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Thanks for the answer!
Yes and No. I was an active member in Kenshi's unofficial community discord and had discussed this mod publicly there. IdeaDork was present in the server at the time and gave his full support, but I never directly asked him.
If the steam version now includes these changes, I will simply put that this mod is Unneccessary now.
Word's can't express how happy I am that I made something people actually agree is useful. <3
If I do, I can split the mod in two, one for increased limb health across the board and one where it's inline with vanilla.
I plan to also fix the coverage problems with the armor
The Legendary enemies mod adds many enemies with stats around 150. The power levels are insane in my game, literal gods walking around and some small fry bug here and there thinking they have any chance. When you see a Starving Bandit with -2400 hp on his chest, you know your game is busted.
As with many things in Kenshi, it is up to the player to moderate their own power.
I think the stats in your mod are pretty good. I like that they can be KO'd by a stealthy character, kited by PCs too. Can you make the XP multiplier for strength be 0? Over 100 the strength stat continues to grow, without a way to stop it, and it makes them too OP to use as PCs. If not I'd suggest that strength be at 100 or below.
Armor with 100% head and torso coverage but no limb coverage is good. It means that NPCs have a fighting chance, so no more towns getting wiped. Especially with 3x attack slots... the roaming Oni can get stunlocked. Then have their limbs chopped off. Which is something they all deserve. It makes the armor useful with a downside.
I intend to tweak the balance patch come this friday when I have a day off. so expect an update then!
Also there needs to be a No Cut Efficiency mod for the Hazard Shells
Group of Oni or an actual raid in base game? Fuggetabowtit. YOU DIED.
So gonna give this a try.