Stellaris
Amazing Space Battles
댓글 3,361
Tajo EL Yayo 1시간 전 
AUTOCANNONS still bugged. pls fix, best mod in steam
Mr. Caids 23시간 전 
is it normal for the corvets you spawn with at start to have an attack power of 3? Is that what makes the battles last longer, debuff the guns?
Live-Vitaliy 2025년 10월 9일 오전 7시 36분 
will this mod decrease ships sublight speed to achive a longer battle time?i found sometimes my ship become so slow that cant catch up AI ship and then killed by their long range weapons will mines cant even fire.
Leonmitchelli 2025년 10월 7일 오후 1시 21분 
With this mod biological maulers stop attacking with mandibles and just fly around enemies and do nothing. No weapon damage registered at all in logs. If you give long range secondary weapon - they keep shooting with it and still don't use main weapon. Changing computer behavior don't fix this. Even at simpliest computer - maulers just stand still at exactly distance their mandibles can't reach target.
cafiola 2025년 10월 1일 오후 5시 15분 
Hey Chickenhunt, yeah im positive i had screen freezes with ASB by year 2300 during AI battles, i disabled all mods and tried one by one. When i turned off ASB the problem ended.
And yeah, performace is shit right now but im not having more freezes.
i really hope u can update, right now im scratching the epic space battle itch with Sins2 but i miss Stellaris.
Raidboss_L 2025년 9월 30일 오후 7시 59분 
Hey @Chickenhunt i always really enjoyed your mod! Now that i did my own mod ( Compact Armadas (Better performance! ), i had to do something for compatibilty as i looked threw your mod. I did create an addon thatfor ( fix ASB to use with Compact Armadas ). That grants full compatibility while aswell adressing things i found not overly correct with current vanilla files. (like autocannons missing a texture location and missing parts for bio ships)

I hope thats okay for you i did set this up? :) And if you like, i can tell you exactly which parts i found were not matching with vanilla files to update your mod?
Astralith 2025년 9월 29일 오후 3시 30분 
auto cannons are still bugged. would love to see a fix at some point.
Feenrirr 2025년 9월 29일 오전 4시 15분 
I dont see the tail effect of the ships :(
Yuuki 2025년 9월 29일 오전 3시 39분 
When will the autocannon issue be fixed? I really like this weapon.
Vulture 2025년 9월 28일 오전 8시 27분 
Is autocannon visual bugged? - I do not the see the projectiles but casing shooting around
Garlic Bread 2025년 9월 28일 오전 7시 55분 
Is it normal that with the mod active, ships do not maneuver? For example, cruisers with artillery computers just keep moving forward instead of maintaining maximum weapon range. I checked the same battle with and without mod and in vanilla they manouver just fine
SEZER 2025년 9월 28일 오전 7시 08분 
just noticed: very strange thing happens...

whenever i install this mod it appears in game client untill i start the game. the moment i turn it off and on again the mod dissapers from mod list, but steam shows it is subscribed
SEZER 2025년 9월 28일 오전 7시 03분 
since it changes fleet movment and slows them down - does it also change how hit change is calculated?
Annam 2025년 9월 28일 오전 5시 41분 
Is this Compatible with the Star wars: New Dawn?
Chickenhunt  [작성자] 2025년 9월 27일 오전 9시 13분 
@cafiola screen freezes? Yu sure its the mod? I heard vanilla performance is terrible atm (I have not played stellaris in a while)
NJ97 2025년 9월 27일 오전 8시 35분 
@cafiola At least the ironman mode it's working well

I wish this version worked with achievements, i want to try it, it looks amazying.
cafiola 2025년 9월 27일 오전 8시 08분 
is this mod dead? Currently is causing screen freezes and bioships are useless. As Invictus said, i hate vanilla battles too, they are so lame and over in 2 secs.
Hope this gate updated, this is one of the few mods i run.
Invictus 2025년 9월 24일 오전 11시 58분 
This is the Only Mod I run right now, And the last update has made a lot of my AI's color borders black. Is this a game bug or this mod been updated for it?

Also, anyone know of a mod good mods or one that goes good with this? I just hate battles in Vanilla.
Red Coralian 2025년 9월 22일 오후 5시 46분 
i meant asb
Red Coralian 2025년 9월 22일 오후 5시 44분 
if this isnt updated then do vanilla particles still appear that dont have a corresponding bsb particle?
WilkuRs 2025년 9월 21일 오전 2시 01분 
There are still long bc of that mod, but bc of long battle settings in realspace, ships and guardians spawning with 1 power.
Ps* U have 2 turn on and off guardian spawning after turning off long battles :3
DaViper 2025년 9월 19일 오후 5시 43분 
That's a nice solution...that said, I prefer longer battles and am quite happy with BSB+ESC for "custom stuff" with ASBIronman supplying bling. :steamhappy:
WilkuRs 2025년 9월 19일 오전 8시 20분 
i found solution @DaViper, turn off long battles in Realspace, and everything (not 1st fleet) change 2 normal numbers
Baron von Silberthal 2025년 9월 19일 오전 4시 34분 
Thx for your hard work. This is the most essential stellaris mod for me. Would love to support, buy me a coffee only has card though...
DaViper 2025년 9월 17일 오전 9시 44분 
@WiluRs @tudodmit420:

This mod + a few other mods that change fleet/weapons stuff are conflicting.

My own Realspace+BSB campaign was unplayable with ASB in the mix. My solution is simple:

Only ONE ship component mod per playset. I switched to ASBIronman, and all of my fleet size, corvette issues and inability to shoot asteroids problems went away. :steamhappy:

I am NOT saying ASB is the culprit, but in conjunction, it + others misbehave, badly.
WilkuRs 2025년 9월 17일 오전 6시 58분 
Still ships have 3 power and negative dmg... why? im using realspace and extra ship components, doesnt work without both. why? ofc mod on top.
tudodmit420 2025년 9월 16일 오전 10시 17분 
i see others have also mentioned this, but what's the deal with the fleet power bug? sometimes the fleet power is equal to the number of ships in the fleet (so if i have 25 corvettes, the fleet power will be 25) and sometimes that is not the case. are there any known incompatibilities which might result in such behavior?
Remulus 2025년 9월 16일 오전 9시 54분 
Is it compatable with Legacy of the old Republci? Thank you for your time!
BlackBeard 2025년 9월 16일 오전 3시 24분 
Dear creator!
I have encountered a problem: when the autocannon fires, it shows yellow stripes instead of effects. I am using it with another mod (Sin of the Prophet). The game is set to version 3.14.
I deleted the mod, unsubscribed and then resubscribed. However, no matter where I place the mod in the load order, the error keeps appearing only with this one effect. All the other effects work correctly.
Chickenhunt  [작성자] 2025년 9월 13일 오전 11시 09분 
@kroganwar22 hi there, yes that is alright, yu can use whatever you want from asb :)
kroganwar22 2025년 9월 13일 오전 10시 46분 
Hey @Chickenhunt I was wondering if I could implement ASB into Mass Effect A New Destiny. I'd absolutely credit you for your hard work but I also understand if you aren't comfortable with that. Just thought I would ask. Thanks for your time in advance.
Zock Zeleon 2025년 9월 8일 오후 9시 18분 
not sure why, but when using the fauna ships, there fire rate randomly went down to -105%. disabling this mod fixed it.
B2TheW 2025년 9월 6일 오전 9시 51분 
i have two fleets of corvets, 25 in each. One fleet has military power of 320 other has military power of 25
Westheimer 2025년 8월 31일 오전 1시 07분 
Greetings, I wanted to ask. I seem to have set all the mods correctly in the loading order, but my fighters are still falling out of the ship in batches and flying in circles. What could be the reason for this?
LCRstem 2025년 8월 29일 오전 3시 29분 
is it supports 4.0.21?thanks
I tickle fat chicks 2025년 8월 28일 오후 2시 48분 
i cant tell if this is working or not for me not personally
دانيال أيفان مولا 2025년 8월 28일 오후 12시 50분 
thanks!!!
Chickenhunt  [작성자] 2025년 8월 28일 오전 6시 45분 
@دانيال أيفان مولا I am changing the autocannons graphics next update
超级大喵咕 2025년 8월 28일 오전 6시 32분 
crush, need update
Possibly Kim 2025년 8월 27일 오전 6시 32분 
yes multiple people told him including me, but it has been like this for months now
دانيال أيفان مولا 2025년 8월 26일 오후 5시 44분 
actually i think is a bug perhaps? autocannons used to fire as the gifs you put here and they had shells like coming out like if was a machinegun, now it fires the shells, they rotate towards the enemy ship, let me see if can send a link with pic
دانيال أيفان مولا 2025년 8월 26일 오후 3시 23분 
damn, did u change autocannon graphics? they dont look as the pics you posted, the pics you posted look way betterrr
Noble 2025년 8월 21일 오후 5시 25분 
i dont like asking mod creators for updates since its free content done out of volunteering but is it gonna be updated:steamsad:
alma17 2025년 8월 18일 오후 1시 40분 
sorry to ask, but could you do anything about the strike craft guns, i think their weapons are to big
Angvard 2025년 8월 17일 오전 10시 01분 
Small balance note: the Knights of the Toxic God final boss fight becomes extremely difficult due to the bosses aura (% hull damage over time) combined with the slowed down speed of combat/combat movement. Fleets that are consistently able to beat the final boss on vanilla die with ASB because they get killed by the attrition effect before they can even engage. Perhaps reducing the % damage of the aura to match the slower speed of combat movement would fix this?
Benzaï 2025년 8월 16일 오전 8시 11분 
@Urukkubar I have the exact same problem in multiplayer, sync issues.
The_doctor2006 2025년 8월 15일 오후 5시 55분 
Awesome its like a battlestar galactica battle
Urukkubar 2025년 8월 15일 오후 1시 41분 
Does this mod work well in multiplayer? I tried it with a few friends but we were getting a lot of sync problems. We disabled the mod and it ran fine again. Is this a known issue or is it something else? I have no other mods installed.
DaViper 2025년 8월 15일 오후 12시 54분 
@Foster. My solution was to switch out ASB for ASB Ironman. All of my issues went away. I can blow up asteroids with corvettes again, and the last big 'real' fight was a beautiful sight to behold...even better as I won it. :steamhappy:

While I love the fleet fight side of this (tactical as we say over in Xcom gaming), the problem for me is that mouse control is really SUS, and the UI (what UI? LOL) for the ship fighting is a cluttered mess without serious messing around. For the more "casual", the bling is enough without more headache.

Also, get ready for an avalanche of new patches as PDX is dropping 4.22 release next week. :steambored:
尤里大人-ule 2025년 8월 15일 오전 10시 34분 
Hi, I notice an error on the battle logic when fleet against multiple stations in the system, the fleet will "stuck" between the targets and circling instead dash and fight. normally if your fleet have long range weapon part of ships will firing when rotate in a certain angle.
With the RS- ship in scale mod this will getting worse because your fleet will stuck in this battle FOREVER as their weapon range to far to firing, so is there any solution or patch to this issue?:steamfacepalm: