Kenshi
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Hazard Unit Balance Patch
   
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105.280 KB
10 Nov, 2019 @ 11:17pm
28 Feb, 2020 @ 1:19am
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Hazard Unit Balance Patch

Description
I basically made this mod to nerf everything the Hazard Unit mod by IdeaDork adds to the game.

The mod is great as a whole but It quickly loses it's fun factor the 5th time you get beaten to death by a solo Oni because his armor is basically invulnerable.

Changes in this patch are nerfing of all characters added by the mod's combat stats to be more inline with enemies you should be fighting in late mid game early late game (upper 60s early 70s for non bosses, lower 70s upper 80s for bosses) and nerfing the armor to be more akin to crab armor in terms of stats with coverage that makes more sense for the model, no longer making them be invulnerable balls of death.

This is my first time making a balance patch, so if theres anything you think should be changed or modified to help improve the experience, or if I missed something PLEASE let me know.
57 Comments
Boze-o 7 Feb @ 6:38pm 
@ToxicCalamari

Thanks for the answer!
ToxicCalamari  [author] 7 Feb @ 1:51pm 
@Boze-o

Yes and No. I was an active member in Kenshi's unofficial community discord and had discussed this mod publicly there. IdeaDork was present in the server at the time and gave his full support, but I never directly asked him.
Boze-o 6 Feb @ 4:34pm 
Did you have to ask the author's permission to publish this? I was thinking of doing similar for the Mist Ghouls mod but wasn't sure what the etiquette was. I like the hazard units but I don't at the same time. I made it a goal to wipe out the Oni because every time I'm training some newbies in Skinner's Roam I tend to run into groups of them, and thats rough.
ToxicCalamari  [author] 27 Nov, 2024 @ 7:26pm 
He do a lil rollin
Witch ~ 27 Nov, 2024 @ 1:23am 
8ball be like "let's roll"
VA 11 May, 2024 @ 3:23am 
you know, i was tested original Mod, 10 of that harazd Units cant beat the most powerfull bosses ingame. So i came here for this cind of mod. Thx author!
Sullis 20 Mar, 2024 @ 9:57pm 
Thank you.
ToxicCalamari  [author] 20 Mar, 2024 @ 7:42pm 
As far as I know, no the mod is not obsolete, as I haven't seen any changes to the vanilla mod to include them. You're welcome to see for yourself, though
Sullis 20 Mar, 2024 @ 1:19pm 
Am I understanding the comments correctly, that this mod is now obsolete?
ToxicCalamari  [author] 31 Mar, 2023 @ 10:13pm 
Not saying I'm against updating it, I probably should some time, but I'd need to sit down and set aside a good chunk of time doing so, since FCS is a mess to navigate