher apparently able to launch flares, or at least that's an additional mod).

However, from a bit of quick testing, I haven't been able to get the large grid missile launchers to home in on a target. I could be doing something wrong, or the large grid launchers cannot do VLS-style launching. Which is what I was hoping for them to do.
nukeguard  [ophavsmand] 26. sep. kl. 10:19 
That is correct, this one was originally the vanilla replacer, but then that got added internally to WC, now this is an improvement of range and makes the rockets, missiles that home to targets.
Abisius Xarvenius Carbensius 26. sep. kl. 8:27 
@GadenKerensky
to my understanding its one of the rebalancings this mod does while replacing the weapons.
if you want weapons closer to the vanilla ones you can use the wc internal replacer nowadays which doens tchange anything about them and just makes them wc compatible.
GadenKerensky 26. sep. kl. 8:17 
Are thee missiles supposed to be guided?
Naka Plays 24. sep. kl. 15:52 
thank you Abisius Xarvenius Carbensius
Abisius Xarvenius Carbensius 24. sep. kl. 15:39 
@Naka Plays
while its nowwadays a alternate replacer that alters the balance of the weapons to the wc internal one which just makes them wc compatible it is to my information still working.
Naka Plays 24. sep. kl. 15:37 
It is 09/24/2025 does this mod still works?
Abisius Xarvenius Carbensius 6. aug. kl. 7:47 
@Ryvius
in my experience so far the npc's did shoot on me while using wc based weapons, but i also usually mes based npc mods in my world.

turrets should definitly work fine, fixed weapons should also as wc based weapons can be fired from playermade drones as long as they dont require a player based lockon to be fired which can be part of the setup for a weapon made from modderside.
Ryvius 6. aug. kl. 6:10 
Will NPCs be able to shoot with these?
Captain Harlock 5. aug. kl. 10:39 
ok thanks
Abisius Xarvenius Carbensius 5. aug. kl. 10:37 
@Captain Harlock
you could try if a clean redownload of the mod helps otherwise if it doesnt cause probs i would say its one of the ones that are notable but can be ignored if no probs occure.
Captain Harlock 5. aug. kl. 10:15 
I discovered this error in our server log:

Thread: 1 -> MOD_ERROR: WeaponCore - Replace Vanilla Weapons
Thread: 1 -> in file: D:\home\sid_8154736\spaceEngineers\profile\content\244850\1931509062\Data\AmmoEnergy.sbc
Thread: 1 -> Resource not found, setting to null. Resource path: D:\home\sid_8154736\spaceEngineers\profile\content\244850\1931509062\Textures\GUI\Icons\component\BatteryComponent.dds

Thread: 1 -> MOD_ERROR: WeaponCore - Replace Vanilla Weapons
Thread: 1 -> in file: D:\home\sid_8154736\spaceEngineers\profile\content\244850\1931509062\Data\AmmoEnergy.sbc
Thread: 1 -> Resource not found, setting to null. Resource path: D:\home\sid_8154736\spaceEngineers\profile\content\244850\1931509062\Textures\GUI\Icons\ammo\Ammo_Box.dds

Can I ignore this?
YOYOMAN_MODDER 22. juni kl. 12:24 
Thank you Abisius!!!
nukeguard  [ophavsmand] 22. juni kl. 11:41 
Thank you Abisius for another assist :-)
Abisius Xarvenius Carbensius 21. juni kl. 15:23 
@YOYOMAN_MODDER
for handweapons you would need a seperate mod, for example:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2882369004&searchtext=weaponcore
YOYOMAN_MODDER 21. juni kl. 15:15 
Hello! Mod changes only block weapons& no hand weapons?
Hunter 21. mar. kl. 15:25 
[ERROR] Keen: Block-pair MyObjectBuilder_LargeMissileTurret/SmallMissileTurretReskin MyObjectBuilder_LargeMissileTurret/LargeMissileTurretReskin is not in the same block-variant group
Abisius Xarvenius Carbensius 17. feb. kl. 15:54 
to my understanding io also alters stuff of the vanilla weapons and thus you would need an io specific wc replacer if you want to use io together with wc.

i dont run io and have no probs on my end.
nukeguard  [ophavsmand] 17. feb. kl. 13:52 
weapon core without this mod replaces all vanilla weapons, with this mod it replaces all vanilla weapons and add range and some seeking missiles
CHEWBACCA 17. feb. kl. 13:50 
Yes but my question is do i now no longer have access to vanilla rail guns or have they been replaced with new ones?
nukeguard  [ophavsmand] 17. feb. kl. 13:45 
yes, weapon core disables all vanilla turret logic, you should see a warning on world load about that.
CHEWBACCA 17. feb. kl. 13:06 
worth noting i do use industrial overhaul so could be the issue.
CHEWBACCA 17. feb. kl. 13:06 
I had to disable this mod as it was causing massive issues with some vanilla weapons my rail guns where being recognised as a production block and had no weapon core properties at all.
Abisius Xarvenius Carbensius 17. feb. kl. 10:38 
@Jakeplayer
could be a case of file corruption or a mod conflict.

did you already try if it also hapens with the wc internal replacer to sort out on which mods end it is?
are you using an up to date version of se?
Jakeplayer 17. feb. kl. 9:11 
Even though I have the latest version of Weapon Core installed and the vanilla mod, I'm getting an error stating the current vanilla weapons aren't compatible? I don't have any other weapon mods installed. Any ideas?
CHEWBACCA 11. feb. kl. 9:06 
Does anyone know how to get my turrets from shooting into voxels? they target enemy grids that are behind mountains and waste a lot of ammo shooting at a wall bec they think they have LOS.
nukeguard  [ophavsmand] 14. jan. kl. 15:48 
It replaces core functionality to function with WC and increase ranges and improve AI. It still looks the same and you won't even know the vanilla guns have been replaced visually.
Mrooshoo 14. jan. kl. 11:04 
Does the mod actually replace the vanilla parts with brand new ones or does it just change the stats of vanilla parts so that in effect they're replaced?
Sakana 13. jan. kl. 6:27 
"Many mod authors have moved on and do not maintain their mods anymore." Damn, I guess this game is 12 years old now...
MomBasti 26. dec. 2024 kl. 8:46 
I use the mod on my server. I use the Torch Launcher as server software. In the console I get the error message “Block-pair MyObjectBuilder_LargeMissileTurret/SmallMissileTurretReskin MyObjectBuilder_LargeMissileTurret/LargeMissileTurretReskin is not in the same block-variant group”.
nukeguard  [ophavsmand] 10. dec. 2024 kl. 14:39 
have to edit ammo range
nukeguard  [ophavsmand] 10. dec. 2024 kl. 14:33 
No, this is not required, this just extends the ranges and changes rockets to guided missiles.

Many mod authors have moved on and do not maintain their mods anymore.
ServTechnic 10. dec. 2024 kl. 6:51 
I want to change the firing range of the weapons from this mod.
nukeguard  [ophavsmand] 9. dec. 2024 kl. 15:10 
you want to make the ranges longer?
Abisius Xarvenius Carbensius 9. dec. 2024 kl. 4:59 
@TheDave
wc itself has nowadays a integrated basic replacer which just makes the vanila weapons wc compatible but doesnt change any ranges or add more advanced stuff.

the replacers from the olden days are today a way to get these higher functionalities on vanilla weapons, an example would be making the rocket launchers fire guided munitions instead of dumpfire ones, or increase theyre ranges without needing to do a deep dive into the worldspecific cfg and alter stuff there everytime a world is made or saved under a new name.
NorfolkDave 9. dec. 2024 kl. 4:15 
is this needed with weapon core 2.5?
ServTechnic 8. dec. 2024 kl. 12:35 
In which files can I change the firing range string of each weapon block?
JohnJ44 8. dec. 2024 kl. 12:00 
Feels like it, the errors almost always reference coresystems and a sound issue in regards to the 25mm nato gattiling sound. And the crashes happen when npcs spawn in and get into range of myself. I am hoping the author can figure it out and fix it since Cythlon stopped updating his SW weapons & energy shields mod a long time ago.
JohnJ44 8. dec. 2024 kl. 11:57 
Modern Star Wars Weapon Pack v.0.70 [WeaponCore]

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3162229787
nukeguard  [ophavsmand] 8. dec. 2024 kl. 11:46 
I think there was an issue like that before, I don't remember what was the cause, but it might be a configuration issue on the weapons, or they have a sound file that is 0kb
JohnJ44 8. dec. 2024 kl. 11:33 
@Nukeguard

I removed the weaponcore version Star Wars weapons mod and that fixed it. In the chat, the mod author said they do not know how to fix the crashing issue.
Captain Harlock 7. dec. 2024 kl. 0:45 
Hi, can you please change the block descriptions that can be seen in the HUD? It still shows the vanilla weapon range, which can be very confusing, especially for inexperienced players with little experience with WeaponCore.